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Scrbzy's avatar

After the recent MO regarding the training of new recruits I think it would've been a good opportunity for them to introduce an infantry based stratagem.

I would call it, Reinforcements and it would have 5 charges. The idea being you could call down a large hellpod containing a group of normal soldiers (not divers), these guys would be weak and just aimlessly shoot at enemies. Their primary function would be to cause a distraction for you to re-position, they wouldn't deal much damage and would quite literally be cannon fodder...

L

I have a few ideas for this.

maybe like a whistling arrows style weapon from the madolorian. lots of little homing spears that take out small targets but you see them all flying across the screen.

A bio hacked bile titan. A drop shop drops off a friendly titan that has been brain altered so it attacks everything

An acid drop that destroys armour on bugs but could have hilarity when you accidently melt your teammates

Toretto 70's avatar

I think it will be amazing if there is a stratagem that can disappear from the enemy's sight, we can hide when in critical condition or sneak up

Ford James's avatar

Do you have any ideas on how this would differ from the Mortar Sentry that is already in the game, or some of the existing Orbital/Eagle stratagems that fill the same role already?

EveOnlineTutorials's avatar

So whilst I am just starting this game, I did look up a list and there is no "teleport" style gem.

So I would like to see a "Teleport" Stratagem that has say a 10 minute cool down and has three charges for such things. Only a short distance but it would operate like a Micro Jump Drive in Eve online works, basically if the crap hits the fan, you can essentially boot it a short distance to med up as it where.

As I said I have literally spent 1 hour on this game so far (time restraints) but this would be cool and I can't find a mention of this type of one anywhere.

TheGreatestBanana12's avatar

The EMP shockwave hedgehog pin missiles grenade

Call down a barrage of grenades which has both an short and emp and a hedgehog pin missile which deverstates nearby enemies

The short range emp disables automatons temporarily and does some damage

The pin missiles aspect of the grenade barrage does more damage to the terminids

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