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Content Creators

Content Creators
Letitia Lemon's avatar

My most influential game of my content creation has definitely been Fallout 4. What began as an innocent first playthrough on my channel then became the series that gave me respectable numbers for a relatively new casual streamer that could have potentially pushed over into Partner (if life hadn't gotten in the way of that push) as the numbers kept climbing- both in terms of viewers and followers. Back then I was also streaming directly from my PS4 as I didn't have a powerful enough PC/laptop to use with my capture card, so almost becoming a Partner through that would have been quite the accomplishment. It just shows how much people enjoyed me learning the game extensively, exploring and having fun while also providing my classic witty British commentary; it proved that I didn't need a fancy setup if my personality and passion for the game were prominent enough. As more playthroughs occurred, the more I memorised key details, made notes of hidden mechanics and even a few skips and tricks that still educate my viewers to this day.

Fallout 4 also gave me other opportunities outside of streaming as well. Due to my love of the game, I became an Ambassador for Bethesda UK as I was fairly known for my Fallout 4 content at that time; including my voiceacting work in various Fallout mods and audiodramas which only continue to grow to this very day. Now, with over 3,000hrs in the game I have become a notable challenge runner who has come up with some pretty interesting challenges all set in a completely vanilla, unmodded version of the game to really test my creativity. Over 5yrs of streaming Fallout 4 and it's a game that will be a part of who I am forever, with its permanent place on my Twitch channel.

Sturmer's avatar

Finding the most influential game in my creator career is a journey back in time, to the dawn of MMOs around 2003-2004. I was immersed in Ragnarök Online, EVE Online, Warcraft, and Lineage 2. Each game, especially EVE Online, significantly impacted me, but it was Lineage 2 that truly opened the door to the video game industry.

My friends were playing on an unofficial Lineage 2 server, and soon I joined them, initially as a player, then as a tester, and eventually as a configuration manager. A major part of my role involved adjusting loot drops, and my love for data and numbers quickly led me to game-balance tasks.

This unique experience became a stepping stone in 2008, enabling me to secure a game designer position at a small studio. My career progressed rapidly, moving from project manager to game producer. Although my focus was on browser and social games, with several projects for National Geographic, this period was a vital learning curve.

However, my growing passion for gaming journalism eventually took precedence. This career shift allowed me to merge my love for playing games with insights gained from game production and design. I could delve deep into core game concepts, mechanics, balance, and more in my reviews.

So there you have it, the roots of my current career are firmly planted in the configurations of an unofficial Lineage 2 server!

Rixx Javix's avatar

Eve Online

Right now as I type this I am working on the graphics and illustration for yet another card for the Eve War For New Eden board game. I've been working on this game full-time for the past year. Development, Consultation, Design, Illustration, Copywriting, and more.

When I started playing Eve in the fall of 2008 I did so simply as a hobby to share with my oldest Son. I had always been a gamer but I had no idea back then the paths that this strange MMO would take me down. For the first few years I was simply a part-time player, following my Son around the universe. But slowly the game started seeping into my bones. First as simple entertaining propaganda pieces for our Alliance, then custom mastheads for blogs, and then I started my own blog in 2010.

By 2014 I was working directly with CCP on developing the new Eve Store and eventually found myself in Iceland signing posters of my original artwork. My Eve character's name Rixx Javix comes directly from Reykjavik, the capital of Iceland. Which was the only thing I knew about Eve Online when I started playing it. Since then I've been to Iceland seven more times, Amsterdam, Vegas, London, Toronto, and even on an Alaskan cruise with other Eve players. We've held five player gatherings at our home and are planning another this coming summer.

More significantly (to me) is my advocacy over the years to help open CCP up to working with other content creators, artists, and streamers. Now CCP officially licenses creators to create pieces based around Eve IP and a few years ago I was given my own license to pursue selling my own original artwork based on the game at rixxjavix.com. It took five cease and desist letters to get here, but it was worth it.

I've worked directly with CCP dozens of times since then, on the Eve London office opening, on the Eve Store, Community Beat, and other projects. I've created videos that have over a million views and my blog has recently passed five million unique visitors.

In a significant way Eve Online has changed my life. Often in unexpected and career changing ways.

JDub.EXE's avatar

I'm better known for being a variety streamer these days, but when I was first starting out I was an avid speedrunner, and the one game that had its claws buried into me for that was Sonic 3 & Knuckles.

I had a personal goal of hitting a time of under 1h20m to complete the whole game including collecting all the Emeralds, which in turn opened up the "true" final level Doomsday Zone, and I achieved that in April 2020. Not only that, I got to perform a run live at EGX on the UKSM Stage, which is by far the highlight of my streaming career!

These days I'm much more into casual content - believe me, speedrunning can become a slog once you start chasing times so if you're thinking about getting into it don't get too bogged down with leaderboards! - but I owe a debt of gratitude to where S3&K brought me along the way.

Horror and Cats's avatar

As a fairly new on the scene creator, I saw my greatest impact with the Resident Evil 4 remake from early 2023.

The original RE4 is my favorite game of all time and I know it like a childhood home, so I was able to offer engaging commentary and speculation about what was coming next (commenter words, not mine) during a three part let’s play I did of the remake.

Also, I got over half of my watch hour requirement for monetization from a very brief video I did explaining the mechanics of why and how Leon’s pistol jammed when Ashley fired it.

Suffice it to say, Resident Evil 4 gave me my claim to “fame” (as much fame as a 1k subscriber count brings you).

avrona's avatar

This is going to sound really dumb but this online browser game for kids called Bin Weevils.

My whole journey creating online content began when I accidentally stumbled upon a fan-made blog for the game. I was so inspired by it that by the end of the same day, I already set up my own. That exposed me to the concept of making and sharing content online. Then, to elevate my own blog, I decided to start making YouTube videos to embed in it, and when my blog stopped really making sense to continue, I jumped ship fully to YouTube. So who knows how things would've gone if I haven't discovered this strong calling for making content that early on thanks to that game.

In term of non-browser games, probably Minecraft. It was the game I covered the most in years, and because of the kind of creativity and freedom in it, it taught me to really think outside the box in terms of creating interesting and unique content for YouTube.

Rich's avatar

Shout out to Letitia Lemon for this suggestion way back on JACC's first suggest-a-bounty bounty!

Matthew Addis's avatar

Its Minecraft. I thought I was going to be a huge content creator at 12, and made videos every day for years, they were cringe and terrible, but I got my editing skills into check, which then got me work, which got me to where I am today. So my whole career is reliant on Minecraft.

Kings Court's avatar

Great story ! that hard work paid off !!

Lofty's avatar

For me it has to be Monster Hunter World. I started playing this before I started streaming and then started streaming this game and having open lobbies for the viewers to join in with my games.

I was in the middle of a stream of Monster Hunter World when I was raided by another creator from the community and this lead to me being able to achieve affiliation with Twitch.

Nicole's avatar

Welcome to Just About, Lofty! I love stories of people getting affiliate through raids - it really shows off the best thing about communities!

Kings Court's avatar

SO !!! being some one who classes themselves as an entertainer (I know !) who wants the experience to be about me over the game, and as some one who plays a HUGE variety of games this should be quite difficult ! BUT ! realistically once reading this I knew exactly what game I wanted to talk about ! Every week I play 3 to 4 games on Stream and in my content over the week, although there is One game that never changes, Every single Wednesday I play a game called WARFRAME !

Warframe is a Great Game where you get to play as a space Ninja in a Biomechanical suit and you Hack and Slash Aliens to bits ! I have played this game on and off since the game was 2 (ish) years old and its now reaching 11 !

The reason this game has had such an affect on my content career is that is has one, given me a game to cement myself in to as it has SO much content within and is constantly being updated by Devs who care about the game, its users and its longevity ! Secondly it has given me a fan base for a game that some dont know and are curious about, some love and want to share with others who play it and others who are just there for the stream ! hahaha The community is quite possibly one of the best in the gaming industry, they are supportive in and out of game and they try their best to help new people to the game, as admittedly warframe is not the easiest for new starters !

Since starting my content Journey Warframe has almost always been a scheduled feature, whether it be 3 times a week or once a week or whether I needed a small break from it but find love for it again once they release new content !

Warframe has been such a prevalent part of my content journey that when I was branching out and working alongside someone else, a little while in to that "relationship" we had a disagreement, to which I was told " I remember when you were just a warframe streamer" to this day I still dont know what that sentence was meant to accomplish but I know that I am a warframe streamer and so much more ! hahaha.

I have so much love for this game, for the community and I will continue to play the game, rep the game, support the game and also support other creators who play the game, most times on a Wednesday we will raid out (on twitch) to a streamer who is playing warframe, sometimes friends to the channel, sometimes new people to spread the love of the Kingdom and to meet new Tenno ! This is how I pay back, this is how I try to show my support !

" WE ALL LIFT TOGETHER TENNO !"

FirestormGamingTeam's avatar

When I first started playing Eve Online, I found it complicated and very hard to get into, we had "learning skills" and the game was still early stages.

My journey into content creation started with Eve Online, not so much on "how to play the game", but more on the "newbie" content. So I started by playing level 1 missions, recording them, and posting them.

As I grew more into the game, it became my no1 game to play and I started to create more and more content on Eve Online.

My journey with this game then began to move into tutorials, in-depth but easy-to-understand tutorials for new players, I began to really branch out into all aspects of the game from PVE to PvP and then further into serious industry videos.

In Closing:

Eve Online has never left me, it has been a constant in my creative life and my personal life. It has always shaped the kind of content I create, when I started a Minecraft channel, I couldn't bring myself to do a "let play" and keep at it, I always went straight to tutorials and taught people how to build at a decent level.

FUN INC's avatar

Without a shadow of a doubt, it's EVE online.

EVE has afforded me so many amazing opportunities - aside form the social aspect of it, and running fleets for awesome people, it has enabled me to present twice in Iceland at Fanfest, broadcast a fleet and presentation live to the CCP stream, invited live to CCP twitch stream in Iceland, and be one of the main FCs at a LAN party, to name a few!

I started EVE as a follower, and somewhere along the line, i have set up something pretty darn good and something that i can be proud of in that of our community PVP calendar found at

NPSI Community Gateway

Not a day goes past when i dont think of eve and consider myself incredibly lucky that i fell in with an awesome bunch of people.

Demonsmustdie's avatar

For me, the game i streamed alot was Destiny on xbox. At the time it was a brill co-op, excellent story, plenty to do. Destiny 2 came out and again brill, till the price of dlc and how short they were, friends grinding the group missions.

Still 1st Destiny best streaming game for me.

BeyondBelief's avatar

Always a really tough decision as a gamer to decide what game has been the most influencial. I think over the course of the last few years in content creation and playing all kinds of games I can only think of one which has brough me so much content, friends, and enjoyment. Call of Duty Warzone. I remember when Warzone originally came out that it quickly became my go game to stream when content creating and eventually played it virtually everyday. Through that game I've managed to connect with so many viewers and now friends. On occasions I go back and watch old clips from funny moments, wins, and anything fun that I experienced from playing that game. Games die, but memories live on forever.

FluXHound's avatar

Easily COD for me, it defined my generation

Its where i started content, it got me into my dream org (wolvesesports) and propelled me far.

Retro Stu's avatar

There are two I have to give real credit to:

  1. Hades

  2. Alice: Madness Returns

Hades is actually the one that came later but it really felt like the first game that people associated with me, so if I was ever in other streams and chats if people mentioned Hades there'd usually be comments of "Oh you want to watch Hades done well? Go watch Stu" and that felt like a great milestone for me. I never set out to pigeon hole myself and I still don't, but to have a game that popular and be one of the first names that comes to people's minds was really humbling.

Alice is one of the first games I played on stream, potentially second game after Monster Hunter World. But it's the game at the start of my journey that I can use to trace back how I know such a core of my community. I started looking for other streamers playing it and found only 2 at the time. The one I chose I can use as the example of connecting me to some of my very best friends on Twitch. Their name has changed since I found them but AstrayCafe as they are now on Twitch is the reason I can say I know X, who led me to Y, who led me in turn to Z. Alice is one of my favourite games anyway and to find someone who shared that excitement for the game and got me connected to so many great people is something I will always be forever grateful for.

Lanah Tyra's avatar

For me that's the game I started streaming with, Final Fantasy XIV. My first stream was our Delubrum Reginae Savage raid and my first video on Youtube was also a segment from this raid. Even though I made guides for other games and trying to branch out now towards variety and stream other games too, FFXIV is still my most watched content.

Maybe because on our Discord I have going live notifications and people will tune in, I easily get over 10 people watching our raids, while for other content (even my more casual FFXIV streams has less viewers) But definitely it makes me think what is unique about those streams and why are people still checking out my speedkill video from over a year ago, and now I'm planning my future content with this success in mind.

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