RoboCop: Rogue City is almost upon us, which means the review embargo has lifted. While it doesn't seem to be GOTY material, the common consensus across most reviews is that it's a solid, entertaining-enough game that has a few flaws later on in the story.
CGMagazine 9/10 - "When looked at as a whole, RoboCop: Rogue City is a shockingly complete package with terrific gameplay and level design that offers room for player agency. Its presentation belies its budget in spots (although the actual levels and pieces of geometry are solid), but this is some of the most fun I’ve had gaming this year. Fans of first-person shooters or lite-RPGs along the likes of Fallout will likely have a blast cleaning up the streets of Detroit."
Digital Spy 4/5 - "RoboCop: Rogue City is a blast to play for long-time fans of the franchise and goes above and beyond to respect its source material. It won't win any awards for being ground-breaking, but Peter Weller offering his voice to a story that's arguably the best use of the RoboCop name since the original film makes this a worthwhile treat for those who want to be transported back to their childhood."
Attack of the Fanboy 4/5 - "Despite a few things that might feel off, Robocop: Rogue City is likely the closest we'll ever get to the original movie. Like Robocop, the game has a few issues but ultimately gets the job done."
IGN 7/10 - "RoboCop: Rogue City is a pitch-perfect throwback to the action movies of the ‘80s. It’s over-the-top violence with charm, largely well put together but rough on the edges. Most importantly, it's a fun way to spend time in a beloved fictional universe that doesn’t overstay its welcome. Blasting at goons as an unstoppable walking machine remains as extremely entertaining as it seemed on the big screen, thanks in part to an impressive commitment to capturing the look and feel of the original film. Mixing in elements like routine police work and side quests does a great job changing the pace, too. Even if it’s not the best example of visual fidelity, and prone to some bugs along the way, that love of RoboCop shines through. This is a solid B movie of a video game, which is exactly what the source material demands."
VideoGamer 7/10 - "RoboCop: Rogue City is a game dripping with love and appreciation of the source material, made by RoboCop fans, for RoboCop fans. But frustrating late game combat and clumsily resolved story beats raise questions of whether it's for everyone else, too."
Push Square 6/10 - "RoboCop: Rogue City does an admirable job of bringing the gritty universe of the films to life and of capturing the feeling of playing as the armoured enforcer himself. However, there are only so many cyberpunk lowlifes one can blast to bits before the repetition sets in."
Eurogamer 3/5 - "RoboCop: Rogue City would have been the absolute biz back in 2005. This might sound like a criticism, and to a certain extent it is. But I mean it equally as a compliment to developer Teyon's work. The studio's latest licensed FPS following Terminator: Resistance is a fine example of a AA game, with an ambition that exceeds its budget, and a sincerity that helps power through no small amount of wonk. It's a decent shooter, a surprisingly involved policing game, and an authentic RoboCop experience. But as with all Teyon's games it lacks refinement, while it adheres too closely to the themes and plot points of the films to truly flourish as its own tale."
I played RoboCop in a preview session over the summer and had mostly the same thoughts - it sticks very closely to the films, both for better and for worse, because that doesn't always make for the best video game experience. That said, it's definitely one on my list to play eventually, because the segment I played was very Deus Ex-like. Let us know if you'll be playing in the comments!
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