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Dave's avatar

I’ve only really paid any attention to “the game awards” these last 3 years or so. I didn’t realise it’s been going for so long. When people speculated what would win game of the year, I always thought “based on whose opinion?”. It’s a very American culture thing I think to regard this Geoff Keighley show choice as being the “game of the year”.

For me in the past it would be measured on Eurogamers game of the year in their end of year list ( a real shame they stopped doing it, I think in part because Peter Moore complained that FIFA wasn’t on it one year & they wanted to stop all the arguing like with review scores).

In terms of award ceremonies I would regard the BAFTAs game of the year as the awarded game of the year. As for the one linked, it sounds like it’s very aligned to anime & the sub cultures around that so that will skew the winning picks a certain direction if it’s a fan voted one.

Vivisector's avatar

First time i heard of them :O anyway i was never a fan of FF so :D

Sturmer's avatar

Ty, Good catch!

I've been covering BGA recently:

https://kekbur.net/events/belgian-game-awards-announce-winners/

I feel the complexity of multi-platform releases is often overstated. After speaking with numerous developers, publishers, and engine creators, it's clear that modern tools like Unity and Unreal Engine offer frameworks to build for multiple platforms in just days. Adapting platform-specific features like UI/UX may take some effort for more complex games, but even that process is streamlined with today's tools.

The idea that multi-platform releases are daunting is a myth. Take the solo developer of Balatro as an example: one person developed and launched the game across nine platforms, including all modern systems!

Lanah Tyra's avatar

Oh nice I'll have a look!

I didn't know what the current development tools are capable of so that's good to know that it's not as difficult / expensive as it sounds. I didn't mind FF being PS exclusive as I got used to it and have a PS, but since they are going to release them on PC too I think it would be better to release it at the same time. Platform exclusive by choice, fine, keep it that way. But if you want good sales on your game and planning multiple platforms anyway, then do it at the same time.

Sturmer's avatar

They often claim it's 'for quality purposes,' but in reality, it typically means they've signed a contract and received payment from the platform to keep it exclusive. During the legal and regulatory proceedings surrounding Microsoft's attempted acquisition of Activision Blizzard, Sony's exclusivity practices came under significant scrutiny, with numerous documents shedding light on their strategies.

It became evident that exclusivity is a key component of Sony's approach to maintaining PlayStation's market dominance, often contrasted with Microsoft's efforts to expand its ecosystem through initiatives like Xbox Game Pass. The true freedom - Xbox Game Pass on PS =D

Boomer's avatar

I like the idea of smaller game awards. It gives more developers a chance for exposure, but each award probably carries less prestige. That said, I'm all for supporting smaller awards!

Makster's avatar

Reminds me of The Real Game Awards set up by the podcast Side Scrollers as a way to ape TGA. People can make as many game awards as they like but you gotta have legitimacy and credibility which is what makes TGA a step above.

Small game awards are fine but if they're not recognised I feel that it is a waste of time

A

Awards of any kind are worth what they are worth, which at the bottom line is not much.

Big is big and relevant only for the mass that actually looks at them, small is small and not relevant for the larger world. People will complain if it's big and if it's small, whatever game you nominate and you don't. Nor you will ever able to cover the whole spectrum of people and games. Sure, you can nominate based on platforms but you'll get one or more of the excluded platforms fanboys crying, or even the one included for that matter.

The Game Awards are just business, providing another place to showcase stuff with a more attentive audience than simply posting on social media or paying for news articles on some gaming news website.

mastercesspit's avatar

i don't follow any awards, gaming or tv, just more advertising hype, look at starfield, i saw that nominated for awards before it was released, all based on massive advertising and pre release hype, and what for? a childish irritating game where the characters constantly babble garbage at you to the point you curse that you can't shoot them in game so you don't have to listen to it, and where is that game now? pfft! it had as much substance as it's hype,

they're just another form of advertising.

have fun 07

mastercesspit's avatar

how about a real game award?,

just a couple hundred average people who're employed for a couple months, handed blind games, no title, company, hype, preconceptions, just a brief rundown on controls and purpose, direction, and endgame goals,

they play JUST the game, and review it, and move on to the next, collate all the reviews and scores at the end and identity match the results.

then you would get unbiased, honest appraisal of the actual game, not the preconceptions, the "from the makers of" or the hype.

have fun 07

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