Submissions (10)

FrostySomething's avatar
FrostySomething4/17/2024

In the age of digital libraries and live service games, I’d look at the challenges we face in documenting and archiving video games in 2020s. How do we preserve games in a way that future generations can experience? When e-shop platforms close as console generations move on, how do we ensure games are not lost in time? And with live service games, it’s all very well preserving the code and having a launchable version of say Fortnite, but so much of these experiences are about the social events that make your playthrough unique to you and your party. It’s not a new problem. It’s a challenge that’s been around since the early MMO days. But I’d be curious to explore whether it’s harder or easier today to document and preserve video game experiences.

M
Misfitsworld4/17/2024

$3

My talk would be about having fun while playing games & what helps you to escape from everyday life , how gaming can help keep your mind sharp but also be a distraction from the thoughts in your head, it doesn't matter your skill, age all that matters is you have fun

avrona's avatar
avrona4/16/2024

$3

DRM in the modern age. Going over methods of DRM nowadays and their tradeoffs would be pretty insightful for both devs and gamers. Talking about the real impact on performance, old copy protection methods that could be making a comeback, and looking forward to how tech advances can help make future forms of DRM that both protect games and don't annoy the player.

It's an extremely confusing, convoluted, and controversial topic nowadays, with modern DRM schemes either tanking performance, and especially always online DRM potentially making games unplayable if the servers go offline or your connection drops or some reason. With my background in tech I think it would be a fairly interesting talk, talking about how the current situation can be improved for the benefit of both parties.

D
Dean4/15/2024

$3

I'd love to talk about player experiences in a game and how that might be misaligned with AAA studios.

If you look at the games that have blown up over the last 6-12 months, so many of them have been from smaller studios who are great at doing 1-2 things really well (Enshrouded, Palworld, Helldivers, etc).

I'd love to see a AAA studio get back to basics and nail what a player wants from a game.

A
Asim4/14/2024

$3

I would honestly give a talk about the benefits of games that most parents hate!

The benefits of Fortnite & what we can learn from it. Games are designed to be addicting but that is not a bad thing in my opinion. We are learning how to invest time and enjoy repeating the same action in a certain medium right. Fortnite keeps players interested by their daily quests and achieveable goals which are short and measurable. E.g Kill 3 people using a pistol and it shows your how many kills you have gotten and rewards you when you complete it

Using this mindset parents could help children complete certain tasks like housework, E.G Wash 3 plates in the house, have it be measurable e.g like a graph on the fridge and you can reward the child with a chocolate for doing this. Overtime You can adjust the task/reward ration or even reward them with 30 minutes of gaming time! Use the psychology of gaming to your advantage