Anthem of the Voidforge
Setting & Lore
The Void Lands was once a world of chaos that was divided into realms that consisted of the seven elements Life, Earth, Wind, Fire, Water, Darkness, and Light. These realms were brought to coexist in harmony and balance by a group of powerful beings called The Enigmas. Hidden deep within the world was an artifact that held the world together, the Voidforge.
Legend says that the Voidforge was created by the first of The Enigmas when the Void Lands was still in chaos using a sacred song that harmonized chaotic forces called the Discordant Echoes. A prophecy once foretells the "Shattering Convergence," an event where chaos will reign if the Discordant Echoes are corrupted. Recently, there are signs where the realms has begun its collapse and unnatural phenomena appearing that suggests the Voidforge being under attack.
Main Questline
The players would traverse the seven broken realms and prove their worth to the seven spirits so that they can receive the fragments and verses from them.
1. The campaign starts in a small town inside the Light Realm. The players are brought in the Town Hall by a Divination Wizard who witnessed an unnatural change.Strange earthquakes and anomalies emerged in the surrounding area which makes the wizard believe these were signs of destabilization of the Voidforge and the corruption of the Discordant Echoes. The wizard then sends the players to investigate the disturbances.
2. The players then journeys through the seven broken realms to gather clues and gain favor from the primordial spirits that holds the fragments and verses.
Light Realm : Navigate through blinding light to solve puzzles and withstand trials set by Auris, the Primordial Spirit of Light.
Darkness Realm : Confront illusions and fears in a suffocating dark mist to meet Scuris, the Primordial Spirit of Darkness.
Water Realm : Battle underwater creatures and solve riddles in order to prove their worth to Nereid, the Water Spirit.
Fire Realm : Traverse volcanic wastelands to reach Ignis, the Fire Spirit, in a fortress of magma.
Wind Realm : Navigate tornado-filled aerial pathways to meet Gayle, the Wind Spirit.
Earth Realm : Overcome treacherous terrains and stone golems to seek the aid of Sera, the Earth Spirit.
Life Realm : Navigate an enchanted forest thick with decay to convince Sensos, the Spirit of Life.
3. While collecting the seven fragments and verses, the players then uncovers the truth of current situation of the Voidforge. A powerful and ancient cult called the Abyssal Choir that is led by Shadowmourne, that seeks to corrupt the Discordant Echoes and unleash the will of the void.
4. With the verses and fragments in hand, the players would gain access to the Voidforge, located in the heart of a neutral zone called the Nexus, where the seven realms converge. They must navigate through a labyrinth of shifting elemental energies and overcome trials. The
final battle, in which the player would battle the Shadowmourne and the cultists in order to prevent the collapse of the Voidforge.
Unique Features : Elemental Mastery, Elemental Fusion, Elemental Shift, Musical Puzzles, and Bardic Influence. Elemental Master and Fusion, Players can get elemental powers from the realms that they visit and can fuse them together to create a stronger more powerful effect. Elemental Shift means that the environment of the realms are broken and would make traversing them harder. Musical Puzzles are self explanatory i guess. Bardic influence, although it doesnt have to be the players, they can get npcs to uncover and perform the songs that are tied to Discordant Echoes.
BBEG : Shadowmourne
A once respected members of the Enigmas that betrayed the order, he believed that true harmony can only be found through total destruction. By triggering the Shattering Convergence he believed that he could summon the Will and bring the void lands into a new era of chaos and harmony.
Shadowmourne draws powers from the Will, gaining access to powers that can sever the players connections to the elements as well as change the environments.
The final confrontation would be inside the Voidforge, a sub-realm that is filled with raw and unstable energy. The player must use their elemental mastery and the Discordant Echoes in order to prevent the emergence of the will and stabilize the Voidforge as well as restore the Discordant Echoes.
This is my take on a D&D campaign, a bit rough around the edges and might be too much. What I imagined is mainly just many bards singing songs from start to finish.
as a side note, maybe there could be a privilege that could be won where a player can change the BGM of the battle or the current situation, an example would be during an intense boss battle a player can change the currently intense BGM to something I don’t know like a romantic one. Or maybe something to just annoy the DM.