Many of the details of exactly how Vanguard will affect EVE Online and vice versa are yet to be revealed (maybe even decided). Full release is still a long way off. Nonetheless, First Strike was a rare opportunity to get a taste for a game so early in its development, and a crucial step towards understanding how EVE’s shooter will play. It was an opportunity that many of our Just About EVE community members jumped on.
“I want an FPS game in the world of New Eden and the Tranquility server. EVE Online has great lore. A lot of thought and care has gone into worldbuilding; both CCP and the players have created live events that spin captivating tales. A shooting game will allow the players to impact the story in a way they never could in space.
“It’s also important that Vanguard affects Tranquility. There don’t have to be bombardments and war barges with mobile factories. The battle of Caldari Prime showed how a great crossover event could create meaningful stories. A shared ‘verse is all I ask for.” Original post
Here’s funinc, whose only criticism was that he “had a rubbish night’s sleep because he was so wired after playing”. Thanks a lot, CCP.
“I’m pleasantly surprised with Vanguard. When I first arrived on the ground I was extremely confused. The controls were intuitive, but I didn’t understand what the game was other than walking around and shooting enemies. I now know that there’s already a complex gameplay loop where one has to balance rushing around collecting loot while hedging your bets with cloning stations and banks. There’s even a PvP meta between other squads and sometimes your own squadmates.
“While its bones are currently bare, to me Vanguard is already immersive. That’s the main problem I had with Dust 514. Even though there was complexity and strong metagaming, the controls felt sluggish and the environment didn’t feel responsive. If they just dropped all the Dust maps and content into Vanguard, I’m sure it would already be much more enjoyable than Dust was.” Original post
“Many players have been waiting for EVE Vanguard. Personally, I found myself very comfortable with what was proposed in this small test. I truly love its clean and sober interface, the terrain and setting is fantastic, and the environmental damage too. Then there’s the crafting, ammunition, and supplements to carry out your contracts, which were all intriguing. The shooting sensation, in my opinion, was very satisfying - it didn’t feel odd as it does in some FPS games. In fact, I’d venture to say that it felt quite smooth. I also love the detail of the weapons changing colour according to the type of ammunition equipped. The missions were very fun too, they all felt distinct from one another.
“However, there are still some things to fix. My character would sometimes get stuck for no apparent reason (probably some collision area in the environment). Sometimes, the server connection was unstable and then fixed itself. Overall, I consider these to be expected issues that can be addressed in the future.
“My verdict: I’m already looking forward to seeing more. I’m ready to continue completing contracts.” Original post