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B
https://bsky.app/profile/beetsbydre911.bsky.social/post/3ltox6ywnn22f

The "Elemental Hammer" build uses the Hammer weapon and all the Relics that apply Burn, Chill and Weak on Charged attack, plus all the other Relics that boost your damage. Full of Relics below:

  1. Two Uneven Matches - used to apply Burn on Hammer Charged Attack

  2. Two-Town Diary - user to apply Weak on Hammer Charged Attack

  3. Long John's Wick - increased Burn duration by 5 seconds

  4. Unspoiled Bandage - increased damage by 30% while above 50% Health

  5. Immaculate Prism - increases change to Multicast by 15%

  6. A Unique Snowflake - increases damage to Chilled foes by 33%

  7. Toad Witch Idol - increases maximum Poison Stacks by 3

  8. Frosty Syringe - used to apply Chill on Hammer Charged Attack

  9. Nail Of Joar - 40% damage increase against Shielded foes

  10. Notched Belt - stackable 5% weapon damage up to 50 stacks, which means 250% damage increase

  11. Bully's Bone Knuckles - 5% increased crit chance against Weakened foes

  12. Charred Rabbit's Foot - 5% increased crit chance against Burning foes

  13. Crest of Nilas - 33% damage reduction from Weakened foes

For the weapon enhancement, we are using Call of the Swamp to apply Poison on Charged Attacks.

The Blessings are the following: Full Living, Slaying Servants, Energetic Endings, Mending Wounds, Recalling Bones, Repelling Revivals, Lighter Loads, Deadly Discounts, Dashing Strikes, Rewarding Recycling, Painless Lessons.

The recommended Card is Spirit of Flames, because it charges quickly, it applies Burn and it never misses.

The Stats you want to focus on are Weapon, Conjurations and Luck.

Rich's avatar

😲This would be devastating!

Z
https://bsky.app/profile/zorrand.bsky.social/post/3lsj3vxdufc2u

With this build, I was able to kill Mare without dying, but some items didn't appear in the run, and I couldn't make that perfect, so there it is. I think that should be a solid build.

  • First, the Hammer with Poison, which can make you clean the role map without getting hit.

  • The card I used the "Whirlwind of Ice", to prove that this build is strong, because I just used this card a few times, just to slow down some enemies chasing, like an emergency.

  • Fortune... I didn't use it, I just carried him to receive extra evasion.

Blessings, Pretty straightforward, I think:

  • Full Living (30 HP)

  • Fearful Foe (30% damage to foe)

  • Energetic Ending (More shards when enemies die)

  • Mending Wounds (Heal 6 per encounter)

  • Recalling Bones (Just in case miss click, but I didn't use)

  • Mocking Death (3 Extra Life)

  • Shared Burdens (3% Evade if carrying fortune)

  • Hangglers Boon (Discount for first Item to buy)

  • Dashing Strikes (Bust the attack when Dash)

  • Rewarding Recycling (More money if the RNG doesn't help)

  • Painless Lessons (Ignore the first hit in the encounter).

Now the Relics:

  • Slippery Tap Shoes (Increase evasion by 5%)

  • Two Uneven Matches (Charged hit inflicts Burn)

  • A Unique Snowflake (33% damage to chilled enemies)

  • Frosted Metronome (10% less damage taken after kill, and stackable)

  • Copper Rod (Lightning travels longer, hits more)

  • Static Toxic (25% chance of poisoned foe strikes lightning to nearby)

  • Strange Eel (Lightning has a 10% chance to stun)

  • Leech Brooch (Critical hits have a 25% chance to heal for 1)

  • Frosty Syringe (Charged hit inflicts Chill)

  • Electric Fan (Hit chilled foe with lightning conjures gust)

  • Notched Belt (5% weapon damage when killing a foe, and stackable)

  • Immaculate Prist (15% of Multicast)

  • Sharpened Ice Cube (Inflict chill, increase critical chance by 3% for 3 sec)

Status:
I know that is RGN, but I manage to get this status, and wored Perfectly with the build.

  • Primarily: Conjuration (boost lightning, poison, and burn damage)

  • Secondly: Luck and Weapon (Luck increases the chance of Multicast and critical hits; Weapon increases the damage of the Hammer)

So I think... this one is a good one. =)

Shin's avatar
https://x.com/Adanfadilah66/status/1938223475493376124

I'm writing it on the poster ,I hope it's easy to understand

ElChisuss's avatar
https://x.com/JJesucr1st0/status/1938395357198626928

Card: Whirlwind of ice

Relics: Carrot Sock, Jarred Bad Breath, Copper rod, Nail of Joar, Moldy Rock, Leakin wáter Balloon, Fuming gas Lamp, Toxic Will, Ivys Binder, Volatile Concauction, Serpent Eyes, Canned Rolling Thunder, Static Toxin

Weapon: Sevendipity Striker

Enhancements : Haunting Presence

Blessings: Full living-Fearful foes-Rejuvination rolls- Mending Wounds- Fortunate Returns. Mocking Death- Lighter Loads- Hagglers  Boon- Eluding Evades- Painless Lessons

With this build poisoning is assured!! The die performs a poison effect on almost any roll and even just throwing it poisons nearby enemies. Additionally, those who resist the poisoning will receive electric shocks that will affect nearby enemies!! And as if that were not enough Haunting Presence chases and poisons every enemy it touches!!

Not to mention that Whirlwind of ice slows down any enemy that tries to get close to me!!!

S
https://x.com/_Soulkun/status/1945153656958919102

This build primarily utilizes the synergies between lightning and poison in the game to combine the room clearing provided by the lightning bouncing between enemies and the constant damage of poison to destroy bosses.

Weapon

Sevendipity Striker with Infernal Arrowheads to maximize wide-area damage

Blessings

  • Full Living: Increase maximun health

  • Fearful Foes: Increase all the damage against regular foes

  • Energetic Endings: Defeating a foe creates extra energy shards for cards

  • Mending Wounds: Gain some health after clearing a room

  • Repelling Revivals: Revive and reduce damage taken for the rest of the room

  • Dashing Strikes: Dashing increases weapon attack damage, this is very important when using bow because you always want to be dashing in between charged attacks

  • Lighter Loads: While Fortune is thrown, increases the damage of weapon and card attacks

  • Deadly Discounts: Defeating bosses gives a discount in the item shop

  • Rewarding Recycling: Increases the amount of gold found in Coffers

  • Painless Lessons: Ingnore the first damage you take in a room

Card

I like to use Hammer of Storms as it synergizes with all the lightning relics we have giving us a little extra damage

Relics

I will name the main relics that make this build work

  • Wire Spool: Charged weapon attacks emit lightnings. This, along with Soiled Syringe, are the main relics of this build.

  • Soiled Syringe: Charged weapon hits inflict poison

  • Copper Rod: Increases the times that lightning travles between enemies by 2. This greatly increases our ability to clean rooms.

  • Static Toxin: Poisoned enemies have a 25% chance to strike nearby foes with lightning. Again, this sinergizes a lot with the other relics

  • Aliminium Frame: Increases the range of lightning by using Fortune as a conductor. This also increases our chances of bouncing lightning between enemies, making it easier to clear rooms.

Stats

This build primarily benefits from increasing the damage of conjurations, as this increases all damage we do with lightning and poison. It's also good to focus on increasing Weapon to increase base damage with weapons.

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