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P

I've interviewed a few editors of gaming magazines in my time...

The problem with gaming magazines in the age of FREE online content is that they cost so much more in comparison to what you can read online.

It's hard to charge for something when everyone else is giving their wares away for free... This also applies to games (in the context of GamePass), music (in the context of Spotify), and movies (in the context of Disney Plus) etc.

The major mistake that gaming publications (and game editors / journalists) made was to make their content free, and rely entirely on ad revenue... This opened the floodgates, and created the media landscape which we have today, where everything is a race to the bottom. It's all about quick-hit articles and click-bait headlines.

Out goes the long-form content.

It's kind of sad if you think about it... Especially when you consider that there was so much uproar from the gaming fraternity after Elon Musk bought Twitter - which in itself is a platform that has a long history of promoting sensationalist content, and which caters only to the mob majority via its character limit.

More gaming media companies need to make a stand, and start charging for their content (via a subscription model etc). Otherwise, we're also going to see the last few magazines go the way of the dodo.

You can't give something away for free, and then be under the assumption that the audience will pay for it later. Because all you're doing is devaluing your product, and training audiences to pay even less for what you have to offer.

There is a very big reason why Nintendo are hellbent on wanting to keep high prices.

And there is a very big reason why GamePass is a massive cancer in the industry - that needs to be eliminated post-haste... Yeah, broke boys need to stop gloating online about how they've spent 30000 hours playing Zelda, and start gloating about the fact that they have a job that pays them above minimum wage.

There's a reason why there was so much uproar about the PS5 Pro price... Because you had the loser majority taking over the narrative.

EDIT: the above is a 364 word comment...

I could have reworded the entirety of the 364 word comment and published it as an opinion piece on my blog (whilst giving it away for free - ha ha). But I also would have generated more outrage than that Chris Deering fellow who got thrown under the bus recently with his largely innocuous comment about people doing whatever they can to make ends meet, including driving an Uber... And the worst thing is, the media were complicit in the outrage - because it drove up the clicks... And again you had the loser majority chiming in and hijacking the narrative.

471 words.

Damien Mason's avatar

Some interesting insights, but I feel your solution doesn't solve anything. Gaining subscribers is ideal as a direct source of revenue that doesn't rely on ads, intermediaries like affiliates, or direct partnership deals, but it directly hinges on reputation, which in turn relies on discoverability. Word of mouth only takes you so far, leaving people to rely primarily on socials (you've rightly mentioned how X panders to sensationalism. Others aren't much better with Facebook dominated by paid ads, TikTok not converting clicks from the platform since it's built for the endless scroll, and others like Threads, Bluesky etc. struggling to take off) and... Google.

You've wrongly placed the blame on publishers creating a race to the bottom when the reality is that it's Google's doing first and foremost. It created an ecosystem where it made people battle for SERPs, provided them with the ads to sustain themselves, then decided it wanted to keep people in Search rather than shipping them to a website. This has resulted in Zero Click Search stealing content, promoting direct partners like Reddit at the top, and serving nothing but sponsored content that leaves the biggest spenders in the best positions. It's the result of an unchecked monopoly and the shifting environments perpetuated by greed, not to mention an inherent inability to curb AI spam websites.

Speaking of shifting environments, it's easy to get nostalgic and pine for the days before search engines and social media, but that wouldn't work nowadays. Publications could get by without catering to SEO back then because there was far less competition and people were actively hungry for media rather than spoiled for choice. It was also far easier to live off smaller wages without the worst global recessions we've seen.

With people having to choose between heating and eating, there's just no way many publications could successfully switch to a subscription model without a level of known premium behind it. Second Wind managed it solely because of Yahtzee, who earned his reputation during the early days of YouTube. That isn't to devalue the expertise of the rest of the team, but I can't envision such a large crowdfunding without him attached. 404 Media seems to be getting along well on the written front because it focuses primarily on investigative journalism, which is truly valuable.

But can you really attribute the same value to game or tech reviews? People should, because protecting independent critique is hugely important, but they don't. In fact, sentiment has already shifted towards people trusting content creators more, who mostly rely on paid sponsorships to get by. It's bonkers to me, honestly, but the climate is rough and people are less willing to part with trust than money - both of which are a commodity nowadays.

I can agree that charging for a physical magazine while keeping the same (usually expanded) content free online is a bad business model, but physical media was always on a losing path, much like how the high street was always going to lose to the convenience of online shopping. Online publications played the Google game because they had to. It swapped regional reach for a global stage, amplifying the available audience. It's just a shame Google keeps moving the goalposts.

As for your comment about outrage regarding PS5 Pro, I once again disagree. Despite firmly being a PC guy, I have a lot of love for consoles and praised Xbox Series X endlessly for its value. Same goes for PS5 generally. The issue is that, during the worst financial crunch we've seen remember, PS5 Pro just doesn't offer the same value as any of the consoles that came before it versus their PC counterpart. People bring up the price of the PS3, which was not only a notorious misfire from Sony but at least went some way to justify it by doubling as a Blu Ray player at a time those were expensive to buy (much like how PS2 was just a better DVD player). People also rightfully state that PCs are still more expensive, which is true, but they can do far more than a PS5, justifying the extra couple of hundred. Being confined to just gaming and still targetting 30-60fps is a tough sell. Granted, PC system requirements are skyrocketing, so that last comment is a general gripe with current optimisation more than any specific ecosystem, but it's still worth mentioning.

There's a great deal of nuance to every discussion you raise here that'd be easier to discuss without charged language like "loser majority," to be blunt. If you've experience successfully running any of these businesses in 2024, I'd be keen to hear more about why you think the way you do.

P

There's a great deal of nuance to every discussion you raise here that'd be easier to discuss without charged language like "loser majority," to be blunt.

Is it really though?

GamePass is for broke boys who don't buy games.

PS5 Pro whiners are "players" who don't want to raise their game.

There's no nuance about my argument.

Anyone who has the time to "level up" in Zelda also has the time to "level up" in Life.

Also... The Nintendo Switch is 10 year old tech that still sells for the rip-off price of £300.

The PS5 Pro price is fine in comparison.

Damien Mason's avatar

There might not be nuance to your argument but there's certainly nuance to the larger conversations they plug into. You just don't want to engage with it. I notice how you touched on no points I made other than PS5 Pro.

I didn't once mention Game Pass because I don't have enough knowledge to contribute. I can see value for indie developers who would otherwise be lost in the Steam scrum but the industry benefits to the service have long wilted from what I hear. Now, it's just an easy way for people to try before they buy. It might be for "broke boys" but when most of the world is going broke, you can't blame them for loving a cheaper solution.

PS5 Pro will not raise anyone's game. It'll give you a bit of extra graphical fidelity and make things look prettier. At most, you'll get more immersion than the standard console. With no extra frame rates, it'll give nobody a real advantage. If you want to sink your cash into that, great, but the majority of people have just learned what value is in the entertainment space, hence the complaints.

Generally, PS5 Pro is positioned as a niche inter-generational instalment that will be lucky to account for a quarter of Sony's overall ninth-gen sales. As a comparison, PS4 Pro launched at $100 more than the PS4 Slim and accounted for around 26% of all of Sony's eighth-gen sales. PS5 Pro is double the price of the PS5 Slim in a much tougher market. It'll still sell to the fanatics, but comparatively speaking, it lacks value. This comes at a time where GPUs are rocking an all-time high base price (not accounting for the silicon shortage gouging until the crypto bubble burst), so it's not without merit for a steeper price hike but that doesn't make it a fair price or worth it.

Weird how you bring Nintendo Switch into this when nobody disagrees that it's absurdly priced for what it is in 2024. When it came out, it was fine because it offered something unique. Now, it'd be a silly purchase because it's nearing the end of its life and it's only shaved £20 off its RRP. It maintains its high price because of silicon and DRAM costs, alongside Nintendo being Nintendo.

I'm also not sure why you're going off-script and bringing up a comparison between levelling up in Zelda and levelling up in life... That's just baffling. Sure, anyone that has time to relax with a single-player game could just, you know, continue the grind and burn out. Perfectly reasonable.

I'd love to see actual reasoning as to why you think it's fair to slate anyone who disagrees with you aside from 'grr, PS5 Pro is for real gamers' and comparing it to Switch. Facts, figures... hell, even a well-written testimonial would be a welcome change of pace in this conversation.

P

I'm also not sure why you're going off-script and bringing up a comparison between levelling up in Zelda and levelling up in life... That's just baffling. Sure, anyone that has time to relax with a single-player game could just, you know, continue the grind and burn out. Perfectly reasonable.

I don't have the time to argue over the internet, and to respond to your points... Even though I wish I could, but I can't... Because I have other (more pressing) priorities.

Ever wondered why so many gamers are obese and suffer from mental health issues?

But I guess it's ok if people think they are a "winner"... in Zelda... even if they lose at Life.

There is nothing to be proud about if one has thrown away 3000 hours of their precious life force on Zelda, or any other game for that matter.

At the end of the day, we are the sum total of how we go about "investing" our units of time.

If you think about it... There's a very big reason why the likes of Resetera and Neogaf fell behind the likes of Facebook and Twitter... Even though they had a minimum of a 10 year headstart... Because the culture associated with those platforms would rather waste away and play videogames - which the likes of Zuckerberg and Musk don't do.

3000 hours playing Zelda... That's an opportunity cost.

There is a very big reason why CEX employees are on minimum wage (aside from awful company leadership)... Because they don't value their time... They'd rather spend it playing Zelda, and then they try to over-compensate by drinking Monster... Which makes you realize... If they don't value their time, why should CEX value theirs?

To paraphrase Karl Marx: videogames are the opium of the masses... And there's a very big reason why the Switch has sold 120-odd million units.

It's a 10 year old tablet... Which can't even be used to do most of the things that an iPad can do... And sure, it's got a pair of (badly designed) controllers bolted on as standard, but that's when you realize as to how laughable its value proposition is against pretty much every other console out there.

The PS5 Pro was always going to be a niche consideration... Which is why the huge amount of uproar has been so baffling in comparison.

Damien Mason's avatar

None of these points were part of the original debate, so I'll just say... Sure. I, for one, prefer to just leave people to enjoy their games regardless of hours sank. It's also erring towards shaming that I'm not particularly comfortable with, even if there is an underlying (unrelated) conversation we could have. Just one I'm not interested in, sorry to say.

P

It's also erring towards shaming

Really... So it's ok for people to "shame" the likes of Elon Musk etc... Because he has a PRIVATE company... And it's not ok to shame the likes of Neogaf and Resetera who held the entire industry hostage, and who allowed for the likes of Facebook and Twitter to get to a stage where they now ultimately control the narrative?

See, that's the problem with the garbage videogame culture...

I subscribed to Edge... I did my part...

I wonder how many "gamers" will do their part... And take the high road, and also subscribe to one of the last few remaining magazines left in the market.

That's obviously assuming that they don't start crying en-masse about how expensive the PS5 Pro is... Or how much Twitter is impinging on their idea of "democracy" (even though it ultimately curtails "freedom of expression" via its character limit).

Neogaf and Resetera could have morphed themselves into the likes of Facebook and Twitter... Why didn't they? Because they hosted a loser culture... And then they cry like losers because winners came along and made them look like stone age people in the process.

Sure. I, for one, prefer to just leave people to enjoy their games regardless of hours sank.

I don't... I think people who gloat about throwing away thousands of hours of their precious life force on games are losers... And those are the sort of losers who end up spending a lot of time online, and who end up carving a loser narrative.

"The PS5 Pro is too expensive"... Get a job.

"Musk is a bad man"... And you think you're a good person? At least Musk worked for it. What have you done? Why don't you start by sorting out your own Neogaf and Resetera platforms, because you've had 20 years...

Boomer's avatar

Prankster101 - I see you didn't acknowledge my previous message so let me be clear.

Your interviews with game devs are interesting and very welcome, but post where you shame, blame, or denigrate others are not welcome.

Tell me - why use a platform whose core values stand in opposition to your own?

If you want to stay on our platform then, just like everyone, you must follow our Code of Conduct. Failing to do so will result in your account being banned.

Read these and decide whether or not you want to continue as a member.

https://justabout.com/just-about/32403/our-core-values-at-just-abouthttps://justabout.com/just-about/32426/code-of-conduct

Boomer's avatar

You both make interesting points but using emotional language makes it harder to have a rational discussion.

It's good to remember that feelings aren't facts.

There's nothing wrong with emotional language but you can't debate feelings. In order to engage in a good-faith discussion all parties need to support their position with facts, otherwise evidence can be dismissed simply because it doesn't fit our own internal narrative.

When I was a lecturer I had my students use the Point, Evidence, Explanation method. Make your point, provide the evidence, and explain how it supports your point. If any one piece is missing then your argument falls apart. I realise this isn't a lecture but it's also useful outside of the classroom!

Anyway, lecturer hat off...community manager hat on.

If you want to comment on the impact GamePass has had on buying habits or how platform choice relates to gameplay preferences, you should do so without deriding others. That's not engaging in good faith and it falls short of our Code of Conduct. Please try to avoid doing it in the future.

Damien Mason's avatar

Agreed, and apologies for my part in it. I tried to steer it into fact territory without success. In those instances, I'll just read and move on because it's not worth anyone's time.

Rupert's avatar

Great memories of gaming mags. My personal journey was CVG -> PC Gamer -> (occasionally) EDGE, but I haven't picked one up in over 20 years now. It's impressive that so many have lasted this long!

DU

Growing up I used to go to my local library and read gaming mags, especially Nintendo focused ones.

It is definitely an end of an era.

Joel's avatar

This is where my career got started: work experience on Official PlayStation Magazine, eventually editing that and then GamesMaster.

The glory days of OPM were so much fun.

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