

In an interview which covers a wealth of subjects, I spoke to Andrew Dickinson (the Editor in Chief of Debug magazine) about the challenges of running a print based publication in the age of the internet, the challenges of covering indie games when so much of the market is obsessed with AAA games, the lessons that magazine entrepreneurs can learn from the struggles of Sega Mania magazine, and what the future holds for freelance professionals and the media industry as a whole. All this and so much more… Enjoy!
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