Its the JustAbout community members. I've always been put off even attempting to do any Youtube videos and putting the time in, because you inevitably end up getting a handful of views, if that...and the whole thing just seems like one big waste of time! When just starting out, there is a lot to learn, those first videos are not going to be good, so no one is going to watch them. Even YouTube doesn't know who to suggest them to or what they are about at first. Every video though you learn new skills and improve.
I had a few early misfires by trying to do some AI stuff (unrelated to JustAbout bounties). I thought it was great, as for me it's about how impressive the tech is that can produce such things and that's what is interesting about it. However I quickly realised that everyone else is purely interested in if the video is entertaining or not, not that it's technically impressive. So I scrapped that idea...
So now I'm using the bounties as a learning exercise to get editing skills etc, how to title the videos well, creating clickable thumbnails that stand out, comparing analytics when I make changes and between the different content, what gets clicks and what doesn't. I've not started doing real voice overs (yet), but a member on here has sent me some resources to watch on how to get confident in doing it and how to say your words, project your voice etc with the right enthusiasm. Raw edited gameplay footage is just that, so I've got to start adding my own touch to it beyond that.
What's good about JustAbout though, is the healthy competition, friendly community and how much you can learn from each other. My content still isn't great, it will take a long time to improve, but I'm learning and skilling up after every one.
Take the tallest tower in nightingale for example, I learnt from Sturmer on that one not to just rush in and start building/creating whatever the task may be without stopping and thinking, planning and doing some research.
The Dragons Dogma 2 nature doc one, I learnt a lot from after seeing other peoples entries and how they approached it. Such as the importance of sticking to the brief and reading it a few times to see where the focus is, planning out, then going out to get the footage you are after for what you need rather than just making use of my archived play session recordings to find suitable clips. But also the importance the voice over has (where needed), especially so when for the most part we are all doing faceless content in the bounty entries.
The competitive part of each bounty, and what we learn from each others entries, means we are all continuously improving, not wanting to get left behind, keeping up with the quality of submissions as they improve. Ok, you still probably only get a handful of views for now, but the difference is you are all taking on the same task on, then reporting back with what/how you've done it. The people that enter the bounty are going to watch the other entries to check out the competition, compare results, comment and self reflect on where you went wrong, what needs improving for next time, what makes the other entries better than yours, what is it about the best one that makes it so? Just that feedback and comparison you can make as a result, makes all the difference. And yes the chance of a payment gives the motivation to make it feel less like you are wasting your time and should be doing something more productive!
I don't think a channel made up of nothing but fairly random JA bounty submissions is something many people would want to subscribe to (outside of JA members), but it's a great way to get ideas for what videos to create, to get that quality up, improve you skills, compare, and have a shared experience about a subject people in your "real life" probably aren't interested in.