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Inside V.E.D.A: Indie Team's Ambitious Take on Souls-like Games

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Good evening, JAvians!

Another Friday means another interview to share, and this time it's with the Tripearl Games team behind V.E.D.A — a project I found fascinating for several reasons.

First, it’s developed by an indie team of just 10 people, yet they’ve managed to produce an impressive, high-quality game in a matter of months, thanks to their previous experience with Unreal Engine 5.

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Even more exciting, they plan to launch early access in Q4, so we’re looking at a playable game within a year. How cool is that?

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What sets V.E.D.A apart is their unique approach — they’re positioning the game as a kind of tutorial for Souls-like titles, aiming to help players improve and overcome the usual steep learning curve of the genre. It’s interesting to see a product that directly tackles a common videogames industry problem.

You can check out the trailer on the Steam page V.E.D.A on Steam (steampowered.com)

And read the full interview on my blog!

Created at 12:13pm, 27th September, 2024. Page last updated at 6:36pm, 27th September, 2024.