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patch 0.1.2 live - changelog

0.1.2 Changelog

✨ = Highly reported by the Nightingale community

Bug Fixes

Progression Blockers

Addressed an intermittent crash related to Audio / VFX volumes

Fixed a rare crash when purchasing items from an essence trader

Fixed a rare crash handling audio events

Implemented a speculative fix to a rare server crash when completing quest objectives

Fixes for a handful of crashes to desktop. Overall these crash fixes improve overall stability by 10%

Building

[list][*] Additional small structures can now be copied, moved and destroyed via Build Mode

[/list

Controls

Scroll wheel reversal from the previous update has been reverted back to its original state

NPCs

Creatures should no longer spawn into inaccessible areas in instances of the Bastille of Might Arena

Sun Giants no longer unlocks a deprecated feature (Sanctuary Focus)

Removing Recruitable marker on the map no longer dismisses the NPC when using a gamepad controller

Character at Nellie’s Camp no longer has an accidental wardrobe malfunction

Player Character

Climbing picks should no longer cause the player model to vibrate

Quick clicking on the invite button should no longer lock people out of parties

Resolved a bug related to character faces causing unintentional bumpiness in the lighting - faces should look smoother as a result

Eyes for some preset archetypes should now more closely resemble their original art

✨ Fixed cases where a player’s Respite could be unintentionally set to The Watch. If a player’s Respite Realm is detected as The Watch, the player will be relocated to their first Abeyance Realm when re-logging into the character

Resources

Can now craft Charm Braid (Mind)

UI/UX

Essence Trader shop offers should now expand and collapse as expected

Dragon's Hoard Eminent Minor Card’s description now match its in-game effects

Game Changes

Art/Visual

Swamp Apex Vault is brighter

Player Character

✨ Players can now “quick stack” items into chests

Stamina now starts to regen as soon as tool swing is finished

Reduced Dodge Stamina Cost (15->10)

Slightly reduced Dodge distance ~5 meters to ~4 meters (to make more useable in combat)

No enemy tracking while dodging

Knockback immune while dodging

No airborne stamina regen

1 handed weapons now consume 3 stamina per swing (down from 4)

2 handed weapons now all cost 6 stamina to swing (they all did except axes)

Halved Stamina cost of Climbing, Swimming, and Gliding

Removed Stamina Cost on Blocking hits

Significantly reduced Stamina Regen while blocking

Using the “Help I’m Stuck” button should now always reset the player to the default starting location in The Watch

Resources

✨ Repair costs now adjust based on the damage percentage of items

Lustrous Ink can now be used as Vibrant Ink

✨ Removed reclaimed recipes that allowed for stat stacking

UI/UX

Added existing hazards to Biome Realm Card descriptions

Active Minor Cards now show in the F2 debug screen

Misc

Fixed an exploit that was allowing players to cheat the stack count when dropping items

✨ Additional activities now reset the AFK timer, such as fishing and starting/canceling crafting

Please note that items previously made with reclaimed materials will not be affected at this time for game stability reasons, but are being evaluated for future updates.

Thank you for your patience and for joining us on this journey!

Created at 4:26pm, 19th March, 2024. Page last updated at 2:44pm, 16th May, 2024.