Nice long interview with Josh Sawyer, studio design director at Obsidian and one of the people you'd name in the first sentence alongside Larian's Swen Vincke as a global authority on CPRGs like Baldur's Gate 3. Touch Arcade covers a ton of ground, including Sawyer's reflections on Pentiment now that it's been out for a year, but GamesRadar has plucked out perhaps the juiciest item: if budget were no issue, his dream project would be to make Pillars of Eternity 3:
"I think that would be a lot of fun to do, to do like a high production value party-based fantasy RPG. I'm pretty happy with Pillars and Deadfire, but I do think that if it were not crowdfunded, I would probably make it turn-based."
Sawyer goes into detail on Pillars of Eternity 1 and 2's traditional real-time-with-pause combat system, and why turn-based has won the battle. Lots of good stuff here :-)
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