Minecraft has loads of mobs and plenty of them want to kill you. So why don't we add to the list? We want you to design a new hostile mob: show us what it would look like, give it a name, and explain its behaviours. Where can it be found? How does it attack? What loot does it drop? Consider all of this to be in with a chance of winning a prize.
Note that while AI images are not banned for this bounty, if you use AI,you must say so in your submission. Human-made designs will be favoured for rewards and we reserve the right to reject any entries we suspect have used AI but not disclosed it. We'd recommend taking an in-progress screenshot of your work if you're designing your mob from scratch.
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It's basically a giant fire ant, roughly half a block tall and a block long, dark ash body, with cracks that glows orange as if containing the fire. it is immune to fire damage.
it spawns in the nether, mostly in the basalt delta and nether wastes. its mostly spawns in a group of 3. will attack players on sight.
It scuttles quickly across the ground, capable of climbing walls and ceilings.
It attacks by lunging at its target dealing half a heart of damage and can set enemies on fire.
drops a cinder carapace that could make fire resistant armors, and could very rarely drops blaze powder (maybe the same chance to drop a skull from a wither skeleton), its a rare drop to not let players farm them instead of going to the fortress for the blazes.
IMO Minecraft currently lacks a variety of flying and it’s time to fix that!
Sorry, I was unable to reach my pencils to draw it, but I’ll try to describe. It’s a large, dragon with sleek scales that shimmer in stormy colors and project lightings. Body surrounded with electric blue veins pulsing with energy. Closest reference is Cloud Serpents from Warcraft.
Abilities
Lightning Breath
Shoots a concentrated beam of lightnings that deals damage and can ignite flammable objects.
Wind Gust
Creates powerful gusts of wind that can knock players back making it challenging to aim.
Storm Call
summons a local thunderstorm cloud, reducing visibility and causing lightning strikes to target random players or mobs in the vicinity.
Strategy to Defeat
To take it down, players need to use ranged weapons and time their attacks to hit the Storm Drake. To avoid his attacks they need to build shelters or use natural cover to hode from lightning strikes and wind gusts.
Rewards could be:
Thunder Feathers (used to create arrows that call down lightning on impact)
Heart of the Storm (rare drop, used to craft a Storm Staff that can summon a temporary thunderstorm)
Imagine exploring a dense bamboo jungle, the tall trees and lush greenery surround you. As you move cautiously through the undergrowth, you hear nothing but the rustling leaves. As you walk, the Serpentoz watches silently from above, blending perfectly with the foliage. Suddenly, with a swift movement, it descends upon you, its fangs bared and tail ready to ensnare. The fight is intense, and every move counts as you try to escape the deadly grip!
concept of the Serpentoz
Description
The Serpentoz is a jungle serpent god, a gigantic snake-like creature that dwells in bamboo jungle biomes. It moves silently, allowing it to ambush its prey. This creature can traverse on the ground or slither from tree to tree, blending seamlessly into its surroundings and remaining motionless to avoid detection.
Stats
Classification: Animal
Behavior: Hostile
Size: 15 blocks long
HP: 100
Main Attack: Bite 4 damage
Secondary Attack: Tail Grab - Similar to suffocating mechanics, holding the target for 10 seconds and dealing damage that ignores armor.
Attack Range: Can attack up to 5 blocks high (1/3 of the creature's length)
Can jump 3 blocks high or 6 blocks forward.
Drops
Serpent Scale that can be used to craft armor or weapons (between steel and diamond grade).
Spawn
Found in bamboo jungle biomes, usually near water sources. Prefers dense foliage areas where it can easily camouflage.
Serpentoz has hidden within foliage
Behavior
The Serpentoz will remain hidden until a player or prey is within striking distance.
It prefers to attack from above, descending from trees to surprise its target.
If a player escapes, the Serpentoz will retreat back into the foliage, waiting for another opportunity to strike.
Sounds
When Striking - A sharp, aggressive hiss to indicate its readiness to attack, similar to real-life large snakes, followed by a loud snapping sound as its jaws close around its prey.
Ambient Sounds - a deep, continuous growl that can be heard when it's nearby but hidden. and the occasional rustling of leaves and branches as it repositions itself in the trees.
okay for now, I'm trying to design a new mob in minecraft.
on this occasion I made a mob that already exists in the real world and I tried to make a picture of the animal in the form of minecraft boxes, and the name of the animal is "OrangUtan".
orangutan mobs will live in a jungle biome interior, where there are lots of tall trees there.
they will hang on trees in the jungle biome, if we give them their favorite food we will get a random item from them.
orangutans live in the jungle biome in groups, once we find 1 orangutan tail we can be sure we will find a group of orangutans nearby.
if we attack one of the groups of orangutans in front of them, we will be pelted with stones by the group.
illustration of new mobs named "Orangutan" ( sorry im not good for drawing animals )