Guide to Capsuleer Day XXI Event Abyssal Sites
Event Abyssal sites for Capsuleer Day XXI differ from the regular Abyssal encounters. Here's how to access and navigate these special event sites:
To enter an event Abyssal site, you need one of the following filaments:
Sinister Exotic Filament (T1)
Vicious Electrical Filament (T2)
Disastrous Gamma Filament (T3)
Calamitous Firestorm Filament (T4)
These filaments can be purchased from other players on the market or crafted using blueprints and materials from two event-specific sites: the Desolate Collapsed Conduit (hacking) and Treacherous Collapsed Conduit (combat).
Key Rules and Differences:
Entry is possible solo or in a duo, but only one filament is required for fleet entry.
Filaments can only be activated when piloting one of these 8 T1 cruisers: Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, or Rupture.
Each Deadspace instance has a strict time limit of 30 minutes.
Failure to exit before time expires or destruction in the site results in the loss of both ship and pod.
The encounter consists of a single pocket where your objective is to defeat a boss Battleship. Upon its destruction, loot drops into its wreck, and an Origin Conduit unlocks for your exit.
Enemies encountered will be either Drifter or Triglavian.
The site boundary teleports your ship to the opposite side of the arena instead of causing damage.
Environmental factors include two types of clouds: Anti-Tachyon (increases inertia, decreases speed and signature radius) and Tachyon (has opposite effects).
Strategy and Tips:
Upon entry, T1 sites will present a boss battleship accompanied by a frigate with a neutralizing effect. Both pose significant threats, and a T2 medium repper may struggle to withstand the damage.
Prioritize killing the frigate first (approximately 700 HP), then focus on the battleship (about 25k HP in T1). The frigate will respawn in less than a minute, so be prepared to switch targets as needed.
To effectively manage battleship damage, maintain a tight orbit with your Afterburner to keep high transversal speed. Using a Web can help manage the battleship's movement, especially useful given the cloud effects that can disrupt distance and speed tanking.
From T2 onwards, expect additional sentry guns with high Alpha damage. Consider a passive shield tank to survive these encounters. The priority for targeting should be Sentry → Frigate → Battleship.
Fitting Suggestions:
Here's a general fit recommendation for tackling these sites:
[Caracal, Capsuleer Day XXI Event Abyssal]
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
10MN Monopropellant Enduring Afterburner
Stasis Webifier II
Multispectrum Shield Hardener II
Large Shield Extender II
Large Shield Extender II
Shield Power Relay II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
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