0.1.2 Changelog
✨ = Highly reported by the Nightingale community
Bug Fixes
Progression Blockers
Addressed an intermittent crash related to Audio / VFX volumes
Fixed a rare crash when purchasing items from an essence trader
Fixed a rare crash handling audio events
Implemented a speculative fix to a rare server crash when completing quest objectives
Fixes for a handful of crashes to desktop. Overall these crash fixes improve overall stability by 10%
Building
[list][*] Additional small structures can now be copied, moved and destroyed via Build Mode
[/list
Controls
Scroll wheel reversal from the previous update has been reverted back to its original state
NPCs
Creatures should no longer spawn into inaccessible areas in instances of the Bastille of Might Arena
Sun Giants no longer unlocks a deprecated feature (Sanctuary Focus)
Removing Recruitable marker on the map no longer dismisses the NPC when using a gamepad controller
Character at Nellie’s Camp no longer has an accidental wardrobe malfunction
Player Character
Climbing picks should no longer cause the player model to vibrate
Quick clicking on the invite button should no longer lock people out of parties
Resolved a bug related to character faces causing unintentional bumpiness in the lighting - faces should look smoother as a result
Eyes for some preset archetypes should now more closely resemble their original art
✨ Fixed cases where a player’s Respite could be unintentionally set to The Watch. If a player’s Respite Realm is detected as The Watch, the player will be relocated to their first Abeyance Realm when re-logging into the character
Resources
Can now craft Charm Braid (Mind)
UI/UX
Essence Trader shop offers should now expand and collapse as expected
Dragon's Hoard Eminent Minor Card’s description now match its in-game effects
Game Changes
Art/Visual
Swamp Apex Vault is brighter
Player Character
✨ Players can now “quick stack” items into chests
Stamina now starts to regen as soon as tool swing is finished
Reduced Dodge Stamina Cost (15->10)
Slightly reduced Dodge distance ~5 meters to ~4 meters (to make more useable in combat)
No enemy tracking while dodging
Knockback immune while dodging
No airborne stamina regen
1 handed weapons now consume 3 stamina per swing (down from 4)
2 handed weapons now all cost 6 stamina to swing (they all did except axes)
Halved Stamina cost of Climbing, Swimming, and Gliding
Removed Stamina Cost on Blocking hits
Significantly reduced Stamina Regen while blocking
Using the “Help I’m Stuck” button should now always reset the player to the default starting location in The Watch
Resources
✨ Repair costs now adjust based on the damage percentage of items
Lustrous Ink can now be used as Vibrant Ink
✨ Removed reclaimed recipes that allowed for stat stacking
UI/UX
Added existing hazards to Biome Realm Card descriptions
Active Minor Cards now show in the F2 debug screen
Misc
Fixed an exploit that was allowing players to cheat the stack count when dropping items
✨ Additional activities now reset the AFK timer, such as fishing and starting/canceling crafting
Please note that items previously made with reclaimed materials will not be affected at this time for game stability reasons, but are being evaluated for future updates.
Thank you for your patience and for joining us on this journey!
Created at . Page last updated at .