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Boomer's avatar

There are certain titles where I'm willing to take the risk. Vampire: the Masquerade: Bloodlines 2 is one of those. After it moved studio I was convinced I'd lost that money, but I'm happy it seems to be moving in the right direction.

I'd be happy if early access games were free to play, but they could have exclusive customisables to sell. Then, once the game is ready to go full release, everyone has to buy it, and those that bought items during early access are given some in-game currency equivalent to their purchases.

This means;

  • devs get to load and stress test their game in early access

  • devs can tailor their in-game purchases to whatever performed the best

  • devs still get to sell a full title

  • players haven't paid for an unfinished game

  • players can buy stuff if they're enjoying it and are rewarded post-launch for their early support

I know this doesn't solve the need for cash early on, but it's the fairest approach I can think of!

Damien Mason's avatar

I just miss the days when the risk was on investors rather than on the shoulders of the buyer. It was important to ship a game in a good state on day one without the reliance on post-release updates. Nowadays, it seems more priority is placed on shipping games quickly and doing damage control in the aftermath or simply sweeping it under the rug and moving on.

I might be sceptical...

On the plus side, early access has led to some surprise successes that shake things up. I guess without the model, the game industry would lean way more into tried-and-tested sequels more than trying new IP. You only need to look at the state of movies nowadays to see how tiring that looks.

FirestormGamingTeam's avatar

Early Access - Stupid and dumb

Alpha/Beta testing - The way to go.

I also STRONGLY disagree with giving "creators" premium access to content on games, IMO, no game should do this, it should be in test phases and then released.

Just my opinion.

Lanah Tyra's avatar

I do like how Square Enix is doing the creator early access. When they invited creators for FFXIV media tour or when some got to play FFXVI early at Square Enix London studio, the people invited were all creators respected by the community, who regularly make guides for players and know what the majority of the playerbase would expect from the game. So yes they got to play a game which was still in a test phase, but their feedback on what was working and what they didn't like for some reason could lead to some quality changes/implements by the time the game was finished. And when I watched developer/producer interviews with these creators, the devs where genuinely interested and excited for example what someone thought about a complete rework of a job which he was playing since the game was released.

Lanah Tyra's avatar

I've done early access with mmos where you got to play the game one week ahead of everyone else. That was really cool, you got a nice head start which could come in handy if you work and can't afford to take a week off to play a game on release. Also it was basically the finished product, with very little (mostly small) bugfixes coming after a week or so.

Would I pay early access for a game I don't know much about and I don't trust the developers? No. Most likely for me to pay for an early access game it would have to be Final Fantasy. For obvious reasons.

Do I play free demos even if I'm not sure I'll buy the game later? Yes. It's a very nice way to try the game out for free and then you buy it if you like it. Even if the game changes much after an early demo, I don't mind it much that I'm sacrificing that perfect first time playthrough experience because it didn't cost me money. It's especially nice when you get to keep your progress or get some special items for playing the demo which you can carry over.

Boomer's avatar

Fully respect the take here, but counterpoint, check this out 😂:

https://justabout.com/video-games/boomer-shooter-is-now-a-genre-on-steam

It's so self-aware and wild that it might be worth the early access risk 🤔

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