Submissions (9)

TheGreatestBanana12's avatar
TheGreatestBanana126/5/2024

$1

My favourite of the one I have unlocked so far is Tom & Jerry

The ability to have combination attacks and be able to attack your opponent from both sides proved useful with also having plenty of close up attacks with the mallet and racket and long range attacks with the fishing rod, tennis balls, rockets and using a slingshot to fire Jerry. Putting down a quick mouse trap can be useful to try stop that advancing enemy too.

G
GFU6/5/2024

$1

BLACK ADAM BABY!!

All i wanna say is that you can’t beat me :)

A
Asim6/5/2024

$1

It has to be shaggy, i loved scooby doo growing up and i feel like being an adult and beating arya stark up with shaggy is such a crossover from my childhood and adulthood put together as im a big game of thrones fan, its fun as shaggy is super scared in the show so pretty decent hitting people with his fast kicks

Limal's avatar
Limal6/5/2024

$1

I was expecting this game on Nintendo!

Anyways, controls seems very odd on keyboard and mouse, but after few training matches i started to feel character better.

I agree, giving limited access to several characters can lead to situation, where your trained character is locked behind a payment wall.

We will see how far i can go as f2p!

p.s. Shaggy is the best!

Sturmer's avatar
Sturmer5/31/2024

Hot Take on MultiVersus: A Promising Yet Flawed Smash Bros. Competitor

MultiVersus is clearly taking inspiration from the beloved Smash Bros. franchise. Warner Bros.' diverse IP collection makes character selection exciting, with the likes of Agent Smith from The Matrix fighting alongside Scooby-Doo. However, the excitement wanes quickly when you realize only one character is playable from the start, with others locked behind a paywall. This approach is disappointing and feels too restrictive.

One aspect that left me agreeing with other reviewers is the confusing tutorial. It starts off feeling like a Metroid game, but the actual gameplay is focused on combat fighting. This disconnect can be jarring. The storyline dialogues are monotonous and overly lengthy, you click-click-click them. The absence of voice-overs is a glaring omission for a game from a AAA company.

The variety of play modes is a redeeming feature, adding depth to the game. However, the UI is complicated, and after a brief tutorial, you're thrust into a lobby full of flashy, time-limited events designed to disorient you and push for an initial purchase - much like many mobile games. Speaking of which, it's a missed opportunity that MultiVersus isn't available on mobile or Nintendo platforms, given its simplistic graphics that could easily be handled by those devices.

Overall, MultiVersus has potential, but its execution feels rough around the edges. We'll see how it evolves, but for now, it's a mixed bag. Probably they will have a large stand at the Gamescom, so I marked it in my list.