EVE Online

EVE Online

Finally! We have an outlet for the idea that has been bouncing around in my brain like an old Coke can in the back of a pickup truck!

Drop rates for all the goodies we get out there in the stars have always been shrouded in mystery. The idea is simple: A third party application that tracks the loot you get from sites. It would them take all that data and put it in the blender to produce drop tables along with the current projected drop rate for items on the table and their estimated value. This can be applied to pretty much anything that drops loot!

For this, I take inspiration from Runescape. The fan wiki pages for monsters, events, and activities all have drop tables listed with their chances. A lot of this information is gathered by volunteers.

https://runescape.wiki/w/King_Black_Dragon#P2P_World Here's to hoping that a developer takes pity upon me and makes my dream a reality!

This is good. I can picture something similar for WoW. A page for each item with a change of dropping percentage figure. I like it!

My submission would be a variant on something which actually used to exist : Pirate's Little Helper.

Picture this. A lone pilot, traversing low security space looking for a fight. They want a quick overview of each pilot in their local system. Go to local chat, and then select them all. Copy them into the clipboard, and then the app - known as PLH - would read the clipboard and tell you who was who.

It would display the pilots corp, alliance, sec status, known shiptypes and sometimes a description (eg Cyno; Ganker). It used to ping zkill and tell you how many kills / losses they'd had. It was a great tool. And then it stopped being developed and died.

So, my ideal 3rd party tool which would be something that picked up from where PLH left off and ran with those ideas.

Imagine if it could read the fits on zkill and tell you what that pilot was likely to be flying, but also how it was fit? ie Federation Navy Comet with blasters. INFORMATION IS POWER! That would be great knowledge to have going into a fight. It's all publically available info. It would just be able to collate it and present it in record time. And with Faction Warfare in abundance, it would really keep those pilots in Low Sec on their toes.

Thoughts?

That would be one heck of an intel tool. What would you name it?

I'd like a PVP training aid. Think flash cards with the critical information for each ship: Resistance profile, sensor type, slot layout. You could flick through them until you feel confident, then there could be a quiz mode. For each ship you would have to identify it's weakest resistance, best ECM jammer to use against it etc.

The goal would be to rapidly increase your familiarity with the multitude of ship types that you might come up against, and help with your decision making during a fight.

As someone who has never put the effort into learning resistance profiles, I could see myself using this as it would turn it into more of a game in itself.

Eve Online Top Trumps!

This is great. It would be a great addition to EVE Academy too.

I think a web based interactive PI simulator would be vary useful to test setups and yield/net income based on density and taxes.

It would help to have this when planning a multiple character setup to really diel in efficiency.

This is a great idea, would you mind fleshing it out with a few more details? How do you envisage the UI?

API driven fit check See people's live fit, implants, clone state, buffs, boosters, etc.

Dual purpose, for OCD Fleet commanders who want to make sure all their ducklings are safe.

Secondary purpose, for tournament organizers to be sure participants are adhering to rules (without podding them)

TL:DR

Before we get new stuff can we get out old Stuff be supported by CPP. Last example was Evepraisal.

https://sudorandom.dev/posts/goodbye-evepraisal/

Here are my thought since i get lazy of writing. :P

https://www.youtube.com/watch?v=sJP0SOG_TbI

No need to apologies; we love video content. Thanks for sharing your thoughts. This could also have been submitted for our hot takes bounty :P

I want a tool developed to pull images of the medals awarded to each character in the game. The official image server cannot deliver them, possibly because individual medals do not have their own TypeID. There is an ESI for medals, /characters/{character_id}/medals/ , but it only returns a ‘medal_id’ and code such as:

"graphics": [

{

"color": -1,

"graphic": "Gallente.01_01",

"layer": 0,

"part": 1

},

{

"color": -596431,

"graphic": "Gallente.2_3",

"layer": 1,

"part": 1

},

{

"color": -13148799,

"graphic": "Gallente.2_2",

"layer": 2,

"part": 1

},

{

"color": -12874799,

"graphic": "Gallente.01_02",

"layer": 3,

"part": 1

},

{

"color": -1,

"graphic": "elements.14_1",

"layer": 0,

"part": 2

},

{

"color": -1,

"graphic": "elements.18_2",

"layer": 1,

"part": 2

},

{

"color": -1,

"graphic": "elements.23_2",

"layer": 2,

"part": 2

},

{

"color": -1,

"graphic": "round.5_2",

"layer": 3,

"part": 2

}

With such code and pulling from the resource cache it should be possible to build a tool that can display a character’s medals from the game. This could be useful for detailing a character's exploits in social media, as away for third-party sites to display medals, or as a plugin for corp tools such as Alliance Auth to help manage and track how corporations award medals.

Nice, this certainly sounds doable!

"Perhaps it's not a new idea, but I'd like to propose the revival of a tool that I find very useful, and perhaps our developer friends at SeaT or AA could add a new feature.

The tool I'd like to see resurrected is called EVE-cost: this tool is basically an industrialist's dream. I love the level of management it offers, allowing me to keep an inventory of my assets. Moreover, when I tell it to manufacture a certain item, it automatically deducts the materials from the inventory and adds the new item, managing the actual purchase costs. This enables you to maintain a larger stock while keeping track of the real cost of each item. (I know, it's an inventory system, but for EVE, isn't it great?).

The idea I'd like to see resurrected comes from the EVE-HR website. Essentially, among its features, it had a loyalty points system that assigned points to each player in your corporation who was registered based on factors such as the amount of ISK collected in taxes or participation in PvP. With these points, players could exchange them for items that the corporation placed on the market, creating an additional incentive for your pilots. The more ways we have to reward and motivate members of a corporation, the better their performance will be.

I hope this can serve as inspiration to all the developers

I am not sure if there is such thing or if it would be possible but something like Amazon but for EVE, unlike a conventional market browser (of which there are several) this one would in theory look for an item in the market, buy it and have it delivered. Of course this would mean that the woners of such site would also have to handle deliveries and such and it could also have a separated “tab” for more special orders so say a AT ship or an abyssal module, something that people don’t usually put in the market so that players can put theor own Want To Sell orders.

That's both the ultimate in laziness and halfway to genius.

Plato said that necessity is the mother of invention, I suspect laziness might be the father

this is the best quote I've ever read 😂

I'm glad you enjoyed it. In that case, I'll include it in the curated content 😅

I would love it if there was some kind of third party application specifically built for Alliance Tournament which could register people's skills against ship preferences and their own specific interests.

Currently we use a Google form and Google Sheets document which is really clunky.

It will be great if we could have something similar to the old Fleet up website which would register people's skills but also their interests and competencies in order that we could make ship allocations with greater ease.

It would aalsoalso be rrealrreally useful for shopping lists on TQ!

I'd like a tool that I can copy&paste a running skill training queue or skill plan into, and the tool gives back the best way to remap attributes to make the training more efficient. Bonus points if gives an estimate of the saved time.

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