Submissions (9)

orik Kado's avatar
orik Kado2/8/2024

$2

The beautiful D-scan, undoubtedly the best tool in the ruthless world of EVE. I can offer you two tips that personally help me a lot:

With my friends, we try to use some special symbols in the names of our ships so that when we scan for potential enemies with D-scan and see the name of the ship, we can quickly differentiate between our ships and the enemies' ships, thus improving the quality of the information we gather. (for example: ☣nop.exe)

Remember that D-scan is basically a sonar, meaning that any ship detectable and within the range of your D-scan while you activate it will emit a sound. So, you don't need to be watching it to detect any ship within your range (and you can pretend you're in a submarine, so it's double fun :v)

Jaques Ufaltred's avatar
Jaques Ufaltred2/5/2024

$2

When me and my buddies go wormhole diving, we have one person in our fleet assigned as the D-scan watchman. He keeps the dscan up and refreshes it every few seconds, and has the ability to fleet warp everyone out to a safe or exit immediately if he thinks the fleet is in danger. This makes it more relaxing for everyone else in the fleet, until it is their turn in the rotation!

Wadd Enderas's avatar
Wadd Enderas2/5/2024

$2

If you're in a gated Deadspace pocket, DED site running for example, anyone trying to hunt you has to enter the site through the acceleration gate, so from a defensive point of view, you can start with your Dscan on max range for situational awareness, but as soon as anything pops up on it, you can drop the range down to 0.1 or 1.0 AU, so that you're just covering the accelaration gate for your site.

That way you don't need to warp off until you see someone on that very close scan, suggesting they may be coming through your gate!

Kane Carnifex's avatar
Kane Carnifex2/3/2024

$2

I first check the range and than start angle around. But the alterntive way works also.

Just check which gives you less options were the prey could be.

E
Ecologia2/3/2024

$2

Here's a Tip for when you are Dscanning planets in close range .(0.5 - 0.1 au)

Planets are big, and their warp in location is not at the center of planet, so when you are scanning planets in close range what actually happens is You are Scanning the Center of the planet and not the Warp in LocationTo fix that issue, slightly increase your Scanning angle from 5% to 15% so the increase in angle probably targets the warp in location too OR Scan the Customs Office instead because most of the time thats where the warp in location is.

And on another note Make sure your scanning range is set at 1AU or closer when you are scanning the close objects, Many times i warped to a moon to kill someone just to realize He wasnt at the moon but at some other Celestial which was Few AUs away.

This tip comes in handy when you are looking for Certain Types of NPCs such as Insurgency fleets or Hunting in Pochven.