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x0xShinobix0x's avatar

Strikeball Arena is played on a rectangular field divided into two halves, like dodgeball, but with two soccer goals on each side of the field. Two types of balls are used:

Strike Ball: Smaller and softer, to hit opponents.

Goal Ball: A normal soccer ball, used to score.

Players:

Each team consists of 6 players:

2 Attackers: They focus on the goal ball.

2 Defenders: They protect the goal and throw the strike ball.

1 Dodger: An expert in movements, helps avoid shots.

1 Goalkeeper: Can block goal balls but not interact with strike balls.

Duration:

The match lasts 3 halves of 7 minutes, with a 2-minute break between halves.

Main rules:

1. Objective:

Score the most goals with the goal ball.

Temporarily eliminate opponents by hitting them with the strike ball.

2. Use of Balls:

Players can hit opponents with the strike ball. A player hit leaves the field for 30 seconds.

The goal ball can only be kicked or passed by players who are not eliminated.

3. Special Zones:

Each half of the field is divided into two zones:

Attack Zone: where you can kick the goal ball towards the opponent's goal.

Evasion Zone: where you defend yourself from strike balls.

4. Scoring a Goal:

Each goal is worth 3 points.

If the goal is scored immediately after eliminating an opponent with a strike ball, it is worth 5 points.

5. Ball Recovery:

If a player catches a strike ball thrown by the opponents, the shooter is eliminated for 30 seconds and one of the eliminated teammates can re-enter the game.

6. Mandatory Rotation:

Each player must change roles at each half, ensuring dynamism and versatility.

Penalties:

Hitting the goalkeeper with the strike ball results in a 1-minute suspension.

Kicking the strike ball instead of the goal ball results in a yellow card.

Committing an intentional foul to stop an opponent with the goal ball results in a penalty (direct shot from the edge of the goal area).

Strategy:

Teams must balance offense and defense, deciding whether to focus on goals or eliminating opponents.

Dodging becomes essential to stay in the game, but anticipating the movements of the goal ball can also turn the tide.

Strikeball Arena is an intense and spectacular sport, perfect for lovers of frenetic and creative competition!

LeoMo's avatar

Sword fighting with bells, this sport is almost a ninja art. The fighters are given wooden swords, given clothes that make sounds and are blindfolded, the environment is designed so that intense movements create sounds that indicate where the enemy is, it would be really cool because in addition to sword skills, the ability to predict the opponent's movements, stealth and hearing ability of the participant would also be judged.

Blows to non-lethal parts would be worth 1 point, while blows to critical parts of the body would be worth 3 points.

Each round would last until someone reached 4 points or after 6 minutes.

The competitor who managed to achieve victory in 3 rounds first would win the competition.

The basic rule was:

it is forbidden to strike blows that intentionally severely injure the opponent.

It would have to be checked that the only way to perceive the enemy was through hearing.

The opponent could not be pushed.

Henry's avatar

ComputerMon

What it is:

ComputerMon is a sport that consists of assembling a gaming computer within a set time. Players are placed in an arena, the size of a football field, where a medieval city is built. Players must interact with the city, enter houses, search through merchants' barrels, wells, and secret passages to find hardware parts. After finding all the parts, players must assemble the computer and compete in a knockout match in the game Counter Strike. The winner of this match will be the winner of ComputerMon.

Rules:

  • Players who are unable to find or trade compatible parts with other players to assemble the computer will be eliminated.

  • A player cannot carry more than one part of the same category. For example, a player can only carry one processor at a time. If they want another processor, they must drop the one they already have. The same rule applies to other PC parts.

  • During the assembly phase, players may trade up to 3 parts per person.

  • The maximum time to search for parts is 15 minutes.

  • The maximum time to assemble the PC is 45 minutes.

  • The player who assembles the best computer will start the Counter Strike match with an automatic 5 kill advantage.

Notes:

Within the arena, various parts will be hidden, ranging from entry-level components to high-end parts. Therefore, finding the best parts will result in higher FPS during the Counter Strike match.

Prize:

  • The winner of ComputerMon will receive: U$20,000.00; a trip to the Brasil Game Show (BGS); and the PC they assembled.

  • The second place winner will receive: U$10,000.00 and the PC they assembled.

  • The third place winner will receive: U$5,000.00 and the PC they assembled.

  • All other participants will receive only the PC they assembled.

MQC's avatar

Volledel

Teams:

  • Each team consists of 4 players; 2 players at the front and 2 at the back.

Pitch:

  • A rectangular 20x10 metre field, divided into two 10x10 metre sides. Each team's field is divided into 2 zones of 5x10 metres.

  • There is a central net with a height of 2,5 metres from 0.50 metres from the ground.

  • The whole court is surrounded laterally by Glass, up to a height of 3 metres.

Ball:

  • The ball will have a circumference of 60 cm and will be made of foam.

Basic rules:

  • Players can hit the ball with any part of their body.

  • Each team can hit the ball 2 times in their own court without it bouncing on the ground and must bounce the ball over the net into the opponent's court.

  • Bounces on the side glass are allowed without limitation in number.

  • The same player may not intentionally touch the ball twice in succession.

  • Each point may be served from any part of the line dividing the two zones of the own court.

Scoring objective:

  • To get the ball to bounce 1 single time in the opponent's court without it touching the net.

Scoring:

  • 1 point for each ball that lands in the opponent's court in the 5x10 back zone.

  • 2 points for each ball that lands in the opponent's court in the 5x10 front zone.

  • 3 points for each ball that lands in the opponent's court in either of the 2 zones, but only when it results from a direct serve.

  • 1 point for each ball that goes out of the court at the top of the court.

Duration of the match:

  • The team that reaches 21 points or more first achieves 1 set.

  • Best of 5 sets match.

Vivisector's avatar

Imagine a competion like a run race where only the last one win. The rule? The last would be the first. People just dont run, but push the others forward for bring them first to finish line so they can arrive lasts!

Ford James's avatar

Hi Vivisector, thanks for entering this reward. We need a lot more details to be able to award your submission though: how would it work as a sport? What would the rules be? Take a look at some of the other winning submissions for inspiration! ✌

S

General Description:
Amazzonia is an exclusively female winter sport that combines physical skill, team strategy, and the essence of ancient Amazonian legends. This sport is played on an icy surface, with two teams of five players each competing to control an oval ball on the field. The discipline captures the spirit of warrior women, with players wearing lightweight armor (made from technical and protective materials, but comfortable for movement) and wielding symbolic spears (designed for throwing and not for harming).

Rules of the Game

1. The Field

  • The playing field is rectangular, measuring 80 meters long and 40 meters wide, with lateral lines, a centerline, and two "refuge" zones of 10 meters each, one for each team.

  • On each side of the refuge zone is a goal area, shaped like an arch, 4 meters high and 2 meters wide. Each team defends one of these goals.

2. The Team

  • Each team consists of 5 players: one goalkeeper (Guardian), two "Hunters," and two "Warriors."

    • Goalkeeper: The goalkeeper is responsible for defending the goal and has the right to use an ice shield to deflect the ball.

    • Hunters: Hunters are fast and specialize in retrieving the ball and making strategic throws. They can also block opponents with agility techniques such as dribbling with the stick.

    • Warriors: Warriors are the defensive and offensive core. They are capable of "throwing" the ball (with powerful throws similar to curling shots) and actively participate in the scrimmages during the game.

3. Equipment

  • Ball: The ball is oval and weighs about 500 grams. It must be handled with a short stick (similar to a hockey stick, but lighter with a rounded tip).

  • Symbolic Spears: Each Warrior is armed with a symbolic spear, about 1 meter long, which can be used to strike the ball but not to harm opponents. The spears can be used to block shots or disrupt passes.

  • Protection: Players wear lightweight but durable protective gear, including gloves, ice boots, a leather belt (similar to that of ancient Amazons), and technical armor for defense against impacts. The goalkeeper may wear a protective helmet, but the others do not.

4. The Objective

  • The objective of the game is to score in the opposing team's goal using the oval ball. Each goal is worth 3 points.

  • The match consists of two periods of 20 minutes, with a 10-minute break in between. If the game ends in a tie, a "final duel" takes place, where one Hunter from each team competes in a short sprint to obtain the ball and score.

5. Rules of Play

  • Ball Movement: Players can use the spears to strike the ball, but they can also use their bodies to push or dribble it. The ball can be thrown in any direction, but must stay within the boundaries of the field.

  • Passing and Shooting: Passes must be made strategically. Each player can hold the ball for a maximum of 5 seconds and can move freely on the ice, but cannot remain stationary for more than 5 seconds in an attacking zone.

  • Blocks and Contacts: Warriors can stop opponents or intercept passes with strategic blocks, but only using their bodies and spears. Violent physical contact is not allowed.

  • Refuge Zones: Each team has a refuge zone located 10 meters from their own goal, where players can recover, pass the ball without interference, and plan tactical actions.

6. Bonus Points

  • Amazons' Goal: Each team can score an "Amazons' Goal" during the second half. This occurs when a player throws the ball from their own defensive zone and scores directly into the opponent’s goal without any other player touching the ball. This goal is worth 5 points.

7. Penalties

  • Stop the Clock: If a player commits a serious foul, such as excessive force, the referee stops the clock for 2 minutes. During this time, the fouled team plays with one fewer player (4 vs. 5).

  • Ice Storm: If a team commits three consecutive fouls (by three different players), an "Ice Storm" occurs, where the game becomes more aggressive and the time is extended by 5 minutes. The disadvantaged team can use a defensive strategy with the help of an "Ice Shield," a special ability that allows the goalkeeper to block any shot for 30 seconds.

Y0EMINENCE's avatar

Lunar Soccer

Soccer adapted for low gravity, like on the moon, playable in specialized indoor arenas or future lunar bases.

Gameplay

Ball: Floats longer, encouraging high arcs and aerial tactics.

Movement: Players jump higher, run differently, necessitating new strategies.

Field: Smaller with potentially taller goals and unique terrain features.

Rules

- Shorter match times due to physical demands.

- Scoring might reward aerial or long-distance goals.

Equipment

- Special boots for grip.

- Ball designed for control in low gravity.

Impact

- Offers visually stunning gameplay with players almost floating.

- Influences training for spatial awareness and balance.

Challenges

- Player safety and health in low gravity.

- Advanced tech for gravity simulation.

Lunar Soccer would explore human capabilities in altered gravity, blending sport with scientific study.

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