Submissions (4)

Lanah Tyra's avatar
Lanah Tyra3/10/2024

$2

What games, movies or series, historical events inspired Nightingale?

Maybe I'm just not far into the game yet to know, but are there any plans for the ancestry to change events / quests in the game later on?

How do you like player feedback so far, has it met expectations? Did players requested features which you will be implementing because they sounded like a cool addition to the game?

Sturmer's avatar
Sturmer3/9/2024

$2

The Magic System

I'm curious about the original vision and future developments planned for the Magic specialization. Currently, the system seems quite intricate, particularly in terms of user interface and user experience. Initiating and aiming spells can be challenging, and there are noticeable limitations like capped damage for certain spells (e.g., quake, bees) or unrepresented damage for others (e.g., mine, wall). Despite these challenges, there's a wealth of materials and gear tied to this aspect of the game. Could you elaborate on how you intend to evolve and refine this system?

Potential for PVP Content

Do you have plans to introduce PVP content? Personally, I feel that competitive gameplay might not be necessary for Nightingale, as it could alter the unique player dynamics that currently exist. However, I'm interested to hear your thoughts and plans regarding PVP elements. Are there any specific considerations or observations that you're using to guide your decision in this area?

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I believe these questions are crucial for understanding the current gameplay experience and the future trajectory of the game. I plan to delve deeper into the player relationships in my upcoming review, and these insights would be incredibly valuable.

Paul's avatar
Paul3/7/2024

$2

Who designed the elephants butt holes? And...why 😅

On second thought I have a real question.

I have really only just started the game but have watched a few videos and read some reviews that say the boss encounters become incredibly difficult for single players. Will this be addressed to make it challenge but not frustrating?

Im sure I could find somone in this community that can assist me from time to time but id like to play solo as much as possible.

Dave's avatar
Dave3/6/2024

$2

The big question and confusion I have is, the always online drama is explained by them as their vision for it being primarily a multiplayer game and one of it's key features and differences, which is fine and sounds good.

Spoilers ahead:

Caution:Spoilers inside

I haven't reached it yet but I have read that once you are about 50 hours in you reach something called the watch. People describe this as essentially a multiplayer hub zone where you then have a matchmaking system and go off doing dungeons with 5 other random players. Given the focus on this being multiplayer, why isn't this available very early on in the game instead of after playing 50 hours solo (when you don't have friends that play the game)? It should be used to have optional public matchmaking when you open up a portal or a group finder when you reach certain POI.