Our 'make the worst museum' design challenge is still open, but for this reward, we want you to make the best - or at least, the best in financial terms. Create the most profitable museum you can and show us the proof in a video!
We'll use the monthly balance sheet to determine winners. You must make your attempt in Sandbox mode.
Here are the rules:
Create a museum in Sandbox mode with the goal of maximising its profits. You can use any settings - we expect you'll want to maximise the donation multiplier and the monthly grant, for instance.
When you've built a museum that you think is as profitable as you can possibly make it, it's time to record your video! Please play for at least a full month and ensure your submission clearly includes a monthly financial report.
Your submission boils down to one figure: your museum's monthly profit in this financial report. We'll see these in your video, but to help us out, feel free to add your claimed profit in writing when you make your submission!
This is a time-limited reward with a podium finish in which submissions will only close and be judged on Friday, May 2. First-, second-, and third-placed prizes will go, in order, to the videos which show the highest monthly profits, with runner-up prizes for the rest of the field.
Submit your final video through a connected social media account. Suggested tags for your description: #TwoPointMuseum, #JustCreators
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This reward closed to entries at 12:07pm on May 2, 2025 but you can still reply, react, and join the conversation below! If you’d like to enter other rewards which are still open, click here.
Congratulations Pinstar on developing this very clever tactic for maximising monthly profits! Confirming a final figure of $754,687 as shown at 5:43 on your video. That would secure you a comfortable second place, but by request from PizzaCrescent, we've awarded you first.
Congratulations AJBana on building a spectacularly profitable museum that remains beautiful (and doesn't rely on storing donation bins). Confirming profits of $347,187 at 2:57 in your video. A well-deserved third place is yours 🤝
I'm not good at speaking in videos so I'll break down my strategy in text.
First off, I prioritized getting Pristine exhibits in order to maximize buzz gained. Since I had to start over from scratch due to playing in Sandbox mode, I had to rediscover and re-unlock all of the expedition areas, plots, and survey levels.
I choose Passwater Cove because it's Marine Life themed and Aquariums give out a lot of Buzz.
Getting pristine exhibits was kind of a slog, even when selecting detailed for every expedition with maxed out survey levels, so I decided to switch to the beta version where the developers buffed Pristine rates for areas with maxed out survey levels.
What I didn't expect is that it also affected Sandbox's challenge sliders. Since I've set salary multiplier to 0%, all new hires were basically free with no salary. I have already established well trained staff when I switched so when I saw the $0 salary on the new hires, I started replacing my old staff with salaries while building up my new staff for expeditions, customer service, and maintenance. Not to mention prioritizing getting must have traits like the new immunity traits. Replacing my current staff with staff that will work for free, while super unethical, helped increase my profits.
Next, is the donation bin stockpiles. When I saw Pinstar's video showcasing how profits are recorded, I decided to try it myself. I don't know the rules of using other people's strategies, but I felt bad for doing it, though I saw another participant doing the same thing so I guess that's allowed? Still, I want to thank Pinstar for helping me up my Two Point game, he's also the reason I found out that Detailed increases your chance of getting Pristines in the first place. If it's possible, I want to give the first place prize to him. If that's not possible then I'll probably donate to his Patreon (The Tier 3 option specifically since that's the $10 option).
Finally, the other services. When your guest happiness, museum rating, and guest buzz is high, they'll tolerate jacked up prices. As shown in the video, I set every price for amenities to maximum amount (except ticket prices, because that doesn't really matter in the long run IMO). I also had sponsorships, but at that point, they were a drop in the bucket compared to my exhibits and $0 Salary staff. I couldn't get the bankruptcy option because I was already too rich at that point (though if I were to use it, I'd prioritize the Borble Tea Machine next to a bathroom since taking care of guests' needs is easier than just another exhibit). I held off on using tours pre-beta because staff for some reason weren't taking breaks similar to the Marketing problem in around the release day (Especially the advanced access period).
The original plan was to get enough money to be second behind Pinstar's $763K. I assumed that wouldn't be a problem since Dream Visits were nerfed in the public beta and I counted that the stockpile plus the bins in the regular spots equaled to approximately $360K. Not to mention that while I was preparing the stockpile, I was still earning around $100K thanks to the $0 Salary staff and jacked up prices. Once I started the collection, I hired more security guards to speed up the process and since they were free, I didn't have to worry about them eating at my profits. I also had to drag them to places that still had full bins once they were done.
I heavily underestimated the results because I ended up with a whopping total of $1,115,541. Which is around $352,541 greater than Pinstar's attempt and I would have gotten $386,203 had I played normally and it could possibly be greater if the Space exhibits weren't bugged (Guests weren't donating after seeing them for some reason).
In conclusion, Donation and Salary Multiplier options makes the game super easy or painstakingly hard. Always maximize buzz whenever possible (Speakers, Scent Situators, Cafeteria Food, Certain Guests, and Judgement Clouders can help boost your buzz outside of decorations). Knowledge is most useful when a ton of exhibits are nearby each other (Wide ones are the most versatile). If you're playing with normal or higher difficulty, prioritize getting staff with the Loyal trait if you want to profit in the long run, any other positives depends on your preferences. Some Negatives are a non-issue if you're taking the right precautions (Traits that decentivize expeditions aren't a problem if you don't plan on sending them in the first place).
Hey PizzaCrescent, confirming $1,113,671 monthly profit at 18:36 in your video. Congrats on this astounding figure!
Thanks for your written explanation of your tactics - loads of useful advice and insight there. We've also honoured your request that Pinstar be awarded the first-place prize for developing the main tactic that you used. We salute your sportsmanship and sense of fair play 🫡🤝
Thank you! They deserve the prize since they're way smarter than me when it comes to these games and they help the community learn how to be better at the game.