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Two Point Museum

Two Point Museum
Rich's avatar

5:06 - WOW. Who knew kids were so rich?!

Pinstar feels like you've found a genuinely brilliant tactic here! How often do they tend to drop the $10k donation, in your experience?

Rich's avatar

Thank you very much for taking the time to think of some less-obvious tips - these are brilliant 🙏

A
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I'm a designer well before a min/maxer, but I do consider this a pretty valuable money-making tactic. It gives me a lot of wiggle room for extra staff where I might otherwise lack the dosh to do so.

The Jumbo McNally Cut-out is a near-bankruptcy sponsorship deal, available if you end a month with a negative bank account. It grants a whopping 4.5k/month but has a concerningly vague visitor debuff. What DOES it mean to be Tired of McNally? I dread to know, and thus far, I don't!

That's because you don't need visitors pouring over the exhibit to satisfy the contract. By setting it off your main line of exhibits and minimizing its pathing, you can net yourself 4.5k extra with little impact on guest happiness.

sicilivdraz's avatar

I'm a newbie and this is what I do in Two Point Museum.

https://twitter.com/siciliv_draz/status/1916390854086037520
  1. Pay Attention to Visitor Needs in the Museum
    The key to success in Two Point Museum is providing comfort and satisfaction for your visitors. If the museum doesn’t offer what they need, visitors might still come but they will leave with an uncomfortable experience.

    To prevent this, the main focus should always be on delivering the best service to every visitor, understanding what they require, and ensuring those needs are met. This could range from having sufficient rest areas to providing entertainment options for different types of guests. Happy visitors are more likely to donate and give positive feedback.

  2. Use Decorations in Exhibits to Maximize Buzz from Artifacts
    Every decoration placed around your artifacts should align with the theme and the number of decorations needs to be just right.

    The correct combination of decorations will boost the buzz generated by the artifacts leading to increased visitor interest and satisfaction. If you overload an exhibit with too many decorations, it may feel chaotic but if you under-decorate, the exhibit may look underwhelming.

    Focus on creating a harmonious balance that complements the artifacts and enhances the overall aesthetic of the exhibit.

  3. Watch Staff Efficiency in the Museum
    It’s important not just to hire staff but to ensure they are performing their duties efficiently.

    Simply hiring workers for the sake of filling positions is not enough, you need to actively manage and monitor their performance. Are they working at optimal capacity? Are they attending to visitor needs or focusing on less critical tasks? By keeping an eye on staff activities, you can make adjustments, reassign tasks, and even train staff to improve their skills, ultimately improving the overall performance of your museum.

  4. Carefully Set Prices in the Museum
    Every price, from ticket fees to the cost of food and souvenirs, must be carefully considered. Setting prices that are too high can discourage visitors, while prices that are too low might make the experience feel cheap or undervalued.

    Strive for a balance, set reasonable prices that encourage visitors to return without worrying about their spending. For example, offering affordable food options or discounts on repeat visits can increase both satisfaction and revenue.

  5. Expand Exhibitions to Keep the Museum Interesting
    One exhibition is never enough to truly captivate visitors. To create a more engaging experience, it's important to continuously expand your museum with more exhibitions.

    This introduces variety, attracting different kinds of visitors with unique interests. Additionally, pay close attention to visitor feedback on the exhibitions. This feedback is invaluable for improving your planning and expanding the museum with exhibits that people genuinely want to see. A diverse set of exhibits will keep your museum fresh and exciting, encouraging repeat visits.

AD

This is my version to make and get money, but sometimes I remake my museum to try how to get really really stable income. Yeah i'm new to play this game la ~

1. Recruit employees according to their needs. You have to look at the status of the workers we will hire because it will affect the income we get and the expenses to pay each worker.

2. determine the price of gift shop items, food, drinks and tickets to the lv indicator good / fair. If you make price to Bad or Awfull, your balance every month always change whether it is a profit or a loss.

3. continue to focus on increasing the “Buzz” of each of your collections so that visitors continue to be entertained and many to donate to your museum.

4. put a donation place in a museum collection that is very crowded with visitors or can also be

5. Make visitors feel satisfied by paying attention to each visitor's happiness status. Because it will affect whether visitors will return to visit, or recommend others to come to our museum, and will provide a fairly large donation.

https://www.instagram.com/p/DI1S93PSQCl

Nine's avatar

I will give you a few tips to make money and stabilize in the Two Point Museum game, based on my experience that the first time I started I got a big minus and tried to start from 0 again for the second time:

1. Recruit employees according to their needs, when I first started I recruited too many employees, the results every day were too overpaying employees.

2. determine the price of gift shop items, food, drinks and tickets to the lv indicator good / fair. it is so that your income matches the service, and the contents of your museum.

3. continue to focus on increasing the “Buzz” of each of your collections so that visitors continue to be entertained and many to donate to your museum.

4. put a donation place in a museum collection that is very crowded with visitors or can also be

https://twitter.com/nineKN31/status/1907562139700834401

Merlinux74's avatar

Raising the prices of things does not help, in fact it makes visitors less inclined to return and less inclined to donate. What I have been able to see to increase the income a little in a constant way, is to keep the price of the ticket low, because with a low price it seems to improve the turnout. Where you can increase the cost is at the distributors, put several of them... visitors when they are doing nothing consume. Also improve the souvenir shop, the more things available there are the more they spend. And finally advertising, that is a good marketing technique that helps to have a fixed income.

https://embed.bsky.app/oembed?url=https%3A%2F%2Fbsky.app%2Fprofile%2Fmerlinux74.bsky.social%2Fpost%2F3lkx7hkmf5c2w

projectazone's avatar
https://twitter.com/Projectazone/status/1899556181720592496

It took me a while to understand how to go up and not down financially, but in the end I managed to find a balance to keep myself stable and not go down with money. The first thing to do is to design your own museum step by step, we are all caught up in the desire to put everything, create large spaces and maybe even suitable for the era of our finds, but on skin I was able to understand that you have to act step by step.

Staff: So let's start, after the initial tutorial, by focusing a lot on our employees. In the meantime, look for a good balance between those who cost less and the skills, if they are destructive, let's avoid it. Let's take the right employees needed initially and then we can always hire more later.

Spaces: The spaces do not necessarily have to be large but even small ones can have the right amount we need, we can enlarge them later. Let's create functional spaces for visitors, from bathrooms to things to visit. And then we think about the staff, an area where they can relax and get medical treatment, a bathroom for them and then a room where they can improve their knowledge.

Donations: Connect the donation boxes well, because they should be placed wherever there is something to visit. Visitors seem more inclined to donate something.

Let's decorate our environments well

It is essential that our environments have finds, but the rooms must also be decorated well. Let's put different plants, stones, statues... everything that creates attraction for the visitor. Let's have attendants everywhere, it is essential that the environment is clean and visitors are happy.

Additional things

As we progress with the game, we can unlock some things that improve the life of our museum, such as vending machines, areas for children (they are also there with their families), let's create small entertainments for our guests and let's not forget the souvenir shops, they improve our income.

And the expeditions, in addition to bringing us exclusive finds, also give us material to sell and improve our income

MagmaMelon's avatar

Ever heard about donations? Donation stands? Well, they're going to make you rich! These are absolutely essential in any museum! Put them next to exhibits and in accessible places! Make sure you have enough security guards, and also upgrade them with the aerodynamics perk!

https://embed.bsky.app/oembed?url=https%3A%2F%2Fbsky.app%2Fprofile%2Fclumsychloe.bsky.social%2Fpost%2F3lk4jnr36gk2x

PowerPlays's avatar

Hi Everyone! I've got a whole playlist dedicated to tips & tricks for Two Point Museum. Videos releasing in the next few days are;

  1. 5 ESSENTIAL Tips for Two Point Museum Success!

  2. How to perfect your Buzz rating

  3. The ultimate money making guide

  4. How to max guest happiness

    https://www.youtube.com/playlist?list=PLK-HgyQTc1UDCRyf3uIz3BrMovaTcMwZF

    https://www.youtube.com/embed/t3uQGO0wH_8?feature=oembed

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