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EveOnlineTutorials's avatar

The reason Fortnite excels as well as GTA is because they got it right, they listen to their players, their paying customers, if Epic or Rockstar do something and there is a huge outcry they roll it back, the main issue with a lot of new games is simple

  1. Unfinished

  2. Buggy

  3. They don't listen because they think they know better

  4. Repetitive gameplay with no real goals

  5. No decent storylines

  6. Crafting systems broken or simply don't make sense

Let's take Eve Vanguard for instance, there is a reason we are not doing content on it, it's boring, the entire game is boring, no fire indicators, map has to brought up non stop, no mini map, gun recoil is horrendous, crafting system is slow and people get killed whilst using it. Whilst it is in Beta, they are making the same mistakes they did with Eve Online in 2003, Vanguard is stupid complicated for an FPS.

Gaming companies need to finish games, do more Alpha/Beta tests and listen to the community they are trying to target, instead of just going "yeh this is good enough" and releasing it, NMS was a prime example, they promised the world and delivered a square broken box.

So in closing, if these companies want to compete with Epic Games/Rockstar etc, they need to pay more attention to every detail and deliver finished games to the community.

Paul's avatar

Although I understand the point of the article, I think the idea of attempting to compete with games like Fortnite or GTA5 is pointless, they have cornered the market and currently own it. No other battle royal (or online crime sandbox for GTA) has come close and spending more and more money trying is a waste of resources that could be put in to other games.

These games found new, upcomming mechanics and implemented them into their current games almost perfectly. Until a new subgenre or mechanic comes along I dont see anything topping that.

The most successful games are those that are driven by passionate developers and fans, not chasing the meta.

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