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EVE Online

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Kane Carnifex's avatar

Behind the Scene

or Something you barely can see?

First of all the Structure Shenanigans have started and stopped after a wardec got applied.

Since it is not nullsec (NS) which you claim your system. Wormholes (WH) are unclaimable. You actually drop something big with your name on it and then it's yours. Easy. If somebody just dislikes you, you transfer the structure to something nice like the “Happy Red Commus <3” and hope nobody is gonna evict you out of your WH.

Anyway there are many WHs and it's impossible to be everywhere at the same time. In particular if you need to find a chain to it.

There is currently a very nice BR on Reddit which summarizes the current state. (Thanks to nug4t for publishing it)

https://www.reddit.com/r/Eve/comments/1c1b4ng/current_state_of_the_wormhole_farm_war/ https://br.evetools.org/br/6617058b953bc4001246cae4

As you know there is currently a War between Group A and Group B

What you can't see on the BR is the Structures which are currently unanchoring or already have been pulled.  There is a focus on C5 & C6 which you have around 500 to 100 floating around. And one after one gets cleaned out or tried to clean out.

Like if you really really want to track this Stuff let me show you another approach on the WH WAR from the user "lynkfox" By writing this report an update from the same user appeared on reddit.

https://docs.google.com/spreadsheets/d/11i7aE7hB7ES0Q-mtVmYRaO8dBj6DX7B6IL6GGNQQLP8/edit#gid=722070133

Team A lost 16 Forts, 21 Astras and 7 other upwell structures Team B lost 9 Forts, 10 Astras and 9 other upwell structures.

Honestly it's currently hard to track what's actually happening all over WH Space. For example the following BR is probably about a reffed structure from Team A.

https://br.evetools.org/related/31002372/202404102100

It looks like Team A prefers the pulsar effects in C6, kind of their Farmhole called Rainbow Knights and got uncontested reinforced.

Real state of the Wormhole War

Link

(I have just pulled a little bit out of it and maybe polished it)

That "BR" that was shared yesterday is woefully under-able to really show whats going on. Corps have switched sides. Some corps arent picking a side and 3rd partying their way into content. So many systems were missed in that BR.

Hawks(Team A) set a Trap https://br.evetools.org/related/31002375/202404040100 From all reports ive been able to gather from people in various WH corps, this was a trap - Hawks rolled the hole in the middle of Synde infilling.

Stay tuned this won´t be the last report of the ongoing war in the C6 & C5 Wormhole Space. And it looks like more people are looking into this than before.

Dont forget to watch out for Propaganda stuff.

https://www.youtube.com/watch?v=1wIp3l6UPio

https://www.youtube.com/watch?v=Xh7KGdkHlA4

There is probably more out there in the internet.

<3 Fly Safe

Faye Vaelent's avatar

Devoid said "not this time, Angels"

Over in the Devoid region, a joint militia operation delivered a knockout punch to the Angel Cartel! Teamwork brought down the Angel FOB in Oyeman. Props to the Amarr Militia, that kept those pirates in check this time.

Providence Plays Musical Chairs

Speaking of the devil, the Providence region saw some serious capital combat erupt between the Minmatar Militia (MINMIL) and the Amarr-aligned Providence Bloc (PROVIBLOC). Now, capitals are expensive toys, and losing a whole wing of Naglfars? Ouch! At least we traded nicely!

FL33T Fleet Finds a New Frontier

Meanwhile, the ever-intrepid Minmatar Fleet Alliance decided to shake things up in the 4YFT-F constellation of Scalding Pass. Talk about shaking things up! Imagine the locals' surprise when a whole fleet of Minmatar warships showed up on their doorstep. Maybe they're there for playing, or sightseeing, or maybe they're looking for a new neighborhood – whatever the reason, Scalding Pass just got a whole lot more exciting!

FL33T is recruiting btw, join our discord, we have memes and a lot of propaganda!

Rixx Javix's avatar

The 10th Annual Frigate Free For All

Battle Reports for this annual event are always tricky. Primarily due to the large number of explosions happening in one system, in a short period of time. Traditionally, after the event, CCP Fozzie steps in to help clear things up for us. But this year that didn't happen.

Dotlan reported that 12,073 ships were blown up in Ouelletta that day. While zKill puts the number slightly below 7,000 total losses. Either way it was another epic day and we handed out around 6,000 Frigates over six hours. Unfortunately the Anger Games ended up conflicting with our date, something we did try to avoid. And participant numbers were down from the past few years. However, all in all, the event was a huge success and everyone who attended had a lot of fun in local.

And you can't argue with these numbers.

https://br.evetools.org/br/662b9fddbea462001299c8fb

Lost: 61.6b, Pilots: 874, Killmails: 6763

Traditionally we don't think of the FF4A as being a fight between one group or another, but a chaotic battle between small groups, solo pilots, and everyone else on the field. But in this year's case, more than ever, it was truly one side of fun-loving PvP groups - against another side.

Does this count as a BR submission? Obviously I think it should, but I will leave the final determination up to others. In either case, enjoy the explosions!

Sturmer's avatar

Nice! Yea, Hunger 6 dragging attention as it covered by all official media GJ! o/

Rixx Javix's avatar

Check out this video, it really helps capture the true spirit of the event.https://youtu.be/mV60ntBDMwI?si=hQHMp7LtoVJK1cLw

Swagger Olacar's avatar

First time uploading for this bounty :D anyway...

That time Fraternity got NUKED by NPC Null Dwellers (Us)

For a bit of context, given the nature of our geographical location our neighbours are less than fond of the idea of us even existing in what they consider to be their backyard. SO once a year they make it their mission to destroy ever citadel or structure we'd anchored in Venal in hopes of evicitng us (something that in a previous post I explained is impossible but whatever).

They are bigger than us, have FAR superior numbers and despite us being the better players abd being able to outsmart them most of the time our citadels do eventually get destroyed, and so we make it our mission to make to make their siege of Venal as costly as possible, and so was the objective of this operative you are about to witness.

You see the route FRT has to take to get in range of the Astrahus citadel they wanted to kill is filled with le longest warp distances from gate to gate in the game, a feature of Venal that we exploit more often than not. So with the expert planning of an old friend of the alliance we deviced a plan that would sure destroy whatever confidence and morale Fraternity has brought with them. By taking advantage of the long warps of Venal and with the help of a Sabre interdictor we deploy a bubble at range from the next gate the enemy will take so catch them and ensure that they can't escape through the gate, and as the fleet lands we drop a bunch of smartbomb fitted battleships on top of them.

By using this doctrine we disrupt their logi my forcing people to broadcast for repairs in the middle of their panic while applying significant damage to the whole fleet at the same time. when whell executed this tactic is able to wipe whole fleets in a matter of seconds with minimal opposition. And that's exactly what we did.

https://www.youtube.com/watch?v=DHIy4EdN9Cw

https://br.evetools.org/related/30001280/202404252100

Sturmer's avatar

Another 1 Trillion ISK Vaporized

As the end of the month approaches, it's time to review and summarize the most notorious EVE Online battle of April 2024. This conflict was not merely a matter of the staggering 1 trillion ISK in losses; it also occurred in a famously precarious lowsec system - a crucial point on a map for many capsuleers navigating the shortest route between Jita and Amarr. Yup, I am referring to Ahbazon (0.4), a system that frequently features in the autopilot settings of those seeking a faster, albeit riskier, path across the stars.

For those unfamiliar, Ahbazon is a low-security system that offers a significant shortcut. Opting for this route means risking hostile engagements but reducing the journey to just 11 jumps, compared to the safer 45-jump route, by including another famous system Uedama 0.5 system, which is a well-known hunting ground for gankers. Anyways, let’s look at what happened this month.

Battle Report: The Ahbazon Conflict

  • Location: Ahbazon 0.4

  • Date: 2024-04-06

  • Time: Around 1AM ET

  • Conflict sides: Imperium vs Pandafam

  • Involved Parties: Goonswarm Federation, Brave Collective, Snuff, The Initiative VS Pandemic Horde, Deepwater Hooligans, Fraternity, Pandemic Legion and various other alliances.

Initial Conflict

Deepwater initiates the conflict by reinforcing an Imperium Fortizar in Ahbazon.

Pandafam is called upon for assistance by Deepwater; concurrently, Imperium summons Snuff for support.

Fleet Compositions

Imperium: Deployed Rokhs for standard structure defense, a wing of about 40 Retributions from The Initiative. into Hykkota gate and a dreadnought fleet ready in case of escalation.

Pandafam and Allies: Included TFI's from Deepwater, nightmares from BFL, Scorpion Navy and Ferox Navy from Main Horde, and Armor HACs from FRT.

Key Engagements

The first Goonswarm dreadnought is destroyed at 2:22, 3 minutes later the Pandafam lose their first cap too.

Snuff's decisive intervention with 87 dreadnoughts around 3:07 significantly shifted the battle's momentum, directly engaging Deepwater's dreadnoughts. Initially, support wings, primarily from The Initiative, were taken aback by Snuff's appearance and mistakenly began to target Snuff's dreadnoughts. However, communication quickly clarified the common enemy, and the battle resumed as anticipated.

Turn of Events

Around 3:42, the last dreadnought falls.

Despite the numerical disadvantage, Snuff's intervention disrupts the opposing fleets, leading to tactical withdrawals by Pandafam and Deepwater forces.

At 4:13, a significant skirmish unfolded in the Hykkota (0.8) system, where Pandafam lost dozens of logistics and T2 cruisers without inflicting any notable damage on the Imperium forces.

Damage Assessment

Analysis of the killmails highlighted poor damage performance of the Panfam’s SNI fleet, considering their minimal impact despite the fleet's size of 98 hulls.

The tactical positioning of Zirnitras and Revelation Navy by the Imperium at a strategic range significantly limited their vulnerability, enhancing both their survival and effectiveness. This strategy is supported by data showing that, despite Snuff's dreadnoughts entering the battlefield nearly an hour after the capital fight began, they managed to contribute 42.7% of the total damage inflicted by Imperium forces. Remarkably, only 4 out of the 87 deployed dreadnoughts were lost

Casualties and Losses

Significant dreadnought losses on both sides, with a final tally hinting at a trillion ISK in loses.

Here is a full battle report - LINK.

And video report by the participant - Snuffer Out POV

https://www.youtube.com/watch?v=IZ_O-Rvqnho

Final Thoughts (Personal Opinion)

I have mixed feelings about the tactical decisions made during the battle, particularly concerning the effectiveness of missile doctrines in large-scale engagements affected by Time Dilation (TiDi). The performance of specific fleets, like the SNI and Phoenixes, raises questions.

The outcome of the battle underscores the critical importance of timely reinforcements and strategic positioning in nearby systems, as well as the need for careful fleet composition adjustments in large-scale warfare. These elements proved crucial in determining the battle's direction and outcome.

o7

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