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Bard - The Tavern Brawler (Walking Chaos)

Drawing inspiration from classic D&D RPG bards and the unpredictable style of the Drunken Master (movie), this unique class combines musical genius with unorthodox fighting techniques. The Tavern Brawler Bard not only plays instruments to inspire allies and dishearten foes but also employs a chaotic fighting style reminiscent of a tavern skirmish.

Abilities

  1. Improvised Arsenal: True to their unpredictable nature, the Tavern Brawler Bard turns everyday items into lethal weapons, hurling them at enemies' faces or engaging in close-quarters combat with surprising effectiveness (at no durability cost!).

  2. Taunting Tunes: Infusing their music with a mix of mockery and challenge, their songs bolster friends' spirits while taunting and demoralizing enemies, impacting their combat capabilities.

  3. Drunken Agility (passive): Borrowing from the Drunken Master's style, the Bard exhibits an erratic yet surprisingly effective combat maneuverability, making them a slippery and unpredictable target.

  4. Disastrous Performance (Ultimate Ability): In critical moments, the Bard performs so horrendously that it becomes a tactical weapon. This disastrous performance is so unbearable that enemies are forced to drop their weapons and cover their ears and eyes, allowing the Bard and allies a significant advantage for the duration of the effect.

FirestormGamingTeam's avatar

Stealth Sorcerer - Disappearing Act (No Warning)

This one is completely made up but with a lot of MMOs, I always wanted a class like this, where you combine magic with stealth, rogue-like abilities.

Abilities.

  1. Out Of Phase - This ability enables the player to take him/herself out of time and space into another Dimension, but one that is still close enough that they can move around undetected for a short period.

  2. Scatter Jump - This enables the player to set three points to which he/she can jump and have around 5 seconds to attack before being moved to the next location.

  3. The Prophet - This ability gives the player a "speaking voice" which can be used on five plus mobs, this temporarily stops the mobs from moving for a short period and makes them vulnerable.

  4. Ascension - When a player is killed, provided they have reached the right level, they can "ascend" to another plane of existence, calling down a lightning strike that kills all mobs in the area and then returns to their body at full health. This would be a high-level ability.

Would be a fun class to play :)

MURRRAAAAY's avatar

The Time-Scrambling Ducktator (real and not made up at all)

The Ducktator is a quack master of the temporal pond, flapping through the streams of time with the grace of a swan and the precision of a cuckoo clock. They command the power to turn back the clock, just to enjoy that perfect bit of bread one more time. (you all have went and fed ducks bread at some point in your life right? thats where this is from lol)

Abilities:

Quack rewind: Unleashes a mighty quack that reverberates through time, resetting all actions in the last 10 seconds, except for the Ducktators own because ducks never dont mess, which you will know if youve ever been attacked by one!

Feather flurry: Summons a whirlwind of feathers that tickles enemies into submission, leaving them laughing uncontrollably while the Ducktator waddles away to eat some bread!

Bread crumb trail: Leaves a trail of irresistible bread crumbs that lures enemies into a time loop, making them believe theyre chasing the ultimate sandwich!

The white paint job: After eating all this bread, birds gotta poop somewhere, so you better believe its gonna be on any enemy vehicle in sight! This elimiantes enemy vehicle visibility and grinds them all to an abrupt halt!

And there you have it, the time-manipulating Duck of your nightmares who will quack its way through anyone in its path and straight into ARPG history! 🦆⏳ (or my local pond, I avoid the Ducktator at all costs, especially the Swan variety)

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