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Dragon's Dogma

Dragon's Dogma
Sturmer's avatar

Microtransactions for a regular $70 game have become a new normal, which is quite unfortunate.

It was one thing when free-to-play games used this model; it's understandable, given their need for revenue. Then, games like Diablo 4 introduced a 'seasonal system,' which, while not ideal, still made some sense due to server costs and the need for ongoing content development.

But microtransactions in a single-player game just to save time on travel? That's a different level. It seems like the game design is made tedious on purpose: significant stamina drain, slow walking, corridor paths that maximize distance, fast mob respawns, only to then offer a paid solution to bypass these obstacles. This design philosophy seems to prioritize profit over a satisfying player experience.

Thomas's avatar

Honestly I haven't really found the game design to be affected by microtransactions at all. I haven't been prompted in-game to buy anything with real money yet. I also think the long journeys are a key part of the game, that give it a bit of a Lord of the Rings type vibe. Not saying that I agree with the presence of MTX at all, but I do think the controversy is overblown and that it's no worse than it would be in an Assassin's Creed game or something. It just feels like a shame because behind the controversy there's a really compelling and fun game

Paul's avatar

IM against mtx in any game that isnt free, end of. I know there is an argument for cosmetic things but if you have brought a game then you should have access to that game and not be forced to pay for extra things if you want them. Remember the outrage at Oblivions horse armour? Where is that fire now?

Sturmer's avatar

Sadly here it's not cosmetic

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