Last month, we asked you folks to post any questions you had for Roucan, the folks behind WASD 2024. Gaming conventions are wonderful places to be as you'll meet plenty of like-minded folks and discover lots of upcoming games to add to your wishlist, but what’s it like to run one? Why are things done a certain way and not another? Here are all of your questions, followed by Roucan's responses.
Makster: How do you find a balance between independent exhibitors and corporate/ brand exhibitors when it comes to space?
Roucan: We haven't really got any corporate/brand exhibitors because of the scale of the event and the indie focus. However, we wouldn't be against it. People at our shows have a wide interest in games so if something's new they would sit down and play it.
Mike: Are you planning anything to support those in the industry affected by the recent layoffs?
For trade we haven't done anything for WASD, but we have done a conference - the London Developer Conference, or LDC - in the last couple of weeks where we offered a set number of passes to those out of work. If there is someone affected by the layoffs who wants to come and network at the event then we will happily allocate a day ticket.
Sturmer: Have you considered hosting a segment similar to Devcom, featuring speakers or roundtables?
WASD is principally a consumer event. We held a developer conference at the last April event and will do at the next one. These things are expensive to produce so require a separate ticket which can become cost prohibitive. If you want to learn from those in the industry then I would recommend attending the WASD Careers sessions.
Lofty: What facilities will be available for creators?
There is a creator zone which is hosted this year by Fourth Floor. You can apply for a creator pass and we'll approve if it meets our criteria.
avrona: What facilities or services will there be to sit down and do interviews with devs, or connect/network with devs to talk about how we could potentially collaborate? Will there be some way for devs to easily reach us or vice-versa?
Our PR company, Indigo Pearl, are happy there to hook press and media to developers. Reach out to them!
Dean: How do you feel about a ticketing system to get your place in the queue for a game?
We have toyed with this idea in the past but it does take away the spontaneity of a live event. We do cap the ticket sales so there won't be giant Gamescom-style queues, but it's good to just wander and enjoy the atmosphere. We work on the atmosphere to make it as inclusive and fun as possible.
Are you headed to WASD? Make sure you check out all of our bounties available on the show floor and come to say hello! There'll be plenty of us kitted out in Just About-branded T-shirts at the show, and we'd love to chat to you about everything we're doing with the platform.
Created at . Page last updated at .