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What Determines the Meta

The meta in Smite is usually born out of the competitive scene, starting in scrims, then being shown in competitive games, and then generally trickling into the highest level of ranked down to the lower ranks. Meta can mean a few different things, but primarily comes down to a mix of "the best way to play the game" and "which characters are the best to play".

The god pick meta is also defined by a few other factors:

  • Who's the most over-tuned gods and what's the most overtuned items currently?

  • What counters those gods and items?

  • What synergizes with those gods, items, and their counters?

On top of those three things, especially in competitive play, role flexibility plays a large factor because it can make a draft unpredictable for the opponent.

We can generally determine which gods are "meta" early on in competitive from a mix of their pick rate, ban rate, win rate, and the eye test to determine why the pick/ban/win rates are what they are.

What is the best way to play the game?

If we're going to base our meta off of competitive play, most notably the Founders Series, 24/7 Open Tournament, and amateur tournaments like SmitePrime, the current best way to play is picking gods that are effective at fighting on and invading enemy camps with Sunder at the beginning of the game, going for early Queen Naga, Gold Fury, and Fire Giants, and trying to end the game before the team playing from behind can reach build and level parity.

Who's/What's Overtuned?

Currently, the most overtuned gods are generally believed to be Bacchus and Susano. We can see this in their 20% ban rates during the Founders Series, and in my experience casting games that weren't on the official broadcast, they were often banned or top picked. Both of these god's also have that aforementioned role flexibility as well, Bacchus being strong in both support and solo, and Susano being primarily strong in jungle but also viable in solo and mid.

A certain god that also had a 20% ban rate seems to be missing there... that would be Jing Wei. Jing Wei's strength doesn't necessarily come from her numbers being insanely over-tuned (however, they are a bit too high), but from her strength using Crit items, which are very strong in carry and mid right now. These items do lots of damage even to tanks, and are notably the fastest way to take down towers for their bounties and shredding those early Queen Nagas, Gold Furies, and Fire Giants. Behind Jing Wei, you have Sol who also utilizes crit very well on top of a hyper aggressive playstyle from Carry or Mid, and sometimes you will even see these two picks go to the Chaos teams top 2 picks to do that objective shred but also counter that top god in Bacchus, who can be weak to being shredded down by a team that's playing with two carries instead of a traditional mid-lane burst mage.

Speaking of traditional mid-lane burst mages, we can't talk about overtuned items without bringing up the combination of Transcendence and Book of Thoth (and usually Soul Reaver alongside them). We often saw Neith being played in mid (even moreso than Sol), and sometimes in Carry because she utilizes this build so well. Another god that utilizes this well saw lots of play in Carry when Jing Wei or Sol were banned, and that's Cernunnos. Specifically in mid, Kukulkan also likes the combo due to his passive gaining power from mana, which means he sees decent amounts of play and success.

Outside of those two roles, gods like Mordred, Loki , and Chaac utilize this build in both Jungle and Solo lane, however none of these were the top tier of gods in either role despite high play rate (Loki and Chaac) or high win rate (Mordred), falling behind the aforementioned Susano and Bacchus... and some other gods that has very good role flexibility and counters both of those top tier characters.

What Counters those?

Fenrir. If there was ever a god that said "I have role flexibility and I'm here to counter the top god", it's Fenrir. He's been a top pick in Support, Jungle, and Solo in Smite 2, and his playstyle is largely the same as it was in Smite 1: Either burn actives off of backliners (or carry them to their death if they don't have beads) or grab an enemy tank with ult, and make sure they die (that's you Bacchus). Remember Susano? He usually likes to go Blink as his relic, which means he has no CC immunity to escape from Ragnarok if Fenrir can catch him in the bite. This on top of having very respectable base stats made Fenrir a top pick and gave him the highest win rate during the first weekend of the Founder's Series (74.4%).

There's another thing that counters Susano as well... walls. A lot of Susano's strength comes in his ability to move around fights, either disengaging from fights and quickly making distance and engaging fights and quickly closing distance. Susano's issue is that his two movement abilities are a dash and a thrown teleport that doesn't go through walls unless he hits an enemy with it. This made two of the top frontliners Odin and Ymir, both legendary wall character, Odin with the cage on his AO4 and Ymir with the Ice Wall on his AO1. Both of these character also have very respectable CC and damage in their kits for frontliners, although Odin is a bit safer because of his shield and leap, making him less susceptible to that scary Fenrir Ragnarok. It's worth mentioning that these walls would normally be countered by Shell, but almost nobody is building that relic over Blink or Sunder, and when up against Blink, they are very strong at forcing it, which means those character's can't use it as an engage tool. These walls are also very good at locking down gods without leaps that are higher up in the meta like Sol and Cernunnos as well.

Ares deserves somewhat of an honorable mention here as well, as the cripple on his chains can counter a lot of these frontliners like Bacchus, Susano, Fenrir, Neith and Odin along with his No Escape ultimate being very prevalent due to the lack of Beads in most people's relic slots.

So what are we missing?

  • Hecate. She's one of the top mid-laners right now and doesn't utilize either OP build path (Crit or the Transcendence/Book of Thoth combo). She also doesn't necessarily hard counter any of the current meta gods either like Fenrir or Odin. She doesn't seem to have severely overtuned numbers currently either. Hecate seems to have the potential of holding the meta hostage similar to Smite 1's Yemoja. Her high skill-level utility through most of her abilities, and especially her AO4 are going to be extremely difficult to balance the game around. An important thing to note though: Taking up that mid lane spot in Smite 1 with her more utility based kit would mean giving up secure on objectives, but the prevalence and strength of Sunder in Smite 2 largely removes that drawback.

  • Thanatos has seen very mixed success in competitive so far. I think this god fits a similar role that he did in Smite 1, where if he really gets rolling, he can hypercarry the game from the Jungle. Top level hypercarries on top level teams such as Adapting and Dzoni will perform very well with this god, but lower level junglers or lower level teams will struggle to find the same success.

  • Zeus has seen decent success with a few... interesting builds, but sample size so far is too small on any one role or playstyle to make an accurate assessment. He is very strong around objective play with Lightning Storm (AO4), but is still weak to all in dive, which the top meta gods like Susano, Bacchus, and Fenrir like to do, and to walls, from gods like Odin or Ymir.

  • Anhur would seem strong in a meta so focused on early pressure and objective play, but's just outshined by Sol in carry early game and by Cernunnos and Jing Wei late game. Not to mention the top support starter, Selflessness, really hampers his Impale combo damage.

  • Athena: The speed at which teams are grouping up (sometimes before the beginning of the match, and oftentimes definitely by 5 minutes), and the existence of teleporters has really hampered the effectiveness of Athena's ultimate (AO4). Athena is also strong when she can set up for large mage abilities like Kukulkan with her Taunt (AO2), but the current meta mid-laners are not those style of gods. She's soft-countered to a degree by the prevalence of walls in the game (Odin and Ymir) and her damage is also fairly lackluster compared to other supports such as Ares, Bacchus, and Ymir.

  • Hades, Anubis: These gods struggle to find a role they're good at despite being somewhat flexible. They take too long to scale when coming out of the jungle. Neither are good mid-laners because their early clear is quite dangerous, and it's always a distinct possibility that a high burst assassin is waiting by mid-lane at level 1, and neither of these gods can play from behind. And when it comes to solo, the Intelligence/defense hybrid options are somewhat limited, not to mention how easily accessible anti-heal is to be built and both are hard-countered by Odin cage's antiheal. Hades has seen some success in solo because of how oppressive his early pressure and sustain can be in the lane, while Anubis has not seen that type of playstyle work in the same way.

  • Bellona just struggles with itemization currently, and the disarm doesn't counter the double-AA comps well enough to make up for it. It's seen some success in solo, but that was usually down to a major skill difference between the teams that were playing early on in tournaments.

  • The Morrigan is very strong in ranked currently due to a bug with her passive proccing crits at an absurd rate, allowing her to melt objectives, but building crit on her is currently banned in competitive. She's also rarely seen play at the competitive level, so I don't actually have any idea where she would fall into this meta.

TLDR

The meta is currently defined by the sunder relic, early invading, quick grouping, and super early objective pulls. On top of that, there are a few gods and/or item combos who's numbers are overtuned, dragging them to the top of the meta, and the counters to those gods right along with them. Competitive teams often like to prioritize gods with high role flexibility near the top of their drafts.

Top Tier (bans or first picks)

  • Bacchus - overtuned, role flexibility

  • Susano - overtuned, role flexibility

  • Fenrir - role flexibility, counterplay

  • Jing Wei - overtuned, itemization

Secondary Tier (first pick potential, likely top 2 on Chaos side)

  • Sol - itemization, role flexibility

  • Neith - itemization, role flexibility

  • Hecate - utility, downsides minimized due to Sunder prevelance

  • Odin - counterplay, role flexibility

Tertiary Tier (played in a lot of games... or should be)

  • Ymir - counterplay, role flexibility

  • Cernunnos - itemization, role flexibility

  • Mordred - itemization, role flexibility

Picks that are either outshined or are niche (definitely see play, but maybe shouldn't sometimes Loki)

  • Ares - counterplay but lower prio than Ymir or Odin

  • Chaac - itemization is good, but is countered a bit by Odin who can be seen in most games

  • Thanatos - hyper-carry potential

  • Loki - itemization is good late, but jungle needs to be early aggressive

  • Kukulkan - itemization is good but isn't Hecate or Neith

  • Zeus - can be really good but is countered by a lot of the higher tier picks

Outshined (Don't see a lot of play and deservedly so)

  • Anhur - outshined by too many other characters in the same role

  • Hades - struggles due to counterplay

  • Bellona - itemization is poor

  • Athena - undertuned damage, doesn't fit the current playstyle great

Just plain bad (Do not play this)

  • Anubis - just outshined in every role by a mile, lack of mobility makes him vulnerable

Unlisted (Just not enough data)

  • The Morrigan - due to bug ban and lack of play

As you can see, despite the small god pool currently available, there's quite an in-depth logic and strategy behind each pick and ban that teams are currently using in the meta right now.

Toretto 70's avatar

I will say Loki because his ability go to invisible and move faster help him engage and disengage from fights effectively, this make him hard to pin down and counter. also high brust damage especially for attaking from behind making him a strong assassin who can eliminate key target before they react

JHenckes's avatar

I can't talk about meta without talking about Ymir, who for me is the strongest character in the game today

Ymir is the most powerful god in the SMITE 2 alpha right now. No matter where you play him—Solo, Support, or Jungle—he's always leading the charge. His freeze is deadly, if Ymir catches you with his freeze, you're pretty much done for, thanks to his crit build that makes sure you're dead before you even have a chance to unfreeze. He's by far the strongest jungler out there, and every time he shows up, he dominates​

Zeus and Neith are the other characters that complete my top 3. They work as mid or adc and are probably the best in the Alpha for either role.

S

The Meta.

ADC meta is Jing Wei and Sol, they are better than everyone else.

Tanks: Bacchus is the best character in the game is banned every ranked game, Ymir is also picked every game, Fenrir is very good as a tank in solo lane, Chaac is alright compared to the others.

Midlane: Hecate is the strongest, Then Kuku and Neith. Zeus and Anubis are weak.

JG: Susano is banned every game and is the best jungler, then Loki>Fenrir>Thanatos>Mordred

Invading is strong and marksmen are the best class in the game right now because crit is op and they are hard to kill with their lifesteal.

N

Regarding the mid, Hecate and Kulkukan seem to be the strongest gods currently, Hecate being excellent in group fights and helping her team with shields and Kulkukan because of the explosive damage he has. I've also seen a lot of Neith.

Regarding ADCs, Jing Wei and Cernunnos are the ones I've seen the most. Jing Wei is extremely strong after completing her critical build, making it quite difficult to stop her. Cernunnos has also been quite strong with lifesteal items.

Regarding Supports, Bacchus seems to me to be the best god currently, very resistant with good damage and crowd control. Ymir has also been appearing a lot.

I don't usually play Top and Jungle but in relation to Top I have seen a lot of Bellonas and Hades, very strong in the early game and difficult to stop in the late game.

In relation to the jungle, killer gods have been the most used, Susano and Lokis mainly. Very strong gank with high damage.

I hope that in the next patch the goal will change again.


E

Generally, before this Tuesday's patch, the meta is almost exclusively the following for each role:

Mid - Mid is likely the most diverse role as you can play multiple different characters and see great success. Neith and Hecate are the standout standard mage picks, while since Sol (and crit) is overpowered, you can pick Sol to floor anybody you're against. Cern is also viable.

Jungle - It's all Susano. Only pick Susano if you want to win. His numbers are just far too high. Below him- far below him- Fenrir, Loki, and Thanatos are all viable picks. Loki is probably the best of the three, but that's arguable since Fenrir brings strong utility in the form of his ultimate.

ADC - Sol. Pick Sol, build crit, win without ever lifting a finger. Jing Wei is a close second, crit being broken and her inability to miss auto attacks due to her massive autos when she's using her 2 means she be hitting hard as heck. Anhur exists, but he's undoubtedly worse than the other two. Neith and Cern are played mostly as mages and fill their own niche.

Bacchus - I mean, support- Bacchus has protection scaling so high that it means he does more damage than most carries do- that's not an exaggeration. You only pick Bacchus if you want to win right now- it seems HiRez hasn't had much experience with using protections as a scaling, because in League, most things with protection scaling rarely goes above 20%. Regardless, if you're not picking Bacchus, you can consider Fenrir, Ares, Athena, etc- which are all acceptable, they're just not Bacchus.

Solo - There's soooo much gold and experience in the solo lane, you can pretty much take anything you want. Susano? Sure. Ymir? Yeah! The Morrigan? Of course!

You can pretty much take anything you want into solo and succeed. As far as Warriors go, Chaac is one of the standout hybrid warriors that abuse the Transendence and Book of Thoth combo, making him deal a lot of damage, heal a lot, and eventually he can invest the rest of his items into tank items, making him tanky later on.

Overall, the balance was not very tight this go around, but the new patch improves on things greatly (and spices stuff up with Ama and Nu Wa)! I'm excited to be part of the next developing meta!

BlaiseMcBaine's avatar

Currently there are four gods that are pretty heavily looked at in the competitive meta.

Typically I have seen Susano and Bacchus banned away. You can swap out Susano with Jing Wei or sometimes Sol.

Susano is just deleting people in the game right now. He provides instant burst damage and escapability to go with it.

Bacchus literally has a poly-proc on his chug now and is being built as a tank that can keep up with carries in damage.

Jing Wei = Crit got brrrr. She builds crit + movement speed in fatalis and can run it down fairly well. She is very counterable, but can be unfun to play against.

Play Sol and build Deaths Toll, Devos, Reaper, into crit items and you are going to go crazy.

Those are my top picks in the meta. Shout out to Neith Book of Thoth + Transcendence build and Fenrir as honorable mentions.

N

Currently the meta isn't very defined because of how small the roster is and how new the game is there is a lot to explore. However, i think there is only 1 "bad" character in the game and that is bellona. Everyone else is very playable. However, in the carry role you want to go devourers gauntlet crit. The items that role builds give them everything they want. Stand out gods for this role are Jing Wei and Sol for sure.

In support you gotta get that mushroom with thebes. You can go a lot of things in that role but Sunder is a must buy for your relic. Objective and buff play make that item required on at least 1 player on your team. Bacchus is the best support but Fenrir is probably the second best.

Mid lane is the least explored lane mostly because mid laners don't want to explore. There are so many options they could look into that they aren't because they are traditional big number burst mages. You can do so many things in that role that they refuse to do because they don't do as much damage. But if you want the traditional sort of damage boom mage, Hecate is super fun, Kuku with his new dash and Neith.

Junglers also have insane damage. Susano, Fenrir and Loki are all really strong picks in jungle right now. You can even go into Athena, Ymir, Thanatos or Mordred. Those first 3 gods specifically susano have insanely high base numbers on their abilities allowing them to be effective at all points of the match.

Solo lane stand out gods are Chaac, Bacchus, Hades, Odin and Ymir. They all can get a lot done at different points in the game. Bacchus is likely going to get nerfed in this next patch because of how strong he is.

L

Current meta seems to focus on picking pressure to control jg/neutral objectives and outscale the opponent. Item-wise, all roles seem to be valuing the strong stats provided from stacking items. Getting 2 - 3 stacking items provides so many useful stats (especially flat pen) that can't be provided as cost effectively with other items. Games are still pretty chaotic unless 5 stacked, so strong dive/engage for characters that force a specific relic or that make you want aegis/beads always helps make fights easier (susano ult/ares ult)

F

Current Smite 2 Meta: IMO

  1. 5-Stack team. If you don't have 1, get one.

  2. ADC: Jing Wei = Ban (ranked), Anhur - Lifesteal + Power/Pen; Cern/Neith - Double Stack Book of Thoth and Trans, go one shot build. Fight in lane early and look to play with your support aggressively.

  3. Mid: Hecate... period. Her shield + portals allow for most team fights to go your team's way if you strike first.

  4. Solo: Mordred or Bellona, Bully out your lane and get warhorns. Fight for your life for those things.

  5. Jungle: Skip camps and be aggressive. The smalls in the back are only if nothing is up and there's no one to gank but always be the first one to be looking for kills.

  6. 0-3:30 push up lanes and get pressure

  7. 3:30 - 5:00 fight hard for GF and get as many as you can on Cooldown.

  8. 5:00 - 10:00 Look to get tier 1's but rotate and death match out the weaker side lanes or camp middle lane. Either strategy will work.

  9. 10:00 - 15:00 This is where it gets hectic because if you're ahead you want to start going for FG early, but if you're behind you need to gank squad and get experience back.

  10. 15:00 - 20:00 Ancient Fury...Ancient Fury... period.

  11. DON'T GIVE UP, if you F6 you'll never learn. In the linked game we were down for a long time, and we came back with a Deicide and they surrendered a ~ 32 minute game

    https://www.youtube.com/embed/p2f8eNVJHvM?feature=oembed

D

Because the Smite 2 god roster is currently rather small and limited, there are really a small number of fixed "best" gods per role, as well as a few standout gods above all others, regardless of role - meaning that there are honestly "correct" picks and bans for each role as a whole that you can prioritise.

The standout gods above all others are firstly Bacchus - his protections to damage scaling is far too overtuned, he's both the tankiest and highest damaging god in many games. After him, you'd be looking to ban either Jing Wei or Susano. Both are overtuned in the damage department right now and are oppressive to play against. 2 of those 3 should be the bans in every ranked lobby.

After bans, there are 2 or 3 gods per role that stand above the others.

  • For ADC, below Jing Wei you have Anhur and Sol. Personally i value Anhur higher since he does almost the same auto attack damage as Sol, but way more ability damage since he scales off of strength and not intelligence. Any of these gods should be built with crit, attack speed, and lifesteal and penetration, and should be played focusing on player, objective, and jungle boss damage.

  • Mid doesn't have one standout god above all others but does have a fairly small pool of "playable" characters - namely Neith and Hecate at the top, followed by Cernunnos and Kukulkan. All of these characters should be built primarily with intelligence, except neith who has the option of going hybrid damage with proc items like Heartseeker. These gods are all focused on ranged burst damage on enemy gods.

  • Jungle, as mentioned earlier, is dominated by Susano when he isn't banned - when he is there are two other gods that should be prioritised. Loki is definitely the second strongest jungler, mostly due to the strength of full proc builds (Bluestone, Heartseeker, Crusher, Soul Reaver) synergising with his 2. After him, you have Fenrir, and possibly Mordred. Fenrir is best built with strength and lifesteal, Mordred is more flexible build wise (check my bounty submission for Mordred guides for my suggestions ;) )

  • Support only really has one good character currently - the before mentioned Bacchus, who you should never get through the bans, but if you do, snap him up first pick. Otherwise, Ymir is definitely the second best, and after that it gets a bit tragic. Ares is probably third in the pecking order, but it's a distant third. As always, support should be built primarily with defense, and useful team active items like Amanita Charm and Talisman of Purification. Oh, and Sunder. Always Sunder. Please.

  • Lastly, Solo is the role with the least clear pecking order for me. I view Hades and Chaac as the best "tank" Solos, but honestly you may be better off picking up a damaging god like Loki or Fenrir here instead and building them bruiser. There's a lot more freedom here than in any other role.

The gods not mentioned here at all are either heavily situational (Odin), or just plain bad and never worth picking (Athena, Bellona). Expect these things to change after Smite 2's first balance patch, expected on the 17th.

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