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EVE Online

EVE Online
Alex Sinclair's avatar

For those who'd like to celebrate EVE Uni's anniversary, tonight at 19:00 EVE time there will be a sightseeing tour of Katia Sae's statue and Old Man Star with Arin Mara (the Wiki Manager). It will culminate in a trip to Chribba's statue, where a fireside chat will be held between him and Psychotic Fickity.

Sturmer's avatar

They are simply fantastic! I frequently refer to them when explaining player-driven initiatives in games to someone who isn't familiar with EVE. Their actions truly showcase the incredible things gamers can achieve within a virtual world.

greybill's avatar

Transversal Velocity:

Imagine a cowboy on his horse. The horse is running circles around a cow. The cowboy would like to catch the cow with his lasso.

The cow is not very smart. It is running in a straight line, but slower than the cowboy on his horse.

The relative speed difference between the cowboy on horse and cow on hoofs is called transversal velocity.

When the horse is on his way around the cow and passing it in the opposite direction, he has the highest transversal velocity. Because they move in opposite directions and therefore pass each other very quickly.

While the cowboy is catching up with the cow from behind and proceeds to overtake the cow, he has the lowest transversal velocity - because the cow and cowboy move in the same direction for a bit. In that moment our cowboy has the best chance to hit a throw with his lasso.

The faster the horse is running, the higher the relative difference in speed between cow and cowboy gets. Therefore hitting with the lasso becomes harder.

The cowboy could reduce that difference in speed by either slowing his horse down or riding wider circles.

Or the cowboy could increase his chances by looking for a bigger cow that would be easier to hit.

Now let's swap the hoofed and the two-legged fellow for Eve-terms:

Cow = Target (velocity and size)

Horse = Ship (velocity)

Cowboy = Turret on ship (with a tracking value)

I let you decide if that was a good explanation of Transversal Velocity.

Bubba_EvE's avatar

Trading in EvE Online

Eve Online is a massive multiplayer online game where players can engage in various activities, such as mining, crafting, fighting, and trading. Trading in Eve Online involves buying and selling items, resources, and ships in order to make a profit.

When starting out in trading, beginners should familiarize themselves with the market in Eve Online. This involves understanding the supply and demand for various goods, as well as keeping an eye on price fluctuations. Players can use the in-game market interface to track prices and trends.

One strategy for trading in Eve Online is called station trading. This involves buying items at a low price from one station and selling them at a higher price in another station. Players can also place buy and sell orders in the market to make profits.

Another important aspect of trading in Eve Online is transportation. Players need to move their goods from one station to another in order to make trades. This can involve using freighters or other ships to transport goods safely and efficiently.

Risk management is also crucial in trading. Players should be aware of the potential risks involved in trading, such as price fluctuations and market crashes. It is important to diversify investments and not put all of your resources into one trade.

In conclusion, trading in Eve Online can be a complex but rewarding activity for beginners. By understanding the market, utilizing different trading strategies, managing risk, and transportation, players can successfully engage in trading and make profits in the game.

FUN INC's avatar

NPSI, Not Purple Shoot It

New to EVE online, and want to get into PVP (player versus player) combat?

NPSI is here for you.

NPSI, or Not Purple Shoot It, is fleeting up with the mentality of "if you're not with me [in fleet], then you're against me". This means that anyone in your fleet is friendly, and anyone not in your fleet is a valid target.

NPSI allows you to get to know people, and learn new skills, and is the most accessible PVP content out there in EVE online currently.

NPSI fleet are advertised on NPSI Community Gateway and by checking this calendar, you can see what PVP content is available.

On the day of the roam, you can head to a channel in game, and when promtped by the FC, type "x" into the public channel, to receive an invite to the fleet, and to roam under that FC.

Follow the orders of the FC and go and kill stuff!

Rixx Javix's avatar

The Most Important Tool - The Directional Scanner

I have my directional scanner (d-scan) window open all the time. I'm using it all the time. Pushing the V key (which is my hot-key for it) is a habit now and I do it literally hundreds of times a session.

So how does it work? Here is the most important part you can know - imagine a line from your eyeball to the center of your ship on screen - and then extend that line through your ship out into space. That is the direction the d-scan will scan at its lowest setting, 5 degrees. So if you place your spaceship over any icon in space with the d-scan set at 5 degrees and maximum range - it will show you what is at that icon.

Once you understand this basic principle the rest is easy. If you open the d-scan up to 360 degrees it will show you everything in space (that you have in your active Overview) up to 11AU from your ship. Decrease the degrees and that pie cut starts to narrow down until at 5 degrees it becomes that line we talked about earlier.

Decreasing the range also affects the d-scan. If you happen to be in a belt and want to know if someone out in space is close - drag the range down to about 1AU or 5AU and you can tell if anyone is that close. This is how smart people know how far away and enemy might be. And now you know how to do it.

Your d-scan window is the single most important tool to learn and master. Your character can't train for it, you have to. So use it, practice it, and make it work for you. It will keep you alive.

Unless I'm cloaked of course.

EveOnlineTutorials's avatar

So this is a video submission, in this video, I explain quickly how easy it is to scan like an expert using shortcuts, and that it is simply not that hard to do.

https://youtu.be/9DClsKJYolc

Sturmer's avatar

Welcome to the world of EVE Online weapons, explained for rookies! 🚀

In EVE Online, there are five* core weapon platforms for you to get acquainted with:

  1. Lasers (pew-pew-pew* *with light beams): These use lenses to change their range, and they consume your ship's energy. Amarr ships are famous for them.

  2. Blasters and Railguns (swoosh-swooosh with accelerated metal): These fire metal projectiles using magnetic energy. They require ammo and a bit of energy. Gallente and Caldari are fans.

  3. Drones (bee-boo-beep 01019101 zoom zoom): Think of them as space mosquitoes – small but deadly if ignored for too long. They’re popular with several races, especially the Gallente.

  4. Missiles (Pheew... KA-BOOM): They slowly travel to targets and explode on impact. No energy is needed, and you can choose the damage type. However, their effectiveness reduces against smaller targets. Caldari adores them.

  5. Projectiles (Tra-ta-ta-ta, like a space UZI): These fire bullets without using energy and offer some choice in damage type. Minmatar are the undisputed masters here.

So don't be silly, be a Minmatar – masters of the space UZIs!

*Note: This is a basic guide. EVE also has unique capital ship weapons and electronic warfare modules that can be considered weapons too.

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