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EVE Online

EVE Online
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In most games, when you die, you respawn with your gear. In EVE, when your ship is destroyed, it's gone forever unless you have a backup. This leads to a high-stakes environment where every decision can have long-term consequences. Even if you’re a non-PvP player this adds excitement to the game. If you play in a safe area the prospect of a quick trip to a more dangerous area adds to thrill to what otherwise may be a more mundane task. Doing high end industry or mining in areas like Pochven or wormholes adds complexity to these tasks that allows players to feel like they are part of the larger economy as every little conflict spills over. For PvP, the fact that even if your a well skilled player the fact that someone else can outplan, out spend, and put in a lot of preparation to get the drop on you makes you appreciate that EVE is a true Sandbox game and that even though everyone plays it differently it is all the same shared world.

Melicien Tetro's avatar

You can easily translate skills from this "game" into meatspace.

For example, if you can profit anywhere in New Eden's economy, you can probably squeeze out some livable margins on the stock exchange.

If you're an extremely skilled diplomat in EVE, you might have actual diplomatic skills. Rip Vile Rat o7

To me, it's a social network where I can simulate and train useful skills.

Kane Carnifex's avatar

After i have explained which PLEX (Gametime) can be bought either by ingame currency or real world money so everything Ingame has kind of real world value.

Wait,WTF?! You undock XXX bucks worth of spaceship and you do this for relaxing? Are you kidding me?

Schadsquatch's avatar

Pencil pushers, diplomatic relationships, accountants are all VERY important jobs large alliances need. Not something other MMORPGs will probably ever need.

Needing to have STRONG grasp of trigonometry is vital to be competent in both PVE and PVP.

Scamming is not against ToS. Hell, some of the best stories I've heard come from EVE are when people have stolen thousands of real-world dollars worth of assets from bureaucrats/large groups.

EVE is not P2W. You can spend $1k on this game and lose it in the same day. I've even swiped my credit card and lost my ship within the hour haha.

Swagger Olacar's avatar

The short answer is becuase of how long progressing is, yes EVE does have massive fleet fights, you have hundred dollars ships dying left and right, there are so many roles and things you can fill and thing you can do but you need the right ships and set of skills to experience all of that. And even provided that you have the ships and the skills sometimes you get bombarded with content to take advantage off and sometimes not even a shuttle crosses your way, sometimes the moons are not readyto be mined and sometimes you dont have the standings required to do high level missions, unlike with other games like FPS shooters, driving games, or even other MMOs that allow for a quick and instant income of action/content. Is the grind what deters most players from trying EVE and the fact that you depends of a lot of variants to even have the content you want to try instead of simply joining a match and getting right into action. To me and for other EVE players is the grind that makes the whole thing worth it, when you get that ship you've been saving for makes it more valuable to you, when a shiny target finally comes out to play and you finally get to kill it; for EVE players patience is rewarded, patience is the name of the game and all of the gos thi ngs happen to people willing to wait in EVE which is not very appealing for some poeple.

Brother Grimoire's avatar
  1. That losing your ship can be fun

  2. There is more to the game than the spreadsheet like UI

  3. The yearly PC Gamer articles are written by people who don't play EVE

  4. The friends that we have made in this game can be as real or more than those we meet in reality

MacGybo's avatar

Things non-Eve players don't get about Eve:

  • That you can boast about your corpse collection without being a serial killer.

  • That saying that Eve is spreadsheets in space isn't an insult.

  • That peak Eve isn't only the battles with 1000s of ships involved.

  • That you can begin Eve as a new player in 2023 and not be behind everyone else. Your enjoyment will come from your experiences - not from comparing your experience to other people's.

  • The enjoyment of a kill; a skill injector dropping; a successful trip through Ahbazon; watching a dodgy ganker fail. These make for a good day!

FUN INC's avatar

I am fortunate that it was actually my wife who got me into EVE, so I am incredibly lucky that my nearest and dearest actually kind of understands the basic nuances and "visual appearance" of the game.

That said, I have shown people videos of combat in EVE and included the voice comms, and i just get this blank expression of nothingness. I mean, I get it, when zoomed out in EVE, you can't really get a flavour of what is actually going on, and the overview doesn't really make sense per se, terminology is like a foreign language, and voice comms are probably just confusing as to what is actually being communicated. This is because EVE (on TQ) just really isn't a spectator sport. It is for the player - the FC, the pilot, the support pilot and the line member - but it just isn't for the spectator, as it is just "shapes in space".

Which leads me onto why the AT is such a great thing! It balances the playing field (equal numbers of players, like your traditional field sports events), provides a visible UI as to "what is actually going on" and summarises things very succinctly.

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