Aladdin is the latest brand new god to make his way to SMITE 2, with The Sultan bringing plenty of magical damage and support from the famous genie into battle.
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Aladdin He is a new character added in Smite 2 that was not in Smite 1 and brought with him new mechanics and abilities that change what is normally seen in Smite 1, This character can be used as a Midliner or jungler and with the possibility of the 3 wishes of his passive this character is complicated but very incredible if you learn how to use it.
Abilities
Passive: Aladdin has the possibility to ask the genie for 3 wishes during the game, granting him different Buffs that would be:
Wealth: Earn 250 gold and assists or killing gods will give you 100 more gold for 3 minutes
Immortality: If Aladdin dies he will be immediately revived at his team's base gaining 75% movement speed for 10 seconds upon leaving the fountain
Power: Resets the cooldown of abilities and items in addition to gaining 2 charges of the genie's Strength
And passively Aladdin gains 2 charges of the genie's strength every 15 sec
First ability (Kufic Invocation): Aladdin fires 5 projectiles that pass through all enemies, dealing magic damage, and when the ability is activated again, these projectiles return once they reach the maximum distance.
This ability needs to be charged at the beginning the projectiles will be dispersed forming a conical area but by waiting a moment the ability will be fully charged and the projectiles will go in a straight line doing more damage and reaching further than before since the ability will be fully charged.
Second ability (Sultan's Grace): Aladdin dashes forward, passing through all enemies in his path, increasing his damage by 0.5% for each enemy below 50% health and dealing magic damage, and when reactivating the ability Aladdin will use a charge of the genie's strength to summon him and hit 5 times where Aladdin points, dealing magic damage in a small area.
Third ability (Agile run): Aladdin Dash towards a wall, either on the map or created by God, running along the wall for a few seconds and then jumping and hitting the area the player selects, dealing magic damage and knocked straight up. A charge of the genie's strength is used to reactivate the ability and fall and deal damage.
Fourth ability (into the lamp): Aladdin throws the lamp towards an enemy trapping the first enemy hit inside the lamp and teleporting himself and the enemy inside the lamp for a duel
Upon entering the lamp the enemy and Aladdin will have their lives restored to a minimum amount and Aladdin's cooldowns will be reset while the enemy god's will be halved, In addition, the lamp will remain in the place where the enemy god was hit, making it possible for any god, whether ally or enemy, to enter the lamp as long as it is not hit in any way When trying to enter and when entering it will have the same effect as the first god hit.
Build
I will show a jungle build and optional items that you can use to change the build to make it a midliner.
Jungle
Optional items
How to play?
Once you've seen Aladdin's abilities, I can give you some tips on how to use this character:
Its passive can have many uses since with the 3 fingers that we can ask in a different order we can take advantage of certain situations such as, for example, the wish for wealth You can use it when you know that you can look for a kill or a team fight that will generate that extra money for you, taking advantage of the 3 minutes and using the 250 earned to buy an item for the fight before to go, The wish for Power you can be this desire before starting a fight by having all the cooldowns restored and having the passive charged is a way to "ensure" that you can win the fight if necessary and The wish of immortality is very useful when you have an urgent need to go to team fights where you know you can die to buy items you need or to not leave the enemies and take advantage that is weak or in case of need to die to appear quickly in the source and prevent them from destroying a structure, phoenix or titan
The first ability is very useful if it is fully charged and you have a charge of the passive, since the projectiles will return to you wherever you are standing, passing through everything, Therefore you can move freely using the second or third ability to get in line with an enemy and have the return projectiles do as much damage as possible.
The third ability is one of the character's best because it can be used to escape even if your path is blocked by a wall like the one Ymir summons, being able to move faster through the jungle dealing damage when falling with the passive charged to steal or buff faster and When fighting, it's a great way to distract and prevent enemies from harming you with some abilities that require precision.
The fourth ability is your best weapon if you want to do 1 vs 1 fights and in case other gods come in, then do a team fight where Aladdin has the advantage, Also remember that the lamp does not go through walls or structures so avoid throwing this ability if you do not have a safe shot.
Aladdin is a complete Smite 2 new god with new mechanics that have never been in Smite 1 made Aladdin a very unique god with crazy and fun abilities to play with, thanks to HIREZ and EU5.
Aladdin passive (Three Wishes)
Aladdin can make 3 wishes at any time in the match. He also gains up to 2 charges of Genie's Strength every 15s.
wish 1 (Wealth): Aladdin gains 250 gold, for 3 seconds any god kills and Assists provides 100 more gold.
wish 2 (Immortality): when Aladdin dies he can with for Immortality instantly revived, and gain 75% movement speed for 10 seconds when leaving the fountain.
Wish 3 (Power): Aladdin resets his ability, item, and relic. He also gains 2 charges of Genie's Strength.
Aladdin abilities:
Kufic Invocation: Aladdin fires 5 Kufic Symbols dealing magical damage to enemies that hits, Aladdin can charge this ability travels further, and deal more damage, if Aladdin uses a charge of Genie's Strength the genie will send the symbols back and deal magical damage to all enemies passes through.
Sultan's Grace: Aladdin dashes forward dealing Magical Damage to enemies he hits, if he uses a charge of geni's strength the geny will appear and start dealing magical damage to enemies with 5 hits.
Agile Run: this is a very unique ability that has never been in Smite 1 before, Aladdin dashes forward. If he dashes into a wall or obstacle he will climb it and start running on it before he leaps when landing Aladdin deals amgical damage in the area, if Aladdin uses a charge of Genie's Strength, the Genie will jump from the wall alongside him dealing magical damage to enemies in that area.
Into The Lamp: Aladdin throws the Lamp forward, stopping on the first enemy god hit. If successful, Aladdin and the enemy God are pulled into the Lamp to challenge each other,
Aladdin and his enemy who entered the lamp will have their health restored to a minimum amount, Aladdin's non-ultimate abilities cooldown are reset, and the lamp is left in the ground allowing any allied or enemy Gods to enter the lamp and join and fight on the lamp with them.
These are 2 builds for Aladdin one is pure magical damage and the other one is physical damage.
This build is for the jungle.
This build is for mid-lane and you can play with it in the jungle.
When you play Aladdin as a jungle start by leveling your 2 so you can clear camps faster at level 3 you can gank any lane duo to the good damage you deal so it's easy to get kills early
for your ultimate you have to make sure who you are using your ultimate on, chose a target that you are sure you can kill him 1 vs 1 or you can ult an enemy god that he is so effective to his team, so if you take him away your team can win a team fight.
Be careful when you use your ultimate because anyone can enter the lamp so if you are in a 1 vs 2 scenario you will lose the 1 vs 1 advantage because the enemy team will enter the lamp and you will probably lose the fight.
For your passive (Wealth) is not important so you can use it any time you want
But your (immortality) is a game changer you have to know when to use it because it can make you win the game when you use it on the right time
your (power) is very important too because it resets all your abilities, actives, and items so you have to use it wisely.
Aladdin is a versatile and agile Assassin in Smite 2, he's a high mobility and high burst damage god. His kit is all about quick engagements and outplaying enemies with his mobility and his burst damage. Aladdin is perfect for players who enjoy high-risk, high-reward gameplay .
Passive: Three Wishes
Aladdin can make three unique wishes during the match:
1. Wish: Wealth
Grants 250 gold instantly. For the next 3 minutes, god kills and assists provide an additional 100 gold.
2. Wish: Immortality
While dead, Aladdin can wish to be instantly revived, returning to the fountain with 75% movement speed for 10 seconds upon exiting.
3. Wish: Power
Resets all ability and item cooldowns and grants 2 charges of Genie's Strength.
his lamp is considered an item in his inventory giving him a % increase to all his stats from items this lamp can be sold to get replaced with an item.
1️⃣ Kufic Invocation
Fire 5 Kufic symbols in a cone, dealing magical damage. Charging the ability narrows the cone for focused damage.
- **Pro Tip:**
Charging it makes it deal max damage making it effective for poking from a distance , do it if youre poking behind walls and use the cone when youre very close to an enemy it is like a shotgun.
2️⃣ Sultan's Grace
Summon the Genie to attack enemies in front, dealing damage. The Genie's attacks continue even if Aladdin is crowd-controlled.
- Great for:
- Consistent damage output during 1v1s , utilize this ability when anticipating crowd control to ensure continuous damage.
3️⃣ Agile Run
Activate to gain increased movement speed and immunity to slows. Running into a wall allows Aladdin to run along it and leap to a target location, dealing damage upon landing.
- Why it’s awesome:
Provides exceptional mobility for engaging or disengaging from fights he is the only character in the game that has this kind of mobility .
- Pro Tip:
Use the wall-running mechanic to surprise enemies or escape through unexpected routes and never use it without a wall it be just a short run.
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4️⃣ Into The Lamp (Ultimate)
Throw the lamp forward, pulling Aladdin and the first enemy god hit into a separate realm within the lamp for a duel. Both participants have their health restored to a minimum threshold, and Aladdin's non-ultimate cooldowns are reset. The lamp remains on the battlefield, allowing other gods to enter and join the fight.
- Who to target:
- Isolated enemies for a guaranteed 1v1 advantage.
- High-priority targets to remove them from team fights.
- Key Tip:
Be mindful of the lamp's location, as it can turn a duel into a larger skirmish if other players choose to enter.
Build :
this his best build right now
🗡️ Playstyle Summary
1. Early Game:
Foucs on farming Aladdin needs his first 2 items to be able to kill other enemies his eaely game is not as strong as other junglers.
2. How to engage:
Use Agile Run to run on a wall then landing on an enemy and make sure tto activate the genie ability to knock the enemy up , followed by Kufic Invocation and Sultan's Grace for high burst damage make sure to hit them with basic attack after each ability.
3. Ultimate Usage:
Use his ult Into The Lamp to isolate and eliminate key enemies such as a squishy that you can kill easily or someone who used his beads but remain aware of potential interventions from other players while in the lamp.
4. Survival:
Use Agile Run for escapes and consider the Wish: Immortality to spawn to get revived for critical moments.
Mastering Aladdin requires strategic use of his wishes and abilities , With practice, you'll become the carry in any match good luck and have fun.
Aladdin is a dynamic and versatile mage or assassin hybrid, offering a unique playstyle through his ability to manipulate wishes and leverage the power of the Genie. With an arsenal of skills that reward strategic decision making and precise execution, Aladdin is an exciting choice for players who enjoy adaptability in combat.
Abilities
Passive – Three Wishes Make 3 wishes at any time in the match. Gain up to 2 charges of Genie's Strength every 15s.
Wish: Wealth - Gain 250 gold. God Kills & Assists provide 100 more gold for 3 minutes.
Wish: Immortality - While dead, wish to be instantly revived. Gain 75% Movement Speed for 10s when leaving the fountain.
Wish: Power - Reset ability and item cooldowns. Gain 2 charges of Genie's Strength.
1st Ability – Kufic Invocation Fire 5 Kufic symbols that deal Magical Damage to enemies in a cone. Charge to narrow the cone. When fully charged, the symbols merge dealing Magical Damage.
When fully charged, the symbol travels further and hits a larger area. Use a charge of Genie's Strength to send symbols back to Aladdin, dealing Magical Damage when small or large.
2nd Ability –Sultan's Grace Dash forward dealing Magical Damage to enemies you pass through. Deals 1% increased damage to enemies for each % Health below 50%.
Use a charge of Genie's Strength to summon the Genie to unleash a flurry of 5 punches that deal Magical Damage to enemies in front of Aladdin.
3rd Ability – Agile Run Dash forward. Dashing into a wall causes you to run along it before leaping to a location, dealing 60 [60% Intelligence and 45% Strength] Magical Damage to enemies in the landing area.
Use a charge of Genie's Strength to call the Genie to slam down at the landing location. Enemies take 30 [30% Intelligence and 60% Strength] Magical Damage and are knocked straight up.
Ultimate – Into The Lamp Throw the Lamp forward, stopping on first enemy god hit. If successful, Aladdin and the enemy god are pulled into the lamp to challenge each other. They have their health restored to a minimum amount. Aladdin's non-ultimate cooldowns are reset. The target's non-ultimate cooldowns are halved. The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge.
Ability Leveling Order
Build
For Aladdin Solo or Mid, I recommend this build:
For Aladdin Jungler, I recommend this build:
It is also possible to play Aladdin with Strength and Penetration, but I prefer to play him with Intelligence.
Strengths
Aladdin wishes and Genie Strength charges let him adapt to various situations, whether it’s securing objectives, turning around fights, or sustaining pressure. His abilities scale well with Magical Power, offering strong burst potential against squishy targets. Both Sultan’s Grace and Agile Run give him excellent mobility, enabling aggressive plays and quick escapes. The utility of his passive and the team-wide effects of The Lamp provide value beyond direct combat.
Weaknesses
Aladdin relies heavily on his Genie Strength charges for optimal performance. Mismanaging these can severely limit his effectiveness. While Into The Lamp is powerful, it can backfire if Aladdin enters the duel unprepared or misjudges the target’s strength. Mastering Aladdin cone based attacks and movement abilities requires precision, making him challenging for newer players. As a mage-assassin hybrid, Aladdin survivability is low, requiring careful positioning and timing.
Tips
In lane, you want to pressure your lane opponent with Kufic Invocation and push waves. After pushing waves you can take the jungle camps to the side of mid lane, and the one beside your tower. Doing this will provide you with a XP and gold lead if they aren't doing the same thing. You should be looking for roam opportunities all the time as Aladdin mid. Pushing waves and looking at your teammates lanes. there is a fight in the jungle you should ALWAYS be there before your lane opponent. Aladdin can jump walls and dash to every fight and his ultimate Into The Lamb can make unwinnable fights easily winnable.
Teamfighting can be hard for a new Aladdin, but if you take your time and follow your teammates engage or the enemies engage it will be very simple.