Given that:
I played 30 mins
I'm not good at shooters
First hot impression is:
It doesn't reward you for playing. You play, you die. What you get? That you lost and nothing else. No rewards, no exp, no progression, nothing. It's too punishing for anyone but the top players. If you want to have people play, given that most people die more often than they live, they have to change this.
2 clones are... already dead. They aren't a lot and, at least all the times I spawned, the clone banks were too far away and there is the problem of clones needs currency? What currency?
You finish ammos and... you're dead. I finished ammos and I died: it is not clear how to get more ammos. I guess you have to craft them? But you need resources? You don't loot them like all other games of the kind?
Resources feel lacking and you don't know what you make of them. I opened a pair of cans with the mining tool, a pair of boxes and I have no clue what I got nor what to do with them.
A tutorial is very much needed, not a sheet of "you can do this and that", but an actual tutorial making you do things. See the ammo problems and resources points.
The blast of the bolts exploding after heating them up with the mining tool is way too bright. It blinds me.
I don't see the enemy. They are shades of grey on shades of grey, probably only my problem, but I don't see my enemy. Nor to mention that I'm not sure if I fought against NPCs or players as truth to be told, I don't know how to distinguish them.
Contracts: some direction/markers are needed. On the map there is nothing, I have no clue where to go in some of them. In fact, I think I might have walked past some contract related stuff without seeing/realizing it was there.
drops the mic
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