I know... as always, i forgot to post as i got home and it was in drafts
My Top Three Picks:
Orca – My Beloved Friendship Machine
While the Orca is primarily designed for fleet use, I personally use it as a "friendship machine" to help new players and make new connections. I think it could benefit from a slight boost to drone mining yield or a reduction in Industrial Core fuel costs. This would make it more viable for solo or small fleets. Given the significant skill point and ISK investment required, it would be nice to have a way to earn a little more while you’re waiting for someone or networking in rookie systems.
With the current asteroid changes—less ore and quicker depletion—there are no more 3-hour AFK Orcas. You have to reset targets every few minutes, like with any other mining ship. I believe the Orca should have a yield similar to a Hulk, though still lower ISK/hour due to fuel costs. Bonus points: more Orcas in space mean more explosions for gankers, which keeps the economy moving with work for industrialists!
Exploration Sites – Especially Drone DED 1, 2, and 3
These exploration sites could really use a loot buff, particularly the Drone DED sites. New players run these and often come away with nothing, which can be demoralizing. A little more reward would keep the motivation high.
Bowhead – It Needs a Fleet Hangar
The Bowhead is an incredibly niche ship. In fact, I’ve only heard of it being used by a few Incursion runners. I think it should become an Orca alternative for combat operations. While the Orca can’t haul battleships, the Bowhead can’t mine ore or support mining operations. Adding a fleet hangar would give it a much broader role, and potentially more slots and bonuses for boosting, turning it into a mini-carrier of sorts. It wouldn’t use fighters, of course—people would be unloading actual ships. More Bowheads in space mean more explosions, which would be a win for both gankers and industrialists, keeping the economy healthy.