Submissions (18)

mypets's avatar
mypets2/12/2025

$2

SkyGrid Clash

I imagined a dynamic sport, to be played as a team, in a 3D, suspended arena, where elements of burning, parkour and strategic games would be combined in the same game. A game that could test physical fitness, teamwork and planning in a vertically-expanding environment.

It would be an exciting arena connected by about 5 levels, connected by trampolines, ropes and bars to help the athletes move.

The game would take place in a competition between two teams, each with 5 athletes. The players could also carry some light spheres to use as projectiles to disrupt the enemy team and would also have some rechargeable shields to be able to defend themselves.

Teams would score points as they hit their opponents and a higher score when the whole team reached a certain level. Each match would last around 20 minutes and the winning team would be the one with the most points at the end.

yan57436's avatar
yan574362/12/2025

$2

I've always been passionate about soccer but I believe that what makes us love it is the passion passed down from our parents or even from society. Rationally speaking, a 90-minute game that can end WITHOUT ANY POINTS borders on irrationality, so I'll now do an exercise to create the superball.

Our pitch will be 80 meters long, we'll have 8 players for each side and there will be a goal, larger than the ones we know today, its sides will be covered with resistant colorless boards that will prevent the ball from leaving the field and the sides from having to be charged, guaranteeing a good dynamic for the sport. As the goal is larger, along with the area, one player is the goalkeeper and another can wear gloves and grab it together, but he is still a line player, thus allowing a good dynamic, allowing a tactical variation of two players in goal focused on defense or a goalkeeper himself associated with a striker who will return at times. In order to avoid players trying to take up time, fouls are stopped, ensuring that the 60 minutes of the game are played, and there are no substitution limits for the teams, each can change as many times as necessary.

In order to ensure that the teams are always strong, the American sports draft system will be taken, following the logic of the weakest team having priority in the choice (Can you imagine Las Palmas drafting Mbappé? Each club would have its star player). Even so, if the game ended 0-0, we'd have “sudden death”, where the pitch would be reduced to 40 meters and every 3 minutes each team would have to take off a player, going so far as to have a 1-1 between goalkeepers, whoever scores wins.

FirestormGamingTeam's avatar
FirestormGamingTeam2/10/2025

$2

Fireball - Extreme Tennis

Tools - Steel Wrackets with wire mesh

Rules Of The Game - Standard Tennis rules

Added Rules - The longer you last, the more points you get

So each ball is a self-evolving heat bomb, not a bomb as in boom, but every time the ball is hit back and forth, the ball gets hotter and hotter, as they serve back and forth, normal rules and points apply, but should a player move out the way as the ball catches fire or their wire mesh get too hot and melt, their set is over and their opponent wins.

The longer the set continues, the more points each player gains.

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Just a silly little game I thought up, could be fun to watch, might need a medic on standby lol.

GoJapan's avatar
GoJapan2/9/2025

$2

SkyBall Xtreme

I love basket and parkour, so why not combine them and add it also gravity skateboard? I think SkyBall Xtreme is funny sport for the future, let me explaine what i mean.

Skyball Xtreme is a futuristic sport that combines basketball, Parkour and reduced gravity skateboard. It is played on a multi -level arena with trampolines, ramps and suspended platforms, where players must mark points by launching a ball in mobile baskets that change position during the match.

Skyball Xtreme is a futuristic sport that combines basketball, Parkour and reduced gravity skateboard. It is played on a multi -level arena with trampolines, ramps and suspended platforms, where players must mark points by launching a ball in mobile baskets that change position during the match.


Teams and players

Two teams from 5 players each. Each player wears spring shoes and equipment with air engine to make spectacular jumps. The ball is equipped with sensors that recognize valid touches and trajectories.

Playing field

An arena suspended with three levels of platforms connected by ramps, trampolines and elastic networks. Mobile baskets that move every 30 seconds on magnetic tracks. Interactive walls that give extra pushes or penalties in case of contact.

Game rules

Game start: the ball is released from above, and the players must jump to conquer it.
Movement: players can run, jump with the trampolines, use the air engines and slide along the ramps.
Passages and shots: the ball can only have passed with acrobatic launches (e.g. in jump or in rotation).


Score:
2 points for a basket with a lowest level.
3 points with an intermediate level.
5 points for a shot from a trampoline or during a mid -air acrobatics.


Defense: Airplane blocks are allowed and light pushes, but not direct strokes to the body.
Power-ups: every 5 minutes are activated special areas that give temporary effects (extra speed, super-suited, etc.).
Duration: The match is played in two times for 10 minutes.

Victory

The team wins with the highest score at the end of the time. If there is equality, a 3 -minute overtime is played with a single winning basket.

A
Auri_McNish1/29/2025

$2

Fruit chase

This sport is played with four teams: Lemons, Apples, Pears, and Tomatoes. Each team positions itself in one of the four corners of a square field, where all sides are of equal length. Before the game begins, a direction for stealing is established, either to the left or the right. Once the game starts, players must attempt to steal the opposing team's "fruits" and bring them to their own "orchard." Each team's base is divided into two zones: a larger one, where the defender is positioned, and another marked by a hoop, which contains the "fruits" to be protected or stolen. If the defender touches an attacker within their zone without stepping into the hoop, the attacker must return to their own hoop before attempting to steal again. Additionally, the defender cannot stay in the defense zone for more than 10 seconds, and attackers must remain in motion, without waiting for the defender to run out of time.

Caution:Spoilers inside

Fruit chase

Este deporte se juega con cuatro equipos: Limones, Manzanas, Peras y Tomates. Cada uno se posiciona en una de las cuatro esquinas de un campo cuadrado, donde todos los lados tienen la misma longitud. Antes de comenzar, se establece una dirección de robo, ya sea hacia la izquierda o la derecha. Al iniciar el juego, los jugadores deben intentar robar las "frutas" del equipo vecino y llevarlas a su propio "huerto". La casita de cada equipo se divide en dos zonas: una más amplia, donde se ubica el defensor, y otra delimitada con un aro, que contiene las "frutas" para proteger o robar. Si el defensor toca a un atacante dentro de su zona sin ingresar al aro, el atacante debe regresar a su propio aro antes de volver a intentarlo. Además, el defensor no puede permanecer en la zona de defensa por más de 10 segundos, y los atacantes deben mantenerse en movimiento, sin esperar a que el defensor agote su tiempo.