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Damien Mason's avatar

Vultur

An Aarakocran with more vulture-like features, he's quite literally The Vulture from Brooklyn Nine-Nine. He swoops in to take credit for your quests, reaping all the rewards that rightfully belong to you. Nothing you can do discredits him or dissuades him because he has no shame. Plot armour afforded by his celebrity status means he's exceptionally difficult to challenge. Killing him would only make townspeople hate you, removing any chance of further quests.

https://youtu.be/_LL9W2yXz7Q

greybill's avatar

That sounds like a measure for when the Game Master starts to hate their players...

Horror and Cats's avatar

Immediately after reading the description I started trying to imagine ways to either discredit or cause an “accident” lol

Damien Mason's avatar

Fun fact: I've played one DnD campaign in my life that wasn't to completion (life gets in the way) and only started last year. This whole world is new to me and I'm KICKING myself that I didn't begin sooner.

Horror and Cats's avatar

I have watched campaigns on YouTube; that’s exclusively my experience. I definitely feel more intrigued by the prospect of making and managing the campaign as opposed to “playing.” I’ve been writing since I was 14 and the idea of having to write for and react to a group’s mentality and dynamic is a challenge I would ADORE taking on.

Damien Mason's avatar

Do it! I've heard that DMing is quite the challenge, but if you're up for it, you should totally make a campaign. Sadly, I feel my creativity has taken a hit as I've gotten older, but I'd love to rediscover that side of myself.

Horror and Cats's avatar

I want to make it very clear this is NOT a cry for help, but I don’t have enough friends to make a game of DND haha. Also, I don’t think creativity leaves us, it just gets stifled and forced into remission. It’s in you, you just have to find what nurtures it.

Alex Sinclair's avatar

Horror and Cats if you think you might be interested in DMing, I highly recommend giving it a shot. I've never found a creative project as satisfying as I did DMing a homebrewed campaign. The world building, puppeteering, hidden secrets, surprise twists, and shared storytelling - it's like nothing else. I was very boring at parties for a full two years, because all I could talk about were my plans and ruses.

I'd recommend starting small; run a mini 'three-shot' campaign that will only take a few evenings. It'll be easier to find players, and you can discover if you like it without getting too lost in map-making, world lore, and all the rest. As for finding the numbers, there are a few websites where you can team up with others in the same boat. That said, I find small groups - three or four players and the DM - to be the perfect size. It allows more space for characters to bond and for quieter personalities to have their moments in the sun.

Horror and Cats's avatar

I want to host a game of Ultimate Werewolf for my channel eventually and that’ll be my first GM experience. For actual table top campaigns though the few close friends I have aren’t really table top people haha. Maybe I can recruit some from JA eventually.

Lanah Tyra's avatar

I'm pretty sure you could! I only see time zones as a potential problem, but pretty sure there are people here who would be up for it. And it's so much fun, definitely give it a go! DMing in person is the real thing but it can be just as enjoyable online over a discord call or something.

Alex Sinclair's avatar

This is the stuff of D&D gold. Like you, I only discovered D&D relatively recently, but its since completely taken over my life. If I could give five 'excellent' reactions to this, I would.

BeyondBelief's avatar

Love Fairy Lula

Imagine you're a singleton within your world, perhaps you're uninterested in finding love as you'd rather make some money completing quests, taking over the world, or becoming king. Whatever it might be, Lula is here to "help" you find the love of your life and she won't stop until she does. Think Angel on the shoulder or Cupid that consistently pops up in every single social scenario constantly promoting you to do or say something to get yourself out there. She'll follow you around on your adventures, making jokes, casting annoying love hearts in your direction, and doing almost anything to convience you to make different life choices. She'd be the biggest embarrasment to your hearty, well build, and manly man.

Alex Sinclair's avatar

I love the idea of a Cupid-like love fairy constantly undermining the 'manliness' of a big gruff barbarian character!

L

Grimble the Over-Explainer:

Grimble is a wiry old wizard . He can’t resist explaining every magical detail, historical reference, or arcane theory to the player characters.

Literally you cannot play the game without the DM acting in character and taking up the valauble time you have together to play DND. Most of the evening is spent listening to rambling stories that turn into more stories and anecdotes. And as this wizard has lived for hundreds of years he has many stories. And moments where he say "the interesting thing about that is!

Also During critical moments—like a dragon attack or a time-sensitive puzzle—Grimble insists on lengthy monologues. The players roll their eyes as he drones on

here is an image i created of him.

Sturmer's avatar

Hold on a moment.... but that's me!

Alex Sinclair's avatar

As a DM, I've had this sort of NPC backfire on me when players call my bluff 😅 "Oh, so you want to tell us about the three-hundred year history of the region? Go on then, Grimble, don't spare a single detail."

Lanah Tyra's avatar

I'm bad with pun names so will leave that up to you guys. A black cat joins the party as a familiar. During the day she would sleep in someone's bag and get carried around, but as soon as you get to a situation where you need to be quiet and move unnoticed she will wake up, meow and do the figure eight around someone's legs, purring.

At night she will always take a bed for herself, so someone has to sleep on the floor. She would demand to sit at your table and you constantly have to buy food for her as well.

Whenever you try to get rid of her, something bad happens, and she will wait for you at the next crossroad again, and join the party. At the end turns out she was the wizard you had to find all along, but this was her way to decide if you were worthy of her help. So you better not have stepped on her tail accidentally... Or kicked her off your bed... Or didn't buy the premium cat food...

Alex Sinclair's avatar

Ooh that's an excellent twist. My party recently adopted a hag's black cat, but we were ambushed on a tall bridge, and things didn't end up going so well for Madam Meow 💔 We absolutely would have failed this quest.

Sturmer's avatar

Buy One, Get One Deceit: The Conniving Brothers

  • NPC Name: Gerrick

  • Role: Quest Giver

  • Personality: Gerrick is charming and persuasive, known in local taverns for drawing adventurers into high-stake quests with his grand tales.






  • NPC Name: Merrik

  • Role: Tricky Trader

  • Personality: Merrik runs a peculiar shop stocked with items curiously suited to his brother's quests, quick to capitalize on the adventurers' needs.

The SchemeAdventurers first meet Gerrick at a bustling town square, where he passionately describes a lost relic that needs recovering. He is dramatic and persuasive, mentioning that this particular item will bring great fortune. However, he warns that it is guarded by a creature only susceptible to a rare potion.

This leads them to Merrik's shop, which just happens to have the last bottle of this potion. After the adventurers buy it and complete the quest, they return to find Gerrick has changed his mind, claiming the relic is cursed. The adventurers are left with an expensive, useless potion and no reward.

Gerrick, feeling guilty, occasionally offers a new quest as compensation, claiming it will surely make up for the last. However, each new quest invariably leads back to Merrik’s shop, and the cycle repeats.

note: pic generated by AI for text flavoring purposes.

EveOnlineTutorials's avatar

The opposite NPC:

This NPC was created by a magical witch, this man spurned her advances and she cursed him for life to speak in opposite terms!

He cannot lie but he cannot speak the truth He cannot give directions, but he can mislead He cannot help, but cannot, not help He has what you need, but what not what you asked for He knows the way, but only his way

Now this would be so funny!

TheGreatestBanana12's avatar

Terry Fie

Poor Terry Fie always needs escorting and needs help alot problem is he is always terrified of everything sometimes even his own shadow which leads him to scream in terror at the most inconvenient times. Simple tasks become difficult and stealth is never an option when Terry Fie is with you.

Paul's avatar

A jester (pun name pending) that you come accross at various points that will always need escorting from point A to point B. Why do you have to help? because they have the macguffin you need or at least know where to find it.

This jester, he likes to talk and ryme and interrupt players when they are talking. On top of that their outfit is brightly coloured and full of bells so stealth would be almost impossible.

Having been kicked out of every troupe hes joined, for reasons he never mentions, now the jester wonders the land aiming to brighten the days of tired adventures while dodging the daggers of the more disgruntled ones.

Why is he so tied to you? Because you accidently saved his life once and now gets giddy and exited whenever you bump in to him.

Alex Sinclair's avatar

Placeholder name until you return with one: Justin Jest

Makster's avatar

I've been messing with an idea of having a rival adventuring party that follow parallel to the party in terms of the quests or skirmishes. Either they are also looking for the same treasure or they've been hired by the main antagonist to impede the party's progress by being one step ahead, provoking local wild life to attack or blocking routes and making them go through another less worn path i.e. through the swamps or mines etc.

I'd also try to interlink the party's relationship with the rivals so it builds that deep seated rivalry with each person: the mentor of the rogue in the group, a fellow Wizard in the same school the party's mage had graduated from, or an ex-mercenary that sold out his former company of which the warrior of the party was a part of.

The frequency the party encounters this group will increase thus being an annoyance but then I'd like to throw a spanner in the works by having them work together and, of course, the rival group would betray the main party last minute.

Alex Sinclair's avatar

I like that. It reminds me of this scene from Shaun of the Dead where they run into an equivalent group of survivors, however they're all slightly more famous actors:

https://www.youtube.com/watch?v=ukE7qnsLuwA&ab_channel=beepboopfukcyou

Makster's avatar

What is with Zombie apocalypses that bring us together with our clones?

https://www.youtube.com/watch?v=A-zjCbwe7gw

Also I love that scene in Shaun of the Dead. Something so British about the awkward small talk amongst acquaintances just to keep face and then move on.

A

It's got to be Mr Nails Chalkboard who ever time you interact with him will also you 3 or 4 times to repeat yourself, constantly interrupt you and always makes the noise of nails on a chalkboard!

Whenever you are completing a quest he will constantly ask why are you doing this, you missed this, you need to do that. He's your nagging parent but 10x worse!

You'll hear all about it when something is going wrong but you'll never get any praise for helping him out! He never needed you anyway..

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