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Two Point Museum

Two Point Museum
projectazone's avatar

I sent it at full speed for 5 minutes, but the collapse did not happen (I hope you appreciate the courage) :D In fact I am so proud that even alone, despite some little problems, I continued to invoice like a good capitalist. The problems I noticed are:

1 - The dissatisfied staff who resigns and you don't have time to do anything because they run away (always dissatisfied with their salary these slackers and then you see them always wandering around doing nothing)

2 - As dissatisfied and slackers, they let the finds decay and gather dust, the plants die and the money accumulates without any guard going to collect it

3- The thieves who go and steal always because of the slacker staff, who with all the cameras, a policeman per room, room of control instrument... always steal. And they don't steal just any thing? Always immaculate stuff.

https://www.youtube.com/embed/FsPeJfYUSgQ?feature=oembed

Nine's avatar

busy activities inside the Nine Museum, the visitors seemed very happy.

So what did I see for about 5 minutes - 6 minutes:

- I saw a lot of money bubbles coming out to fill the room from a distance, maybe the visitors made a lot of donations to my museum

- because of that, my donation box was very full from what I saw, do I have to add more security? I only have one person.

- I also saw the queues at the game locations, especially in front of the hall, they seemed very happy about the rides.

- I also saw one of my team who was expedition having problems but I forgot to help them

- I also saw people who took out silver bubbles and it was very much, I think I'm really confused about what to do to get more gold colored bubbles.

There is a large room near the exit but I'm still confused about what collection to put, what do you think?

https://www.instagram.com/p/DI5TwaHMWZ5

MagmaMelon's avatar

After actually staring at my screen for 5 minutes, completely idle, I noticed a few things in the process! Here's my video.

https://www.youtube.com/embed/_vUJUjzTi6I?feature=oembed

So, first thing I notice, as a tech nerd, performance does decrease in the highest speed, which makes sense. My FPS counter overlay stayed in the corner at all times. Too many things on screen means less performance!

I seemed to time the recording just right for the music to start. I must say, the music is very easy to listen to and it doesn't get old, for me, at least. I would like some new variety though!

Guests never leave a five star review, for whatever reason. I can only get four stars and a half. I don't know what my museum is missing!

My security guards don't empty my donation stands fast enough, so they get full from time to time. Also, the donation pop ups are stacking in one particular spot of the museum, the ice part, meaning that I should add one right there!

Most of my guests leave through the helicopter door. Some are leaving from the entrance, which isn't what I originally intended. All in all, they are following the intended path.

A
https://www.youtube.com/embed/e8Cry7rB8aQ?feature=oembed

I let Passwater Cover run amok for 5 minutes and the result was aesthetic!

To sum up my Passwater Cove experiment, I blasted my highly profitable Passwater Cove exhibit because I wasn't happy about my use of the landscape. Passwater Cove appears to be a very historical open-air market, natural park and public causeway. A massive building didn't really fit well for me, as it would obstruct the natural views and public walk space. It was a big risk to massively downscale my museum, and I was in negatives for monthly profits for nothing short than a few years.

What I learned from the experiment is that with enough love and attention to detail, you don't have to choose between going big or boing broke. A cozy cove makes just as much.

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