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Sturmer's avatar

since i sux at QTE mechanics, i always prefer to keep smashing

Horror and Cats's avatar

It’s a valid tactic for sure.

Thomas's avatar

It obviously depends on the game, but as much as I love parrying, in general I find dodging more fun. In Bloodborne I feel like dodging is a bread and butter tactic where parrying is a bit more situational, and that being flipped in Sekiro made it a bit harder for me to get into. That said, playing the Stellar Blade demo, parrying is way more fun

Horror and Cats's avatar

Yeah Sekiro definitely won’t let you get too far ONLY dodging. In BB I parried anything it was possible to parry which is quite a bit more than it seemed on the surface.

Wings's avatar

Generally I find dodging more fun and half the time I forget how to parry or just get super frustrated when I mistime it. You'll see me just rolling around the screen!

Horror and Cats's avatar

Haha I have the exact opposite issue I’m like “unblockable attack? What’s dodge again??”

Lanah Tyra's avatar

I find it hard to master parry. I should have published a behind the scenes video for my FFXVI Odin trial guide on how long it took me to manage a successful parry to put in the video 😂

Paul's avatar

I prefer to dodge. I skipped fallen order and got survivor.

I always avoid parying in games, as the timing can become frustrating for me.

Sturmer's avatar

btw design wise, parry usually more rewarding, as it opens an opportunity attack, damage reflection or something similar. But it more strict time window.

Dodge have a bigger reaction window, and also allows to completely avoid damage, but at cost of character displacment and/or animation time.

And block, usually means just a damage reduction or bigger stamina loss.

Thats what i remembered from game designe school


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