This is something that we would certainly have to introduce slowly. At the very least, I believe it is worth putting effort into conducting a study of sorts to generate feedback and for CCP Games to grow comfortable with that scene. I intend on bringing this up during the next Office Hours chat.
In response to Wadd EnderasAs far as keeping the meta fresh goes, I feel like that can easily be achieved with different rules for different events, much like the EWAR rules we have seen for this past AT. That can keep things lively and fresh without messing with the
sandbox.
Personally, I feel like a big hurdle is accessibility for these new Esports Athletes. The current skill system works well, but new players entering the sandbox will be starting with nothing and it will be an uphill battle to gain any combat relevance in live server events. My current ideas about this particular point are to promote "starter" or "entry level" events on Thunderdome where players won't be inhibited by SP constraints or funds. This would also serve to encourage players to come to Tranquility to train for and experience the biggest event EVE has to offer: The Alliance Tournament.
Another big hurdle is going to be learning the game. Until EVE becomes a hot sensation among this wave of new players we hope to reach, it will remain a black box. EVE is a game that can filter out players that have no guiding hand. This is where I believe that myself and my fellow content creators can step up and plug the holes in their knowledge. Another solution is to promote the position of an ambassador of sorts help to educate fledgling teams and act as a "big brother" for their EVE journey.
My own thoughts on how to get this started is to start out with partnering with a university that has an esports program to build teams and act as a focus group. This will provide invaluable feedback to help structure a real EVE Online collegiate Esports competition. The ideal candidate would be a college or university with multiple campuses that have their own programs, but structured underneath one director.
At the core, this initiative is creative advertising. All it takes is for one to look at games like League of Legends to get an idea of how much CCP Games can benefit from carving out a niche for EVE Online in the Esports community. Instead of having an "ad" where an FC is screaming at their fleet during the biggest event of the year, CCP can gain meaningful revenue from advertisers wishing to reach the international audience that it commands. They can sell out venues where passionate gamers come to watch teams compete live on stage, which would also provide a platform for physical sales of merchandise, such as the new board game. Sponsorships from advertisers can fund prize pools for events, which then encourages more individuals and organizations to compete. Above all, the increased visibility and brand recognition related to EVE Online will result in more new players coming to the game, which will mean more revenue from subscriptions, PLEX, and packs. Hopefully this adresses Rushlock 's concerns about highlighting profitability.