The latest patch for EVE Online, Version 21.06, includes some significant ship changes that are worth discussing, particularly for their impact on gameplay.
One aspect of the patch that concerns me is the changes to Entropic Disintegrators. While Triglavian ships are known for their strength in PvP, their presence in PvE has been relatively rare, limited to niche uses like Nergals in Burner missions and Leshaks in sleeper farming. Their single turret design makes them less effective in scenarios where you're facing numerous ships. For example, using a Vedmak in a 3/10 DED site to destroy over 40 frigates can be challenging. With the reduction in initial damage in this patch, these ships might now require two weapon cycles where one used to suffice (thus doubling the completion time of any PVE content).
Additionally, the changes to Marauders’ speed will affect players running Level 4 missions. The update also impacts the range of light missiles on Cruiser-sized ships, reducing it from around 63km to roughly 42km.
What are your thoughts on these changes? Do you feel that PvE gameplay is again being impacted by adjustments primarily aimed at PvP?
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