Update 18: the Start to his End.
18.00
Finally, we attacked the thargoid mothership, Titan Taranis always was the main community target, the original Stargoid back in 3307, and the one that destroyed the Kingfisher megaship when trying to communciate peaceful. We killed a god.
Even better, Frontier lifted the unlock for caustic sink and thargoid pulse neutralizer, and every player that reached the titan, will have a decal and ship kit. This bring LOTS of players back into the thargoid storyline, and in Reddit, we shared basic builds, as basic as Diamondback explorers with the new modules, enough for the visit, but also doing some damage.
The main problem across multiple patches was Titan heat vents stuck in multiplayer instances. For the next rewards, only reaching the titan instance was enough, even if the titan had the bug. Nobody was left behind.
18.01
Include the first titan wreck, and the new item. Titan drive component, player got faster, and gave this items to Profesor Palin. The Community Goal started shortly after, and we enter the caustic cloud to collect as much drives as possible.
18.02
The first breakthrought toward the Supercruise Overcharge, a great improvement, but also the key to fight some Titans at very long supercruise distance like hadad. Jumprange wasnt great with C-rated modules and without engineering, but the extra funcionality was a game changer. AX community switched targets now that Hadad was reacheable.
18.03
Was a minor patch to finally fix the heat vent problem, and giving Oya rewards.
18.04
Included the first ship in 6-years, with a new monetization that give early access, but don't block new players for trying the ship at later date. Full selection FSD with Supercruise overcharge, engineerable. With the new PythonMk2 giving full control of the SCO experience. Everybody farmed mats to swap his old FSD with the new tech.
18.05
Included minor fix for the new preoutfitted ships, nothing relevant, but important for players that pay money for the PythonMk2.
18.06
Improved combat progress into the thargoid war, while reducing other methods like Tissue farming. The closer system ot the titan have a more gentle linear progression. But also encourage Human Pods rescue with the new countestrike systems. People docked the limpet T-9 and bring the real firepower to the fight.
18.07
Antiguardian zone resistance got a upgrade, that remove the damage penalty, and affect all modules. Back to the classic, Gauss and Large Shards returned to the fight, while the Enhaced AX weapons valid for players without the engineering mats. Thargoids ignored the empty systems and now only fight whatever the humanity once own, reducing the possible expansion of the thargoids. Ports in counterstrike system got reactivated, back to surface AXCZ if possible. Old toys, the new battlefields, the community run to play this content before winning the system.
Even Horizons players, without access to spires, can farm this items in barren planets with military settlements and revenant, using AX missiles and limpets.
18.08
Included the new Type-8 , for traders, and reduced the time needed to farm the engineering mats. Also Odyssey got a reduction in mats needed for engineers unlocks. Missions provide more engineering mats as rewards, making possible a more immersive gameplay. Players that ignored Onfoot content because the painful grind, now gave it a opportunity. Even progression into the Thargoid War provide engineering mats as rewards.
The community found new farming methods, like Crashed Anacondas with flak and limpets, closer than brain trees and crystalline shards.
18.09???
No info yet, but Aegis and Galnet News encourage research in the titan wrecks, maybe a new trick, or the missing tech to tame Supercruise overcharged for older ships. Or Antiguardian zone resistance for Azimuth weapons. A hint of the new ship. The legendary Panther Clipper? A medium Gutamaya ship? a Explorer?