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Video Games

Video Games
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Subtitles are something I use in every game that has them. The number of options for subtitles now. It's not just off/on, you can change size, fonts, colors, position, add a box to them in a different color, and I'm sure many other things I don't know. I'm not hard of hearing, but reading and hearing what's being said helps me better understand the story and what's happening overall.

Changing some game events from rapid tapping of a button to just a long press. A friend has issues with their joints and being able to change this has helped them quite a bit. Controller remapping overall is something I'm thrilled to see.

I participate in a lot of different 'gamer surveys' with Microsoft and other manufacturers. In every one, I always bring up accessibility options as one of my top wants in a game or device.

Boomer's avatar

These are great ones! The God of War games were the first where I saw that level of customisation for subtitles.

I totally respect that it's invaluable for a lot of people, but for my needs it felt like overkill. Then I found myself tweaking the text colour, size, and background options and it improved the experience so much! More games need this level of control.

Sturmer's avatar

Thankfully, I do not have any permanent accessibility issues, so it's hard for me to judge the importance of one or another. But I broke my hands several times, so simple rebinding helps a lot when you cannot access all fingers of a whole hand.

I had on a review a fantastic device from Azeron, they also developed a device for pure 1-hand gaming (mouse + keyboard).

Boomer's avatar

That must have been terrible 🙁 It's amazing how controllers can be adapted with such precise requirements in mind. I'm a huge fan of the work Special Effect does with this.

EveOnlineTutorials's avatar

I don't personally have any physical disabilities, but for me, I always play on high mouse sensitivity, watching my sons slowly turning around on CoD makes me want to cringe when I'm whipping around in circles like a madman who drunk too much redbull before a gunfight.

This being said, Able Gamers is a charity me and my wife donate to every month, it's not much, but it's what we can afford. I have seen some of their devices and it is truly awe-inspiring how people can still do what they love, despite the circumstances.

Laura's avatar

One I haven't encountered terribly often, but when I have its warmed my heart - minimising or turning off flashing images.

Im epileptic but not medically classed as photosensitive but nonetheless certain light patterns and images begin to trigger a seizure at worst or at best, a migraine.

Theres a common misconception that all epileptics are photosensitive but its actually a very small percentage. Aside from people with epilepsy there are so many other reasons why people can be irritated by flashing images.

I understand that there are times where the cinematic can be effective, but there are even more occassions where, for me, it doesn't achieve anything other than making me unwell.

There was a game I reviewed a while ago and there was a point where there was a lightening storm, it was really flashy and I was very close to just quitting because it wasn't good for me. I decided to turn the brightness down and thats when I found an option to turn off flashing images. It really warmed my heart and I felt pretty "seen". The game wasn't my kind of thing, but it got many positive words just for that one option; it also opened up a discourse among people I knew

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