Submissions (10)

Kane Carnifex's avatar
Kane Carnifex1/26/2024

13 Years of Game time no Freighter/JF lost in HS/LS/NS.

You got ganked if you got to much money in short time and didn´t learn the game how you should it.

This is it. Named it.

If you would understand the game, you don´t push 250 Mill l into a Iteron with Expands Cargo jeeting from Jita through 0.5 Securty system.

But here you are asking what happend?!

I rule this like a DARWIN AWARD. Dumb people deserve it, so we all derserve it if we do dumb things.

We don´t need to tell you not to put the hamser into Chef Mike (Microwave) But some people in big country needed EXTRA Information for this. The exact thing counts for ganking.

Also Gank is very good source of SALT.

Brother Grimoire's avatar
Brother Grimoire1/26/2024

Ganking is a necessary evil.

It gives a harsh lesson for players to learn from and those that don't wish to repeat their mistakes will "git gud".

Additionally, it serves to create more demand in the EVE economy by making a lot of ships and materials disappear.

Swagger Olacar's avatar
Swagger Olacar1/26/2024

$4

I think that it doesn't make it better or worse. If the question is if it makes New Eden a better place I say is importan to specify better as opposed to what? From playing other Sandboxes/MMOs/RPGs seems like ganking is kinda of what you can expect as part of the gameplay is "a feature" by design wether it was intended or not. So doesn't exactly make it better to other settings in its category. Some might argue that makes it better becuase it takes some sort of calculated knowledge to know how much it takes to take a target down before CONCORD shows up as if it's some sort of skill, or even go as far to say that is a necessary thing to keep the natural cycle of ships (you buy it you lose it, then you buy another one) but null sec and low sec already cover that roll pretty well and in a much larger scale. On the other side the opposition suggest that makes it worse since it deters new players from sticking around, which again, doesn't make sence since it's a core mechanic of this type of games, some go as far as too say that High Security space loses meaning given the fact that you can still get your ship destroyed, I would argue that even in real life and in our current society even in the safest countries in the world one is never inmune to danger, and that if you are so tired of feeling so defenceless that you do something about it, either move to an area like shooting back or even shooting before you get shot is fair game, or that you put some effort into outsmarting your enemies.

In conclussion, ganking was, is and will always be a thing in EVE Online and many other games of the genre. Doesn't make it better or worse, is a matter of as they say "choosing your poision" and how much you are willing to let others decide how much fun you are having in a GAME.

MacGybo's avatar
MacGybo1/24/2024

$4

The bounty I was waiting for....

This is a pro-ganking post - specifically High Sec suicide ganking.

HS Ganking matches much of the gameplay pattern in Eve in that it's hours of waiting and then an explosive moment of excitement. As you scan ship after ship, you slip into a trance-like state where you're relying on muscle memory. Your brain is continually looking for those little Large Skill Injector / Extractor / Plex icons in the cargo scans. I've often described it as being like fishing. In that sense, it's actually quite relaxing.

As someone who's done Low Sec pvp, null sec blob-fests and plenty of PvE, there are few thrills as great as killing a ship which you know has goodies on board. You shoot. Did it die? Then the heart races as you wait to find out if anything good dropped into the wreck; if you can loot the wreck ahead of everyone else; and if your looter can get away without getting into trouble.

Some nay-sayers describe it as a low-skill game style. That can be true. Anyone with two characters can set up to be a ganker. But if you're doing it in a market hub, you will have competition. You will have other gankers, thieves, anti-gankers and opportunists. So anyone can do it, but you need to be very, very good to survive.

So, does it make New Eden a better place? I say YES - as much as any other style of play. Us gankers have a tight community. We share stories, killmails, intel and advice. Every week, we see stories of big ganks on reddit and the Eve forum. As well all know, it's this community engagement that makes Eve what it is.

Sturmer's avatar
Sturmer1/23/2024

$4

Ganking as a Catalyst (oh irony) for Growth and Change

In EVE Online, a universe known for its harshness and unforgiving nature, ganking can be seen as a rite of passage for many players. It pushes players out of their comfort zones, compelling them to explore new strategies, alliances, and aspects of the game they might not have considered otherwise. This experience often leads to personal growth within the game, encouraging players to seek revenge, form new alliances, or venture into less secure areas of space. This dynamic ensures that the game remains challenging and engaging.

The Survival of the Fittest

EVE Online is a game that rewards strategic thinking, preparedness, and adaptability. The threat of ganking reinforces these aspects by reminding players to never undock something they can't afford to lose. This core rule of EVE underlines the game's emphasis on risk management and strategic planning, crucial skills in both EVE and the real world.

Economic Implications

Gankers inadvertently support the game's economy. By destroying ships, they create a demand for replacements, which in turn keeps industrialists and miners busy. This destruction and creation cycle helps to maintain a balanced economy, preventing inflation and keeping mineral prices at a reasonable level. Without this cycle, certain aspects of the economy might stagnate or become less relevant.

Impact on Different Roles a.k.a creating jobs

The presence of gankers adds value to various roles within the game, like haulers and couriers. If ganking were not a threat, the significance of careful, strategic hauling would diminish, potentially making these roles less engaging and rewarding. The danger of being ganked adds a layer of complexity and excitement to these professions.

Personal Adaptation and Caution

From my experience, ganking hasn't significantly impacted my gameplay because I've adapted to its presence. By flying smart and taking necessary precautions, players can often avoid or minimize the risk of ganking. This adaptability is a key part of EVE's gameplay and mirrors real-world scenarios where risk assessment and mitigation are essential.

Counterarguments

It's important to acknowledge that ganking can have negative effects as well. Some players may find the experience discouraging, especially if they suffer significant losses early in their gameplay. This could potentially lead to players quitting the game, which is not ideal for the community's growth. Thus, while ganking adds an element of realism and challenge, it's crucial to balance it in a way that doesn't disproportionately penalize new or unprepared players.

In conclusion, ganking, like many aspects of the game, adds depth and complexity to the gameplay. It encourages strategic thinking, fosters economic balance, and enhances the roles of various professions within the game. However, it's essential to maintain a balance that keeps the game challenging yet accessible, especially for newer players.