Here's a reward with a prize big enough to fund Quafe for life. We're challenging you to put on a brand new in-game event! Whether it's a new PvP tournament or the next Luminaire Snowball Fight, we'll leave the event details up to you. We'll judge the winner based on three qualitative and quantitative factors:
the number of participants: the bigger the better!
the quality and general success of the event: a smaller event could still win the biggest prize if it's creative, high-quality, and enjoyed by its participants.
the post-event reporting: in your reward submission, tell us in detail how the event went, include evidence such as stats and testimonials.
Your submission must feature at least one event video. That could be a trailer for the event or it could be part of your post-event reporting.
You're both welcome and encouraged to work with other players to make the event a success. However, it will be up to you to if and how you divide up the prize should you win. Should two players both claim credit for the same event, we'll decide who is most-responsible for it based on the evidence provided.
This reward lasts for 90 days, so you'll need to get a move on! Good luck, we can't wait to see what you come up with.
Update (for clarity), 14.02: The event's activities don't need to reinvent the wheel, and the event can be inspired by past events. But it can't just be an old event in a new hat. At the least it would require transformative elements and a new name. Let's bring something fresh to the galaxy!
Hey Kane Carnifex. The activities themselves don't need to be revolutionary and never seen before. But it can't be an event that was due to happen anyway nor a 1:1 revival of an older event. If it's inspired by an older event that you're resurrecting, it would need to have a few transformative or new elements to it. Here's a good test:
If someone who knew of the old event saw the 'refurbished' one, would they say 'Oh they're doing that again with a new name' or would they say 'the folks who put on that event are putting on a something similar with some big changes'?
The reason we're insisting on this is that we know some of our community members regularly put on events anyway, and we don't want to grant an unfair advantage to those who could just copy-paste a lapsed event.
(Original post 09.03)Since several months, my brother Tian and I wanted to organise a Frigate PvP Tournament and this reward gave us the last push to finally take this big step and get our ideas out there. This bounty came at a good time for us, and we can share our way to fulfil this old Eve dream of ours. I can't wait to see how it turns out!
We would like to bring aspiring and veteran solo pilots together in a friendly contest for some nice prizes with a special bracket for young players. In addition, we are working with a few other content creators to spread the word and create a good atmosphere. We set up the rules as well as the signup form and started advertising with the trailer very today.
I decided to use this post to share some insights in our journey, update it during the preparations and complete my entry after the event. I hope that is alright, but please let me know if I should enter in a single post after all the material is collected and cut together.
(Edit 10.03 07:37) So, barely a day after we got the word out and published the signup form, we already have 5 entries to the tournament and many positive messages. Hopefully it will be as much fun as it starts to promise!
(Edit 19.03 07:33) Up to 15 confirmed signups as well as several more pilots that are interested in joining. Our new player bracket actually has two confirmed entries so far. We refined some of the rules and reworded them for additional clarity and defined several internal tie-breaker rules that we decided to keep a secret to avoid adaption...
A revival of an forgotten masterpiece. Never seen in the EVE Universe, before.
Until now!
Takeshi's Castle joins EVE:Online in cooperation with the Brave Collective. Kane Carnifex has taken over the Castle and is bathing like Dagobert Duck in endless space ISK. Prevent him from buying a "Space-Beach-Resort"...by mastering his Feeder Events Quick before he gets borred!
Kane Carnifex : These challenges are purely for MY amusement.
Statistics (Last Update: 17.03.2025)
Brave Castle
A Homage to Takeshi's Castle & EVE:Online You may know which in the original only ~9 of 130 runs actually won° Therefore we are very confident to not payout the Prize Pool of 25 Billion.
How do you get the ISK?
Win one of the three feeder games & then win the battle against the current owner of Brave Castle. Me, Kane Carnifex.
Feeder Games Preview:
The Minefield You need to get your Ship from point A to point B. But the grid ... is so empty are you sure we on the right Grid?
Exploding Bowling Your talent is luck, then this is for you. You volunteer for Practice & Training. Be Brave & stand still.
Apocalypto We mixed Skill with Luck and made another Target practice. But it looks like this time you need to run, run as fast as you can. Make it from A over B to C without dying.
Battle for Brave Castle
Little to nothing is known about Kane Carnifex and his Master of Arms Dujek Oneye. Neither what lays behind the cold old castle walls.
Are you BRAVE enough to follow General Lee into the unknown? Will you succeed against the millions of minions, in this one Final battle.... do you have it to take Brave Castle and secure the treasure chest?
Draft EVENT Trailer:
(we changing up the Dates to make it a long run version)
Friendship Machine Event – How to Leverage Game Events to Build Meaningful Connections
Ewww, this title sounds like something out of a scientific journal, but in reality, this event was absolutely a social experiment - one that unfolded naturally in the chaotic sandbox of EVE Online.
Let’s Start with the Stats
Number of participants? Unknown!
I hosted public fleets across multiple characters for about 16 hours. At peak, we had 250 pilots, but the fleet rotated every 4 hours as players completed their 2,000 event points and moved on.
But the real reason why it’s hard to estimate, bcoz an idea caught fire, and soon other players were hosting these fleets 24/7 across multiple regions of empire space.
The Goal of the Project
The aim was simple - to create a safe space and collaboration platform for corpless loners like myself, helping each other to complete the Drifter Crisis event and earn rewards.
When random mission objectives were removed and seagulling was neutralized, I saw an opportunity to help solo players, so I started hosting public fleets.
The Outcomes Were Fantastic
Countless players in fleet chat expressed how much they enjoyed the event, saying it was one of the best they’ve ever participated in.
Since the event itself wasn’t difficult gameplay-wise, players naturally engaged with each other - sharing stories, hobbies, music, jokes, and more. It felt less like an ISK grind and more like a space-themed speed-dating event.
Here are a few testimonies from fleet chat:
The Evolution of the Fleet
As the fleet grew, players started organizing and creating roles to improve efficiency and security. Gankers showed up? Few skilled pilots stepped in with PvP ships to form a protection wing. Frigates got blown up by deadly NPCs? Fleet members donated replacement ships. Logistics, speedy salvagers... woah!
Many pilots had never flown in a fleet before, and when they saw hundreds of ships warping together simultaneously—from their own fleet—they couldn’t contain their excitement, cheering and expressing pure joy.
At some point, gankers failed miserably in an attempt to wipe us with four smartbombing battleships—which, of course, ended hilariously. (Related Kills | Autaris | 2025-03-15 19:00 | zKillboard) And it triggered the 'Fly together - die together' effect on those, who lost their ships.
A Social Experiment in Space
I’ve been playing EVE Online for two decades, and I’ve never seen this level of spontaneous player cooperation in a PvE event before. It reminded me of what CCP Ghost once called the "Friendship Machine" - EVE’s unique ability to forge real social connections through gameplay.
This event’s success offers valuable lessons for future EVE content. Previous group content often received heavy criticism for forcing cooperation, but this event proved a different approach works:
Easy to hop in
Not overly intensive (leaving time for social interaction)
Encourages teamwork organically, without strict obligations, if half of the fleet was slacking - noone complained! There was so many ships on site, that people didn't stress out about someone not performing well, or performing at all.
Maybe this is the winning formula - a player-driven, social experience that turns a simple 'grindy' PvE event into something far more meaningful.