Animal Crossing as an Action RPG!
I’ve been playing a lot of Animal Crossing: New Horizons recently, and an idea hit me - what if we took this franchise and rebooted it as an action RPG? Here’s my pitch for Animal Crossing: Quest for the Critters
Overview
Imagine stepping into a fantasy world where you opt on adventures to hunt for rare insects and creatures. The goal? To complete your museum collection, of course! But this time, it’s not just about shaking trees and fishing. It’s about action, exploration, and puzzle-solving in a beautifully crafted 3rd person view to show off those amazing costumes we all love.
Gameplay Mechanics
1. Ancient Temples and Puzzles
Think Lara Croft, but instead of treasure, you’re after the rarest bugs and critters. You’ll solve puzzles to open doors in ancient temples. aligning mirrors to direct light beams and unlock secret chambers or rearranging puzzle elements.
2. Platform Jumping
Traverse dense jungles and leap across platforms to reach the highest points of waterfalls. Each biome offers unique challenges and puzzles - from swinging on vines to using environmental clues to find hidden paths. The excitement of platforming combined with the joy of discovery makes every expedition a new adventure.
3. Procedurally Generated Islands
Every island you visit is procedurally generated, ensuring no two adventures are the same. You travel by boat or plane, each trip bringing you to new, unexplored territories filled with unique creatures and biomes. One day you might find yourself in a tropical paradise, the next in a mysterious, fog-covered forest.
Animal Crossing has always been about exploration and discovery. Reimagining it as an action RPG enhances these core elements while introducing a fresh and exciting way to engage with the world.