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https://bsky.app/profile/zorrand.bsky.social/post/3lsj3vxdufc2u

With this build, I was able to kill Mare without dying, but some items didn't appear in the run, and I couldn't make that perfect, so there it is. I think that should be a solid build.

  • First, the Hammer with Poison, which can make you clean the role map without getting hit.

  • The card I used the "Whirlwind of Ice", to prove that this build is strong, because I just used this card a few times, just to slow down some enemies chasing, like an emergency.

  • Fortune... I didn't use it, I just carried him to receive extra evasion.

Blessings, Pretty straightforward, I think:

  • Full Living (30 HP)

  • Fearful Foe (30% damage to foe)

  • Energetic Ending (More shards when enemies die)

  • Mending Wounds (Heal 6 per encounter)

  • Recalling Bones (Just in case miss click, but I didn't use)

  • Mocking Death (3 Extra Life)

  • Shared Burdens (3% Evade if carrying fortune)

  • Hangglers Boon (Discount for first Item to buy)

  • Dashing Strikes (Bust the attack when Dash)

  • Rewarding Recycling (More money if the RNG doesn't help)

  • Painless Lessons (Ignore the first hit in the encounter).

Now the Relics:

  • Slippery Tap Shoes (Increase evasion by 5%)

  • Two Uneven Matches (Charged hit inflicts Burn)

  • A Unique Snowflake (33% damage to chilled enemies)

  • Frosted Metronome (10% less damage taken after kill, and stackable)

  • Copper Rod (Lightning travels longer, hits more)

  • Static Toxic (25% chance of poisoned foe strikes lightning to nearby)

  • Strange Eel (Lightning has a 10% chance to stun)

  • Leech Brooch (Critical hits have a 25% chance to heal for 1)

  • Frosty Syringe (Charged hit inflicts Chill)

  • Electric Fan (Hit chilled foe with lightning conjures gust)

  • Notched Belt (5% weapon damage when killing a foe, and stackable)

  • Immaculate Prist (15% of Multicast)

  • Sharpened Ice Cube (Inflict chill, increase critical chance by 3% for 3 sec)

Status:
I know that is RGN, but I manage to get this status, and wored Perfectly with the build.

  • Primarily: Conjuration (boost lightning, poison, and burn damage)

  • Secondly: Luck and Weapon (Luck increases the chance of Multicast and critical hits; Weapon increases the damage of the Hammer)

So I think... this one is a good one. =)

Shin's avatar
https://x.com/Adanfadilah66/status/1938223475493376124

I'm writing it on the poster ,I hope it's easy to understand

ElChisuss's avatar
https://x.com/JJesucr1st0/status/1938395357198626928

Card: Whirlwind of ice

Relics: Carrot Sock, Jarred Bad Breath, Copper rod, Nail of Joar, Moldy Rock, Leakin wáter Balloon, Fuming gas Lamp, Toxic Will, Ivys Binder, Volatile Concauction, Serpent Eyes, Canned Rolling Thunder, Static Toxin

Weapon: Sevendipity Striker

Enhancements : Haunting Presence

Blessings: Full living-Fearful foes-Rejuvination rolls- Mending Wounds- Fortunate Returns. Mocking Death- Lighter Loads- Hagglers  Boon- Eluding Evades- Painless Lessons

With this build poisoning is assured!! The die performs a poison effect on almost any roll and even just throwing it poisons nearby enemies. Additionally, those who resist the poisoning will receive electric shocks that will affect nearby enemies!! And as if that were not enough Haunting Presence chases and poisons every enemy it touches!!

Not to mention that Whirlwind of ice slows down any enemy that tries to get close to me!!!

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