A couple of months ago, we ran our first ship-fit bounty, focused around brawling ships. We received plenty of excellent submissions, so we're doing it again!
This time, we want to hear about your best kiting cruiser and battlecruiser ship-fits - a suggestion from @greybill that we're more than happy to run with. As before, these builds can be fit for PvP or PvE, just tell us why your build is so powerful and include images if you can.
already paid
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Some would consider the Vedmak the logical successor of the Omen Navy Issue: Comparable speed, tank, and range, but a whopping 3 instead of only 1 utility high slot. The fourth mid-slot on the Vedmak also allows it to fit a web or gain additional range via a Tracking Computer. Its only downside is, that it needs some time to ramp up damage, whereas an Omen Navy Issue can punish the unworthy with its holy laser-lights at full force from the get-go.
Since I have a hard time deciding which of the two I like more, let me post a fit for both.
Omen Navy Issue
[Omen Navy Issue, Nora's Nomen]
Damage Control II
Multispectrum Energized Membrane II
Nanofiber Internal Structure II
Tracking Enhancer II
Heat Sink II
Heat Sink II
Medium Ancillary Armor Repairer
50MN Cold-Gas Enduring Microwarpdrive
Medium F-RX Compact Capacitor Booster
Warp Disruptor II
Heavy Pulse Laser II
Heavy Pulse Laser II
Medium Infectious Scoped Energy Neutralizer
Heavy Pulse Laser II
Heavy Pulse Laser II
Medium Ancillary Current Router II
Medium Polycarbon Engine Housing I
Medium Energy Locus Coordinator II
Warrior II x5
Hornet EC-300 x5
Conflagration M x4
Imperial Navy Multifrequency M x4
Scorch M x8
Navy Cap Booster 800 x15
Imperial Navy Standard M x4
Nanite Repair Paste x250
Synth Drop Booster x2
Agency 'Overclocker' SB3 Dose I x2
Signal-5 'Needlejack' Filament x5
Vedmak
This fitting is especially intended for kiting over a longer time engagement without running out of capacitor charges overly fast. For that reason, a Polycarbon Engine Housing-Rig and a Cold-Gas Enduring MWD were installed. That way the ship can keep moving on it's regular capacitor much longer than a conventional fitting without trading much else. (The Core Probe Launcher is offline if not needed.)
[Vedmak, 'Enduring' Vedmak]
800mm Crystalline Carbonide Restrained Plates
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Entropic Radiation Sink II
Entropic Radiation Sink II
Medium Ancillary Armor Repairer
50MN Cold-Gas Enduring Microwarpdrive
Medium Capacitor Booster II
X5 Enduring Stasis Webifier
Warp Disruptor II
Heavy Entropic Disintegrator II
Core Probe Launcher II [offline]
Small Gremlin Compact Energy Neutralizer
Medium Energy Neutralizer II
Medium Auxiliary Nano Pump II
Medium Ancillary Current Router II
Medium Polycarbon Engine Housing I
Vespa EC-600 x5
Acolyte II x5
Navy Cap Booster 400 x36
Tetryon Exotic Plasma M x500
Baryon Exotic Plasma M x1000
Meson Exotic Plasma M x1000
Occult M x1000
Mystic M x1250
Nanite Repair Paste x250
Agency 'Overclocker' SB5 Dose II x2
Synth Frentix Booster x2
True. Because I rarely fly Battlecruisers - too slow for my usual solo and micro-gang approach. But Drekavacs & Hurricane Fleet Issues tend to be good additions to armor gangs of four or more. Fittings attached.
[Drekavac, Flow - Nano Kite + MJD]
Damage Control II
Nanofiber Internal Structure II
Shadow Serpentis Multispectrum Energized Membrane
Tracking Enhancer II
Entropic Radiation Sink II
Entropic Radiation Sink II
Medium Ancillary Armor Repairer
50MN Quad LiF Restrained Microwarpdrive
Medium Micro Jump Drive
Medium F-RX Compact Capacitor Booster
Caldari Navy Warp Disruptor
Skirmish Command Burst II
Medium Infectious Scoped Energy Neutralizer
Small Energy Neutralizer II
Heavy Entropic Disintegrator II
Medium Auxiliary Nano Pump II
Medium Polycarbon Engine Housing II
Medium Hyperspatial Velocity Optimizer II
Warrior II x5
Hornet EC-300 x5
Acolyte II x5
Navy Cap Booster 800 x24
Evasive Maneuvers Charge x100
Interdiction Maneuvers Charge x100
Rapid Deployment Charge x100
Meson Exotic Plasma M x1250
Occult M x1000
Mystic M x800
Nanite Repair Paste x372
[Hurricane Fleet Issue, Skirmish-HFI]
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II
Multispectrum Energized Membrane II
Medium Ancillary Armor Repairer
Damage Control II
50MN Quad LiF Restrained Microwarpdrive
Caldari Navy Warp Disruptor
X5 Enduring Stasis Webifier
Medium F-RX Compact Capacitor Booster720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Skirmish Command Burst II
Skirmish Command Burst II
Medium Ancillary Current Router II
Medium Polycarbon Engine Housing I
Medium Command Processor I
Warrior II x5
Hornet EC-300 x5
Republic Fleet Phased Plasma M x1000
Tremor M x300
Republic Fleet EMP M x1000
Navy Cap Booster 800 x14
Republic Fleet Fusion M x1000
Republic Fleet Depleted Uranium M x1500
Evasive Maneuvers Charge x100
Interdiction Maneuvers Charge x100
Rapid Deployment Charge x100
Nanite Repair Paste x200
Quake M x300
On the basis that i like to fight outnumbered and outgunned, there are a number of ships that I could have chosen here. That said, after much deliberation, which equates to a couple of cups of tea and a hot choccy woccy doodah, I eventually chose the Osprey Navy Issue.
The Osprey navy Issue, or NOsprey, OsNI.
The NOsprey is the feastest caldari cruiser on the block and a totally awesome bonussed missile vessel.
The fit I have chosen is as follows:
[Osprey Navy Issue, keacte's Osprey Navy Issue]
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
50MN Y-T8 Compact Microwarpdrive
Faint Epsilon Scoped Warp Scrambler
Large F-S9 Regolith Compact Shield Extender
Multispectrum Shield Hardener II
Warp Disruptor II
X-Large Ancillary Shield Booster,Navy Cap Booster 400
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Medium Ancillary Current Router I
Medium EM Shield Reinforcer II
Medium Polycarbon Engine Housing I
This fit needs a Zainou 'Gnome' Launcher CPU Efficiency LE-602 for CPU.
With it's 5/6/4 slot layout - this is my go to kitey cruiser for FUN per hour!
It has a long point for when kiting, and a defensive scram for those pesky light tacklers that want to get in close and play with your missiles!
It has an XLASB for a decent tank, with extra mids for utility, and extra highs, this ship is a powerful but affordable ship. The fit I have opted for does not utilise the utility highs, however you can easily drop the XLASB, and upgrade to dual LSE and whack a couple of medium neuts for neut pressure in the highs. This ship can also swap out for HAMs if you so desire - it is very versatile!
That said, cap stability on this boat is rough - don't engage if you expect a long engagement as you will struggle with cap pressure. I find pulsing the MWD works to try to draw tackle and targets away from enemy fleets, and kill them right under their mates noses!
At range this ship is deadly. When brawling you will die. The USP of this ship is the speed and the missile projection, but watch out on those pesky reloads though and if you running in a fleet, sometimes worth staggering clips so as to not all reload at the same time, and also bringing a variety of ewar like paints for example to really help those missiles apply!
Right... now for the Battlecruiser.
As EVE is Even Better With Friends, and the OP does not mention about this being used for solo etc, i have opted for the Oracle.
With its 8/3/6 slot configuration, this is the go to high volley / alpha ship. Well priced, very simple ship to fly ... but don't be fooled, this is a difficult ship to fly well!
Triple heats sinks allow rapid fire, and with a tracking enhancer the range and tracking speed of turrets is vastly improved. With the nanos to increases its velocity/maneuverability this is a force to be reckoned with, as on overheat the MWD will take you to the insane speed of 2.5KM/s which for a ship of this class is excellent.
[Oracle,FUN INC Kitey Cruisers]
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
50MN Microwarpdrive II
Large Shield Extender II
Large Shield Extender II
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Medium Hyperspatial Velocity Optimizer I
Medium Energy Locus Coordinator II
Medium Energy Locus Coordinator II
Conflagration L x8
Scorch L x8
Nanite Repair Paste x100
This is the perfect ship to sit along side the NOsprey. HUGE DPS and projection - throw this in with a long-pointer, like a Keres, and a hyena for ranged webs, and a couple of AFs, and a couple of NOsprey and you have a really deadly little nano gang.
Load short range if something gets on top of you, and stay aligned.
So for a cruiser the easy answer for the best kiting plafform is the Orthrus-class from the Mordu's Legion, is very fast to begin with, its bonus to missile velocity ensure that the missies can always catch up to their intended target, has very good range is sually able to apply damage to anything its able to point, the long point allows the pilot to keep a target in place while the long scram provides good tange control and screening against light tackle and it's DPS is not to be underestimated despite it being a Rapid Light Missile oriented ship. It is on the expensive side of things but is by far one of the strongest cruisers out there.
not a battlecruiser, they tend to be too slow and cumbersome to do kiting effectively but if there is one I feel that is more than capable of fulfilling the role is the Cyclone Fleet Issue, it is ridiculously fast for a ship of its size with this fit linked bellow and a Skirmish Mindlink + Overcloaker + Quafe is easily capable of surpasing the 3.5 Km/s mark, is able to catch up and run way from frigates, plus a 6% rate of fire bonus per skill level makes it capable of outputting 700 dps with Fury heavy missiles, my only problem with it is that is able to shoot further than its able to lock a target but that is easily fixed with the use of a backpack ship with remote sebos or Information Command Bursts.