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EVE Online

EVE Online
CommanderA9's avatar

The submission entry indicates a video is required...

Alex Sinclair's avatar

Apologies CommanderA9, I forgot to tick the 'text' box. You should now be able to enter with text too. o7

CommanderA9's avatar

Every player has a role to help them meet their goals.

And those goals are met via your corporation.

All EVE Online players are divided into groups known as “corporations.” Simply put, a corporation is a collection of individuals organized with a particular purpose or goal in mind. Corporations are comparable to “clans” in most other online games.

Alliances are groups of corporations.

Corporations consist of anywhere between a single pilot or hundreds of pilots. Alliances work the same way, encompassing anywhere from two to dozens or even hundreds of corporations.

Corporations and alliances are run much like companies or teams are organized and run in the real world, with a single leader or board of directors crafting policy, rules, operations, and incentives for the corporation members to participate on or by which they are guided. A tax rate can be imposed on any income over $100,000 received by pilots of the corporation, and this tax helps to fund corporate operations and pay expenses (like rental fees).

Corporations establish their legitimacy by setting up “offices” in stations or headquarters in Citadels. Both allow the corporation to gain a foothold and set up station hangars to store and share items and ships between members. Some members may be assigned certain roles in the corporation that gives them access to certain items or features (such as auditors to review records, access to item boxes and hangars, and the ability to recruit or remove members). Alliances operate in similar fashion, and can claim sovereignty and territory in null-security space.

A pilot can join a corporation simply by reviewing a corporation’s profile page and clicking “Join.” Much like a traditional job, a pilot’s application may be reviewed by a recruiter, who may contact the pilot with a series of questions. Joining alliances requires some more finesse and political engagement. Diplomatic representatives and CEOs will often engage each other in dialogue to discuss joining or forming alliances. In the case of null-sec alliances, the dialogue will be more in-depth and may come with concessions, business deals, or territorial exchanges.

Once you join a corporation, your profile and employment history will change to reflect your enlistment into said corporation. You may have access to certain parts of the corporation’s office and hangar if those are available. As a corporation member, you will gain access to Corporate chat, allowing you to communicate directly with your corporation members. If the corporation is part of an Alliance, you will gain access to Alliance chat, and any hangars and structures the alliance has set up, if the access is permitted.

As a corporation and even alliance member, you will be able to participate in alliance fleets and operations. Some major alliances may even impose a certain number of hours of flight time as a requirement for remaining in the alliance. Participation in fleet operations for some null-sec alliances is a requirement to maintain enlistment.

Goals and missions of corporations vary between groups. Some may be mercenary bands which hire out their combat services to those in need of protection (or removing their adversaries). Others may be industrial groups of miners and manufacturers. Others may be social groups who mostly talk and roam the stars. Others may be pirate bands who engage anyone who is foolish enough to stumble into their space.

Corporations and alliances are as diverse as the player base, and all share one major goal: bring pilots together, to fly together, and to play the game that has made all of us immortal.

Ahnsyaraa's avatar
  1. What Are Corps and Alliances?

    • Corporations (Corps) are player-run organizations, similar to guilds or clans in other games. They bring players together for mutual benefit—whether that’s PvE, PvP, industry, trading, or other in-game activities.

    • Alliances are groups of multiple corps that unite under a shared banner. They provide larger-scale cooperation, security, and strategy

  2. How do they relate to one another?

  • Corps are the building blocks of an alliance.

  • A single corp might be limited in power, but multiple corps working together in an alliance can control entire regions, lead wars, or shape the in-game economy.

  • Some corps exist independently without joining an alliance.

  1. How Big Are They?

• Corps range from small (5-10 players) to huge organizations with thousands of members.

•Alliances can include hundreds of corps, with tens of thousands of players working together.

  1. How Are They Run?

• Leadership Structure: Most corps have a CEO (leader), directors (managers), and regular members.

• Roles: Players may be assigned roles based on skills—miners, traders, fighters, scouts, etc.

• Alliances have their own leadership, often made up of representatives from different corps

  1. How Do You Join Them?

    a. Find a Corp: Check in-game recruitment channels, forums, or websites where corps advertise.

    b. Application Process: Some corps have open recruitment, while others require an application or interview.

    c. Requirements: Some corps demand a minimum experience level, ship type, or playstyle commitment.

  1. What Happens Once You’ve Joined?

    a. Welcome package (guides, in-game resources, gear, etc.).

    b.Mentorship from senior members.

    c. Access to corp/alliance communications (Discord, forums, etc.).

    d. Assigned duties or roles based on the corp’s focus

  1. What Are Your Responsibilities?

    a. Follow Rules & Policies: Corps have guidelines on behavior, engagement in wars, and resource sharing.

    b. Participate in Events: You may need to join fleet battles, mining operations, or training exercises.

    c. Contribute to Corp Growth: Whether through combat, industry, or intelligence, every player helps in some way.

  1. Corp Goals and Missions

a. Economic Goals: Profit through trade, mining, manufacturing.

b. Military Goals: Defending territory, attacking rivals, controlling resources.

c. Exploration Goals: Expanding knowledge, discovering new locations, scouting threats

  1. Types of Corps & Alliances

    a. Industrial Corps: Focused on mining, manufacturing, and trade.

    b. PvE Corps: Dedicated to missions, exploration, and cooperative gameplay.

    c. PvP Corps: Specializing in combat, wars, and territorial control.

    d. Hybrid Corps: A mix of the above, balancing different playstyles.

  1. Anything Else?

    a. Choose a corp that matches your playstyle! A bad fit can make the game frustrating, while a good fit makes it fun.

    b. Don’t be afraid to leave! If a corp isn’t working out, find one that does.

    c. Active participation gets rewarded! The more you engage, the more benefits you’ll receive.

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