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S

Obviously most everything I put together goes into a tournament environment, and these ships open up a new possibility of anti-resist damage, pending their inclusion in future tournaments. I could see them being quite strong in a rush even if their damage is supposed to do dps over time and there could be many possible variations utilizing the Cenotaphs incredible speed and overall damage output. But a myriad of midslots allows for both scram and web and the resistance to ranged webs like a Hyena, Rapier, Huginn, and Loki which all commonly screen rushes will help this ship get on target quicker and force out counter scrams, possibly from HICs as well.

[Cenotaph, HAM v1]

Gyrostabilizer II
Ballistic Control System II
Damage Control II

50MN Quad LiF Restrained Microwarpdrive
Multispectrum Shield Hardener II
Large Shield Extender II
Stasis Webifier II
Large Shield Extender II
Small Capacitor Booster II
Warp Scrambler II

Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Medium Breacher Pod Launcher
Skirmish Command Burst II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II

Medium EM Shield Reinforcer I
Medium Core Defense Field Extender I
Medium Polycarbon Engine Housing I


Republic Fleet Warrior x5
Imperial Navy Infiltrator x5
Hornet EC-300 x5


Barrage M x1440
Hail M x1440
Inferno Javelin Heavy Assault Missile x594
Inferno Rage Heavy Assault Missile x594
Mjolnir Javelin Heavy Assault Missile x594
Mjolnir Rage Heavy Assault Missile x594
Nova Javelin Heavy Assault Missile x594
Nova Rage Heavy Assault Missile x594
Scourge Javelin Heavy Assault Missile x594
Scourge Rage Heavy Assault Missile x594
Navy Cap Booster 400 x10
Caldari Navy Inferno Heavy Assault Missile x594
Caldari Navy Mjolnir Heavy Assault Missile x594
Caldari Navy Nova Heavy Assault Missile x594
Caldari Navy Scourge Heavy Assault Missile x594
Nanite Repair Paste x200
Republic Fleet Depleted Uranium M x1440
Republic Fleet EMP M x1440
Republic Fleet Fusion M x1440
Republic Fleet Phased Plasma M x1440
Republic Fleet Titanium Sabot M x1440
SCARAB Breacher Pod M x50
Evasive Maneuvers Charge x20
Interdiction Maneuvers Charge x20
Rapid Deployment Charge x20

Hunter's avatar

That's not yours is what you need steal what ever you want from who ever you want, but quiet expensive to lose haha, It capitalise in its Cloaking and shield capacity, whit a fleet you can make the best Pirate Party In EVE Online :

[Tholos, That's not yours]

Cormack's Modified Damage Control

Missile Guidance Enhancer II

EM Shield Hardener II

Thermal Shield Amplifier II

Small Shield Extender II

Small Shield Extender II

Cargo Scanner II

Republic Fleet 5MN Microwarpdrive

200mm AutoCannon II

200mm AutoCannon II

True Sansha Light Missile Launcher

True Sansha Light Missile Launcher

Covert Ops Cloaking Device II

Small Breacher Pod Launcher

Small Core Defense Field Extender II

Small Core Defense Field Extender II

Small Capacitor Control Circuit II

Republic Fleet Depleted Uranium S x240

SCARAB Breacher Pod S x40

Scourge Fury Light Missile x120

SA

With the Cenotaph I decided to go "heavy" shield, with high grade nirvanas and relatively full tank mids, I do 1950 DPS on paper, with 1000 of that being the HP/s the Breacher pod does. After some testing I am preferring double gyrostab on the Cenotaph instead of 1 Ballistic 1 Gyro since it is higher DPS.
When I originally bought the Cenotaph I had got it for such a cheap price, and did not realize they were 20 billion isk on market so I did not put as much bling as maybe I should have, just using abyssals I had sat in random cans in Jita and in my staging.

After getting to test out my Cenotaph earlier tonight I am amazed by its preformance. Against 4 dreadnoughts we caught I did over 600,000 raw damage. More then the next nearest redeemer by over 3 times.

Alex Sinclair's avatar

Hey Shanna Alabel! Thanks for the entry! Could you share the link or copy paste the fit rather than just a screenshot? That way we'll be able to share it as curated content.

SA

This is my pyfa export of the fit without abyssals. Sorry I did not include it originally :)

[Cenotaph, NANOBSB copy]

Damage Control II

Republic Fleet Gyrostabilizer

Republic Fleet Gyrostabilizer

Corelum C-Type 50MN Microwarpdrive

Pithum C-Type Multispectrum Shield Hardener

Caldari Navy Large Shield Extender

Pithum B-Type Multispectrum Shield Hardener

Domination Warp Scrambler

Republic Fleet Large Shield Extender

Federation Navy Stasis Webifier

Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile

Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile

Covert Ops Cloaking Device II

Medium Breacher Pod Launcher, SCARAB Breacher Pod M

425mm AutoCannon II, Hail M

425mm AutoCannon II, Hail M

425mm AutoCannon II, Hail M

Medium Core Defense Field Extender II

Medium Core Defense Field Extender II

Medium Core Defense Field Extender II

Acolyte II x5

Valkyrie II x5

Hornet EC-300 x5

High-grade Nirvana Alpha

High-grade Nirvana Beta

High-grade Nirvana Gamma

High-grade Nirvana Delta

High-grade Nirvana Epsilon

High-grade Nirvana Omega

Zainou 'Gnome' Shield Management SM-705

Inherent Implants 'Squire' Capacitor Management EM-805

Eifyr and Co. 'Gunslinger' Surgical Strike SS-905

Starsi Blast! Classic

Synth Drop Booster

Synth Crash Booster

Agency 'Pyrolancea' DB5 Dose II

Tetrimon Anti-Drain Booster III

Tetrimon Capacitor Booster II

Harvest Webifier Booster III

Barrage M x1000

Hail M x2000

Inferno Rage Heavy Assault Missile x1000

Mjolnir Rage Heavy Assault Missile x1000

Nova Rage Heavy Assault Missile x1000

Scourge Rage Heavy Assault Missile x1000

Caldari Navy Inferno Heavy Assault Missile x1000

Caldari Navy Mjolnir Heavy Assault Missile x1000

Caldari Navy Nova Heavy Assault Missile x1000

Caldari Navy Scourge Heavy Assault Missile x1000

Nanite Repair Paste x500

Republic Fleet Depleted Uranium M x1000

Republic Fleet EMP M x1000

Republic Fleet Phased Plasma M x1000

Republic Fleet Titanium Sabot M x1000

SCARAB Breacher Pod M x200

Cladistic-15 'Krai Perun' Filament x1

Cladistic-15 'Krai Svarog' Filament x1

Cladistic-15 'Krai Veles' Filament x1

Proximity-15 'Extraction' Filament x1

Agency 'Pyrolancea' DB5 Dose II x2

Harvest Webifier Booster III x2

Starsi Blast! Classic x2

Synth Crash Booster x2

Synth Drop Booster x2

Tetrimon Anti-Drain Booster III x2

Tetrimon Capacitor Booster II x2

Alex Sinclair's avatar

Perfect, thank you! Prize awarded!

ND

Considering the price of this ship is currently extremely high I opted to make a fit that matches that idea because if you gonna buy the ship, might as well make it good.

[Tholos, Tholololololos]

Damage Control II

Nanofiber Internal Structure II

Gistii B-Type 1MN Afterburner

Federation Navy Stasis Webifier

Medium Ancillary Shield Booster

Medium Ancillary Shield Booster

Caldari Navy Warp Scrambler

Dread Guristas Multispectrum Shield Hardener

200mm AutoCannon II

200mm AutoCannon II

Small Breacher Pod Launcher

'Smokescreen' Covert Ops Cloaking Device II

Rocket Launcher II

Rocket Launcher II

Small EM Shield Reinforcer II

Small Low Friction Nozzle Joints II

Small Low Friction Nozzle Joints II

Warrior II x10

SCARAB Breacher Pod S x40

Hail S x1

Republic Fleet Phased Plasma S x1

Mjolnir Rage Rocket x101

Republic Fleet EMP S x1

Barrage S x241

Navy Cap Booster 50 x18

Nova Rage Rocket x1

The ship can do enough damage just on its own without any damage mods so I focused the rest of the build on standard PvP gear, beefy ancil shield reps, and even more movement bonuses so that you can really be whereever you want to be on the battlefield.

Kane Carnifex's avatar

This ship is pure commitment.


Take your drugs, heat your tank and hope you have enough people to burn your prey fast enough before it smells your weakness.

Paper Damage looks awesome, but so does paperdamage always.
Fitting advice for save drops? Bling it out you already dropping +30b
Why not couple more?

#####

The Dessi, once it settled down in price, could be a common tactic to produce chaos in the enemies lines but don't expect to survive. Cheap standard buffer Tank with an Ancillary Shield Booster to just give you enough time to hit as much as possible.

Currently the Ship is hard to get and therefore a unicorn on field.
Can we run this Bountie maybe in 2 months once the Price settles down?

There is no fit which could survive the pure madness of EVE Players seeing a Unicorn.

#####

There is kind of T1 Resist Profile on it which makes it weak from the beginning.
Ofc you can tweak this out but stick to the plan of you comp.
This Black Ops dropsing not gamble in the Casino.

Overall you have an very evil damage system byhand and remeber we lure in the shadows and we are never alone.

Luka Zaharin's avatar

The two new ships already have a serious impact on the market, although thy have not really broken through to space yet. The curiosity, but also the hype have pushed the prices up to incredible hights.

The new ships have a good number of highslots and very good dps boni on both autocannons and short range missiles (rockets, HAMs). Without fitting any damage mods, they fly in the range of battle fitted T2 destroyers. Of course the breacher pod launcher, only one per ship, bring the new mechanic of DoT to New Eden. These ships are the first destroyer and battlecruiser capable of fitting a CovOps Cloaking Device. They can warp cloaked to launch sneak attacks and should be able to take BlackOps bridges, opening up an entire new way of using them.

Both of the new ships are clearly short range brawlers by intention, the high number of med slots allows to fit dual propulsion modules and quickly burn towards a target with the MWD, while making use of the Web-resistance with an AB in case of getting scrammed. Overall, the large number of medium slots gives the ships good range control needed to apply their high dps at short range and space to make use of their incredible shield boost boni. They have a higher base HP in their shields compared to many other ships, so you can fly them actively tanked, without worrying too much about heavy alpha strikes.

The Cenotaph and Tholos both have a limited number of lowslots. They are not designed to use and dps increasing modules, but generally prefer additional speed, agility or fitting resources. Nevertheless, fitting dps mods into these slots will greatly increase the damage taken by enemy ships.

A few more things about the breacher pods. It turns out they do not stack. Just like command bursts, the strongest effect will damage the targeted ship. No matter how many pilots shoot the same enemy, it takes only damage from the strongest pod launched. In addition, the maximum damage applied is not strictly the dps shown in the info table, but scales with the size of the ship. Large ships can take up to 200 dps from small pods and 1000 dps from medium pods, but small ships never take more than 1% damage, no matter how much theoretical dps should be applied. Finally, although the description states the pod would tear the ship apart from the inside, it actually takes shield and armor hp into the equation aswell. It does not immediately affect the hull hp like the gravity hazard in Zarzakh.

I see no immediate use for this ships in my area of the game, as they are far too expensive to be flown regularly at this time. Still, I think they will add some interesting perspectives to small and large-scale battles. Depending on where the prices settle, they could be incredibly effective alone because of their high dps and short cloak reactivation delay. I can't wait to learn more about them and maybe even fly one myself!

Sturmer's avatar

While I’d prefer not to discuss exact fits for either ship until I actually get one, I can already see several game-changing applications for both the Cenotaph and Tholos class ships.

First of all, we’re likely entering a new era of active tanking. Anything sub-capital with a standard buffer (especially armor) will suffer against this new weapon. There are only two ways to remove the effect: wait 75 seconds for it to expire, or dock in a station or use a system gate— last two require the absence of an aggression timer. So even if you de-aggro instantly, you’re still going to take at least 60% HP damage. If you’re on a smartbombing armor Abaddon with less than 59% HP, you’re essentially dead, no matter what, its a death sentence.

The first application I see is for removing camps, baits, or soloers. Since the weapon's range is limited, I think this ship will work well alongside the Arazu or Falcon. The Arazu could decloak, dampen the target’s scan resolution, then allow the Cenotaph to decloak, apply the debuff, and recloak before the target can lock onto it. Countering this with drones might work, but it’ll be interesting to see how disco-BS camps adapt to counter the new threat.

Another potential use is as an “executioner.” If a target’s HP is already down by 25% and it’s passively fit, they’re doomed. Normal ships engage in regular combat, then this thing decloacks and debuff the enemy, then both can disengage as target is a walking dead.

Since this weapon ignores all damage resistances, I’ll have to reconsider my future Nexus Rattly fit for farming marauders. More likely, I’ll use my marauder to bait would-be baiters—running event sites as usual, then immediately engaging any Rattlesnakes, Praxis, or other ships that flag and try to steal a loot. I could then decloak my Cenotaph to finish them off. The Nexus event is bound to have a lot of mind games and counter-baiting.

For medium and large fleets, the impact is hard to predict, but one thing’s certain—these ships will be high-priority targets, as no FC will want them plaguing the fleet every 10 seconds.

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